Super Typhoons and Environments
Hello and welcome to Update #14. Before we begin, I would like to talk about something very important to me personally right now. This is about the Typhoon Haiyan. A big part of the Graywalkers Team is based in the Philippines though luckily, they were not directly affected by the storm. However, many of the team members were indirectly affected as we received news of friends and family being lost, losing lives and becoming homeless. The news of it all is simply sad and heartbreaking one cannot help but be moved and affected by it all.
With that in mind, I’m taking today’s update as an opportunity to help the people that were affected in a way that I can. As many of you already know, this typhoon is the Strongest Super Typhoon in History to ever make landfall. It had winds of up to 195 MPH (312Kph) and up to gusts of winds of up to 235 MPH (376kph). This caused storm surges of up to 30 feet high causing tsunami like floods to flow through the streets. The devastation left by this raging force of nature was catastrophic for everybody in the southern parts of the Philippines. At least 10,000 people are feared to be dead, hundreds of thousands left homeless and many more are now sick and hungry. This is post-apocalypse in reality and in the present as millions of people were affected.
Now that the storm has passed, relief efforts to help the people in affected areas are badly needed. So I would like to ask the people here on Kickstarter and to the backers of Graywalkers Purgatory, if you could please spare a little more and donate to any of the online listings I will provide below, you will be helping people and saving lives. Any amount will go a long way. I guarantee you that even a single dollar can save a life.
Check out these links and they will provide you with information on how best to donate to a that you are more familiar with or prefer.
- New York Times - http://thelede.blogs.nytimes.com/2013/11/11/how-to-help-philippines-typhoon-victims/
- USA Today : http://www.usatoday.com/story/news/world/2013/11/09/haiyan-how-you-can-help/3484467/
I'm not sure if this is allowed here on kickstarter but I do hope they let this pass as we are just doing it as an Update to inform and the people there truly do need some immediate help and in no way did we link it to our own campaign.
Now, before we get depressed too much, let's move on to the topic of the evening which are environmentsGAME ENVIRONMENTS
Due to the nature of how the country-sized island of Purgatory was formed, the land is composed of various types of terrain and environments close to each other.
Normally, when people say it is a post-apocalyptic game, the idea is always a desert like wasteland. Though a lot of those exist in the lands of Purgatory, the mystical nature of the entire place makes the environment much more varied and much more dangerous.
You will find yourself in environments such as sandy deserts, rocky plains, thick jungles, barren roads, cities over run with plant life, mystical swamps, snow-covered peaks, burning hellish locales, dark forests, magical Eden-like gardens, and many others. Take note that it is possible to have different kind of environments not too far from each other.
Environmental Game Effects
In the game itself, we are looking at environment to be a factor not just in combat , but also with regards to survival. In normal mode, you won't have to worry too much about food, water and the environment. However, at a higher difficulty level, these things suddenly come into play.
For example, with normal gameplay, you don’t need to manage food and water with regards to survival, You only need food and water to simply speed up your recovery of health and energy.
In a higher difficulty rating, you will need food and water constantly to survive. Not having enough food and water on a daily basis will deteriorate your character’s stats. Eventually, if it takes too long without food and water, they can also eventually die. The environment your character is in will determine how fast you need the food and water. For example, if your character was in a settlement that sold any food or water, even without really buying anything, your needs will practically be suspended. Your body will be in a “safe zone” of sorts. The moment you step out though, well that changes everything. The type of environment you are in will determine what you will need more. Some environments will require you to need more water than food, and vice versa. To minimize management, there will probably be an auto-consume function. As long as you have food in the team, you don’t have to worry about it until you’re close to running out.
Other effects of the environment will be on movement, both in the strategic view and in the tactical view. In the strategic map, the environment affects your travel speed. Really bad terrain will slow down your movement as you travel across some parts of the land.
On the tactical level, the environment affects your movement as well. In combat, moving over difficult terrain will cost you more action points to move through them.
Also, the environment affects things like visibility and cover. Using your environment to your advantage will make a big difference between success and failure.
I think we may have mentioned about destructible environments in our Combat update. We will try and expand on that a bit more right now.
As we mentioned, not all environments will be easily destructible. Each object in the environment will have a structural hardness rating. This structural hardness rating is equivalent to armor in the sense that it will reduce damage before it is applied to an objects structural rating (object hit points). Let’s say you have a pistol that does 10 damage max and a wall with a Structural hardness of 20 and a Structural rating (Object Hit Points) of 10. This means even if I fire at that wall a hundred times at full damage, the wall will remain “structurally sound” and will not be damaged. However, If I took a single grenade that did a structural damage rating of 30, then that would totally destroy that wall.
Not all weapons are considered equal. Some weapons and attacks will be better at destroying environments than others. This includes attacks from heavy weapons, explosives and direct damage combat spells.
Weather in Purgatory can be surmised in one word: Freaky! The weather patterns sometimes simply do not make sense and weather is greatly affected by supernatural forces within Purgatory as well as the current state of the world's weather.
Aside from the usual weather conditions such as rain, fog, snow, and others, there are other weather conditions to deal with such as soul storms, ash fogs, blood rain, shard hail and others.
In game terms though, these freaky weather does have some game effects especially in combat situations. The effects that can happen are varied. Examples of these effects are reduced visibility due to rain or fog, accuracy penalties for ranged weapons in extremely windy situations, less damage effects of fire attacks in the rain or cold, or even toxic effects that can knock your characters out as if they were attacked with tear gas or the like.
Day and Night Cycle
Just like in Jagged Alliance and XCom, there will be a time factor involved in the game and with it comes a day and night cycle. Based on the time of the day, this will be reflected in the game itself especially with regards to visibility and shadows. Also, the time of the day affects the spawning of different kinds of potential encounters.
For example, the chances of meeting vampires outdoors during the day is nil while the chances of this increases as it gets deeper into the night. Of course meeting merchants and human bandits might happen more during the day rather than the night because even they might be scared of the supernatural creatures that love the darkness. In the end, each creature will have its spawning time linked to the day and night cycle.
So choosing when you move during a specific time of the day will also be part of the strategy that you will have to consider when playing.
Now on to some announcement
- First off, we would like to invite you to check out this great game called "You are Not the Hero". You can check their Kickstarter page here: http://www.kickstarter.com/projects/812850535/you-are-not-the-hero . If you missed their campaign, its still not too late as they are still accepting pledges on their website so please do check em out. http://youarenotthehero.com/
- Next is we'd like to invite everybody to check out the Smooth Voxel Sandbox Fantasy RPG called Astral Terra. It's a beautiful and unique sandbox style RPG where Explore, Adventure, Craft, Build, and Survive.
We've finally hit our 300th Backer. Hopefully this is a sign that we will finally start the uptrend that will bring us to the finish line.
Watch out for more updates as we plan on doing more of them, at least one a day now till the end to ensure that you will have all the info that you may need. If you want us to discuss anything in particular, please let us know right away. Thanks!
Also, does anybody have ideas how we can get on to Staff Picks. I'm really out of ideas. We've done mostof the things they said they are hoping to see like the most exciting rewards (this i know we have the most number of rewards ever), a great story (i think everybody agrees we got this hands down), an exciting idea (we got 2: crowd content and emergent strategy mixed in with rpg; at least i think they are exciting and so does the press), almost all the press think we're unique. The only thing we don't have in the requirements is an exciting video, that i concede isn't as great as it should be. Anyway, any ideas towards this would be helpful.
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