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An Emergent Strategic & Tactical Turn-Based RPG set in a Supernatural Post-Apocalyptic World where Heaven & Hell merged with Earth Read more

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An Emergent Strategic & Tactical Turn-Based RPG set in a Supernatural Post-Apocalyptic World where Heaven & Hell merged with Earth

About this project

Graywalkers Purgatory Kickstarter Video (Long Version)

Graywalkers: Purgatory is the first in a series of Emergent Strategic and Tactical Turn-based 3D Role-Playing Games set in a stylish supernatural post-apocalyptic world, where parts of Heaven, Hell and Earth have merged together in an event called "The Rupture".

  • Turn-based RPG features inspired by XCom, Fallout, & Jagged Alliance 
  • Play in a dynamic emergent world where your actions change the world, its factions and economy like in Mount & Blade
  • Lead and recruit your 36 Graywalkers from over 50+ NPCs: each with their own style, background, abilities and personality
  • Strategically manage your resources, people, technology, and magic
  • As the prophesied leader, unite the lands of Purgatory under your banner and lead the war to reclaim the world for humanity

 Check out our Pre-Alpha Combat Gameplay Video

For more info about the game and the company, you can visit the following sites  

Graywalkers Official Website

Graywalkers Facebook Page  

Graywalkers Twitter Account

Graywalkers Steam Group

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You can also continue to support us through our PAYPAL ACCOUNT and still receive rewards.

REWARD CHANGES

  • VETERAN REWARDS: We’re giving Veteran Rewards to everybody who pledged in the campaign. If the campaign succeeds you get the rewards and if the campaign doesn’t make it, you will get the veteran rewards when re-pledging if we re-launch. Check the Veteran Rewards Here
  • For more Reward Updates, CLICK HERE

The vision for the Graywalkers saga has underlying foundations that will guide it through its development from beginning to end:

  • Best of Turn-Based/RPG – The game was inspired by some of the best turn-based/RPG games we love: the X-Com series, Fallout Series, Jagged Alliance series, the original Wasteland, Baldur's Gate and Arcanum. We've melded the best features we loved from these games and added our own to create a unique but familiar experience.
  • Epic Story, Deep Mythos & New Mysterious World – The epic story of Graywalkers spans more than 2000 years of background history, providing a deep and rich world flavored with new takes on old legends and mysteries waiting to be discovered.
  • Emergent Gameplay – We wanted to create a game where the player's decisions and actions have the ability to change and affect the world in profound ways. 
  • Community Interaction – One of the reasons for us being here on Kickstarter is to build a community behind this game. We want them to be a part of the development of this game as much as is reasonably possible. 

Pre-Alpha Prototype Real Time Movement Screenshot (Areascape)
Pre-Alpha Prototype Real Time Movement Screenshot (Areascape)
  • Game Type – It is a 3D 3rd person role-playing game with strategic and tactical elements. You can toggle between Isometric and Perspective views.
  • Game Modes – There are 3 Game Modes; Campaign is the single-player epic storyline, Freeform is a single player experience where everything is procedurally generated and your measure for success is affected by influence, resources and power. If Stretch goals are reached, we will be adding a Multiplayer Mode which is Team based PVP.
  • Distribution – We are targeting on distributing on as many digital platforms as we can get on, including hopefully Steam, GOG, Desura and others. Steam Keys will be available.
  • Current State – The game is in the pre-alpha stage. We have working prototypes for some of the core systems but we still need to build the majority of the content. We estimate 14-18 months more of development time is needed.
Pre-Alpha Prototype Real Time Movement Screenshot (Areascape)
Pre-Alpha Prototype Real Time Movement Screenshot (Areascape)
The game will have an expansive list of exciting core features:
The game will have an expansive list of exciting core features:
  • Custom Hero – Your player character is a special one, even among Graywalkers. He is customizable, where you can choose his or her gender, race, appearance, path, skills and special abilities.
  • Races – You can be Human or one of the Hybrids, like the Cambion, Nephilim, Dhampir, Wolfkin and Hunterborne.
  • Character Paths "Paths" are the equivalent to classes in typical RPGs. Choose a path to take such as the magic-wielding Arcanist, the weapon master Armsmen, the stealthy Agents, the spiritually blessed Diviners, the firearms expert Soldiers, the hand-to-hand specialist Martialist, the perceptive Scouts, the versatile Adventurers, the intelligent Techs, and the lucky Survivors.
  • Recruitment – Find, convince and recruit your Graywalker team members from a pool of at least 50+ playable NPCs, each with their own style, personality, motivation, relationships and history.
  • Levels & Experience – Gain experience points through missions and improve your characters skills and abilities each time you level up.
  • Strategic Management – Manage your resources, personnel, influence, technology, research, crafting and scavenging. 
Pre-Alpha Prototype Screenshot (Areascape)
Pre-Alpha Prototype Screenshot (Areascape)
  • Exploration – Explore a country sized island with different regions, each filled with interesting locations to visit, scavenge in, influence and control.
  • Strategic Bases – Find and capture strategic points that can act as base of operations where you can rest, recuperate, rearm and reorganize. Defend these operational bases from attacks and prevent enemies from retaking it from your control.
  • Resources – Scavenge for resources, rebuild lost technology, recover ancient relics of power, and research entirely new technologies that fuse the powers of ancient magic and known science.
  • Crafting – Many things you find in the world are useful in that they can be used to build certain things. To create more exotic items, you need to have the blueprints or formula for it and the needed skill sets.
  • Vehicles – Acquire vehicles to increase your speed of travel between locations on the map and carry more equipment--or maybe even use them in combat.
Pre-Alpha Prototype Combat Screenshot (Combatscape)
Pre-Alpha Prototype Combat Screenshot (Combatscape)
  • Enemies – Encounter many kinds of enemies such as zealot cultists, rival gangs, dangerous criminals, demons, fallen angels, feral vampires, rabid werewolves, zombies, ghosts, witches and other supernatural creatures of legend.
  • Combat Choices – When in combat, you can choose the quick and easy Strategic Combat or the down and dirty Turn-based Tactical Combat.
  • Strategic Combat – Resolve combat quickly and automatically especially when fighting enemies you know you can overwhelm.
  • Tactical Combat – Control up to 6 characters per team, and have multiple teams working in concert to execute tactical maneuvers against many or more powerful foes.
  • Special Abilities – Each character has a list of special abilities which are dependent on his Race, Path and Style.

In addition to the core features, there are several features which may make the game stand out

  • Wyldekarde RPG System – The game will utilize a simpler version of the upcoming generic table top rpg system.
  • Emergent Gameplay – What you do and don’t do will affect the world and have consequences which will change it as well. This is common in strategy games but is rare among tactical turn-based games.
  • Procedural World – The game will rely on procedural content for the Campaign but most heavily in the Freeform mode of play.
  • Crowd Content – This initiative will allow people to share their talents to the game by contributing content such as 3d Models, 2d Art, music, sound effects, animations and others. 

There will be a special rewards structure for crowd content which we will reveal more after the campaign is successful.

Pre-Alpha Prototype Screenshots (Areascape, Real Time Movement)
Pre-Alpha Prototype Screenshots (Areascape, Real Time Movement)
  • Regionscape – This is the view where many of the strategic decisions are made from. It is an overhead map showing you where you and your teams are on the map. From here, you can control where your teams go, manage time movement, view strategic information and sometimes even see enemy movement. 
  • Areascape – This is the 3d map where your characters can move in real time either individually or as a group. 
  • Strategic Management – When not fighting, you need to coordinate your teams, gather and manage resources, negotiate with the various factions, and spread your influence. Ultimately, you need to gather enough forces to drive the demonic invaders out of the land. But how you do that is up to you. For example: Do you side with the disreputable crime lords of Lost Vegas? Or the well-equipped but bigoted human supremacists? 
Early Pre-Alpha Prototype Tactical Combat Screenshot
Early Pre-Alpha Prototype Tactical Combat Screenshot
  • Factions – Like in a 4x Strategy Game, each faction in Graywalkers has its own agenda to pursue, with or without the player’s help. They decide on their own, and depending on the circumstances, may engage in war against each other. You will find the faction’s territorial lines moving back and forth, as each wrestles for control of valuable commodities. How you interact with them will determine your Influence Factor with these factions. 
  • Missions – There are many kinds of missions to engage in. Some will push the story forward, some will convince recruits to join you, some will improve your relationship with a faction.
  • Strategic Combat – Resolve combat quickly and automatically especially when fighting enemies you know you can overwhelm.
  • Combatscape – The combat map or what we call Combatscape uses a square grid 3d map which you can rotate freely to see all sides of the action. This map looks similar to the Areascape except that movement is limited to the grid and by turns.
  • Tactical Combat – Control up to 6 characters per team, and have multiple teams working in concert to execute tactical maneuvers against many or more powerful foes. 
  • Action Points – The combat system uses Action Points. A character can perform several actions in one turn, as long as he has enough Action Points to spend. This is in contrast with other tactics games that allow a character to perform only one move action and one attack action per turn. This grants a greater depth of tactics, allowing the player to perform more elaborate and concerted attacks on the enemy.
  • Personalities – Character personalities play a big role in combat and may influence how they interpret your commands. Discover who works best with who because some Graywalkers don't see eye-to-eye with each other. If characters in your team hate each other, make sure to keep them separated when fighting or you may just find one of them hitting your teammate "by accident"!

The 36 Hidden Ones are humans throughout history who have always risen up to be exceptional in their own way, deemed by Fate to have the power to save the whole human race whenever the need comes. They came to be known as Graywalkers, and you are to be the greatest of them. 

The previous Graywalkers were gone. The apocalypse came to pass and the whole human race was on the brink of extinction. It is up to you now to forge a new generation of Graywalkers and turn the tides of the war against the evil that has taken root in the world.

There are many dangers and enemies on Purgatory that you may encounter such as Demons, Devils, Rogue Angels, Rabid Werewolves, Feral Vampires, Zombies, Gangers, Mobsters, Cultists, Bandits, Mercenaries, Monsters and more. 

Purgatory was forged during the cataclysmic event called the Rupture. It merged parts of Heaven and Hell with our world. The result is, the locations where these parts appeared mystically displaced what was there before to different corners of the world. Many of these displaced lands were “caught” by the area known as the Bermuda Triangle and this new land mass was formed. 

Location Map of Purgatory in the Atlantic Ocean
Location Map of Purgatory in the Atlantic Ocean

20 Years later, Purgatory and its people have survived and thrived. They have been protected from most of what happened to the rest of the world and were hidden by the same energies that protected the Triangle the way it always has. Unfortunately, Purgatory has finally been discovered and denizens of Hell are slowly moving into it. 

The status quo on Purgatory is slowly changing and you will now decide the course of what will happen for its future. This place is where your adventures and legend begins.

The world of Graywalkers is a bleak and dark place. The majority of the world is either a total wasteland, ruins, or under the control of some supernatural entity or group such as demons, vampires, zombies, ghosts, and others. Most it is dotted by many locations where Heaven or Hell had merged with specific locations on earth. The world’s population has been reduced to about 1%, and many of those remain slaves or prisoners in various parts of the world. Only Purgatory remains a free and relatively habitable area compared to the rest of the world.

Though there are many locations on Purgatory to visit and discover, there are several key locations that every neophyte Graywalker should know.

With the Rupture, mystical energies flooded back into earth bringing back magic in all its glory. To know more about magic, CLICK HERE

Pure humans are the dominant race on Purgatory. However due to the large amount of supernatural energies and the existence of different supernatural races interacting with humans, several human hybrid sub-races have evolved: 



Pre-Alpha Level Prototype Sample
Pre-Alpha Level Prototype Sample
Dreamlords Digital is a direct-to-digital development studio based out Las Vegas and Manila who specializes in game and gamified apps Though the company is relatively young with only less than 3 years in existence, it has members who have who have worked  on titles like:  
and worked on creative projects for companies like: 
But above all else, the group is composed of people who passionately and truly love making games, especially role-playing games.   
 
The idea for Graywalkers was the reason Dreamlords Digital was formed, to be able to build our dream game which centered around this IP. Slowly we have been working on this project on the side, while we were focused on the contract projects to pay the bills. Our plan was to make enough money from them to eventually fund the development of the game. 

When we found out about Kickstarter, we believed that we could get this game funded and released within a reasonable amount of time, without selling our souls, spleen or first born for it. With your help and pledges, we can keep true to the vision of the game and deliver a gaming experience that you will never forget. 

Though DLD has already invested in the development of this game, the funds will help the game accelerate the process by a lot.  The breakdown is: Team Members (45%), More Hardware & Software Licenses (25%), Improve Audio (5%), Quality Assurance and Testing (5%), Rewards (10%), Kickstarter & Amazon Share (10%) 

We have available add-ons which you can customize your existing pledge reward level with. Add-ons however require a base pledge of $20. 

To know more about the rewards description, click here
To know more about the rewards description, click here

 KICKING IT FORWARD

                        
We will also be supporting the Kicking It Forward Initiative

Risks and challenges

In the game development industry, delays are common and this is normally due to work being underestimated or of some unforeseen challenge arising. This is even more so with Kickstarter Games, wherein many have been late in producing their products on time.

To minimize this risk, we have set a realistic deadline that will allow us to ensure that we will have enough time to deliver what we promised you.

Learn about accountability on Kickstarter

FAQ

  • We've heard of the horror stories with DRM-filled games and we definitely don't want that kind of experience in our game. We will be offering a DRM free version of the game but we are not yet sure of all the details involved. Suffice to say, we will be creating versions specific to the platform that we will be distributing it on. If that platform will support DRM free, then it will be. So sites like GOG will have totally DRM free version, while a possible Steam version would have the needed requirements to fit their platform.

    Last updated:
  • Crowd Content is an initiative that we have to get us more involved with the community even closer. We will launch this after our campaign. The initiative will allow people to share their content such as 3d models, music, sound, special effects, 2d art, animation, etc to the game. Guidelines for each type of content will be given and requested for. The content will be reviewed and if we decide to use it, the content provider will get equivalent rewards. As he continues to provide content, he will receive higher rewards. In addition, the person will also be properly credited for his work on the project. This program would be very useful to those who needs to get actual work experience into their resumes if they want to break into the game development industry. This is our way of helping those who need an opportunity to take a step into the industry.

    We hope to work this out through the Unity Asset Store and through our own site that will manage this program.

    Last updated:
  • That is a very good question. There are several factors that made us decide to put our target at $100,000:

    1. Most of our development happens in Manila. The cost for top developers are roughly 1/10th to 1/4th for the same quality of their international counterparts. These developers have worked on different games including some of the top triple A games so you get a lot of bang for your buck

    2. We're developing on Unity. This allows us several advantages that can cut costs such as:
    a) We've already pre-built many different frameworks that can be used
    b) There are many other frameworks and assets available in the Asset store that can cut cost and development time

    3. We are currently already partially funding the game. The funds will assist us greatly but we are not 100% dependent on it.

    4. Crowd Content Intiative - this is one of our ideas we want to push. This will not only cut down our costs by so much, it will also allow us to do something good for the game development community especially those who want to break into the industry. This initiative will allow other people to donate content and be recognized and rewarded for it. The content that we had in mind to be donated were 3d models, animations, 2d art, music, sound effects, particle system, and others. There are so many talented people out there who just can't break into the industry because of many different factors. We're hoping this becomes an opportunity for them to help us and us to help them.

    5. Many of the development team aren't being paid much. As we mentioned, payment is partially funded by the company, and the funds coming in will allow us to take less projects and have key people work on the project..this is a labor of love wherein many of us are sacrificing to get this dream project done. The money is to pay the people we need to support the core team who aren't doing this as a labor of love.

    Last updated:
  • That's ok! You can still help us by spreading word about the game. Facebook, Twitter, Google+, forums you hang out in, or even by simple word of mouth!

    If you use Twitter, use the hashtag #KickstartGraywalkers and use our official short URL: http://kck.st/1eJmrQs

    WARNING! Please take note that mass sending of tweets about the game to other Twitter users that aren't your followers is considered spamming and we could get suspended for that.

    Here are other links you may want to share:

    Our Steam Greenlight page: http://steamcommunity.com/sharedfiles/filedetails/…
    Our IndieDB page: http://www.indiedb.com/games/graywalkers-purgatory
    Our Facebook page: https://www.facebook.com/Graywalkers
    Our official Twitter account: https://twitter.com/graywalkersgame
    Our YouTube channel: http://www.youtube.com/channel/UCWOwXNDmTiWGrkZ4hIhS_TA

    Last updated:

Rewards

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    FRIEND: Our undying gratitude for your support! Thank you!

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    BACKER: Exclusive Graywalkers Wallpapers for PC & Mobile + Credits on the Site as Backer... and everything in lower pledges that apply

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    CITIZEN: Digital Download Copy of the Game + Digital Manual + Credits in the Game as Kickstarter Backer....and everything in lower pledges that apply

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    SURVIVOR: Digital Comic Book + Graywalkers Mobile App for iOS & Android (Premium Edition) ...and everything in lower pledges that apply

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    30 backers

    TRAVELLER: Digital Novella + Digital Soundtrack ...and everything in lower pledges that apply

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    ADVENTURER: Physical Boxed Copy of the Game + Digital Art Book + Graywalkers Screensaver ...and everything in lower pledges that apply

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    ALL DIGITAL TIER (Alternate $75 Tier): Digital Art Book + Graywalkers Screensaver + Extra Digital Download Copy (2 Total) + In-Game Starter Pack (Copper) + Digital Players Guide +
    Graywalkers World Book + Digital Copy of the Graywalkers Table Top RPG Main Rule Book +
    Everything in lower pledges that apply

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    SOLDIER: Graywalkers Patch + Digital Players Guide + Access to Private Discussion Community + Forum VIP Badge + Forum Name Reservation (Priority from top tier down)...and everything in lower pledges that apply

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    RESISTANCE FIGHTER: Graywalkers T-shirt #1 + In-game Starter Pack (Basic) + Audio CD Soundtrack + Extra Digital Copy of the Game (2 Total) ...and everything in lower pledges that apply

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    AVALON KNIGHT: Digital Character Portrait Collection + In-Game Starter Pack (Copper) + Mouse Pad + Graywalkers Scarf + Extra Digital Copy of the Game (3 Total)...and everything in lower pledges that apply

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    HIDDEN ONE: Limited Edition Graywalkers Art Book (Signed) + Limited Edition Boxed Game (Signed) + Beta Access to the Game + Starter Item Pack (Silver) + Digital Poster Print

    and everything in lower pledges that apply

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    GRAYWALKER: Graywalkers T-Shirt Design#2 + Physical Player Strategy Guide + In-Game Starter Pack (Gold) + Limited Edition Digital Poster Print (Signed) + Extra Digital Copy of the Game (4 Total) + Concept Art Digital Print (Signed)

    and everything in lower pledges that apply

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    CELESTIAL: Extra Limited Edition Boxed Game (Signed) (2 Total) + Access to Developer Only Forum + Free Access to 1st DLC + In-Game Starter Pack (Platinum) + Invitation to Alpha Test Graywalkers Table Top RPG System + Digital Copy of Graywalkers Table Top RPG System Rules Set + Closed Beta Access ....and everything in lower pledges that apply

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    ANGEL: Alpha Game Access + Graywalkers T-shrit Design #3 + In-game Starter Pack (Sapphire) + Physical Copy of Graywalkers Tabletop RPG Rules Set + + Graywalkers Over the Chest Body Bag + Extra Digital Download (5 Total) of Game + Extra Limited Edition Boxed Game (signed) (3 Total) ...and everything in lower pledges that apply

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    CHERUBIM: Credits Title as Game Developer or Game Designer (Your Choice) + Graywalkers Grab Bag + Access to an Exclusive Recruit + In-Game Starter Pack (Ruby) + Design or Become a Minor NPC in the game + Free Shipping of Rewards + Access to exclusive Outfit Set, Weapon Set and Item Set + Extra Digital Download Copy of the Game (6 Total) + Extra Limited Edition Boxed Game (4 Total)...and everything in lower pledges that apply

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    SERAPHIM: Credits Title as Assistant Producer + Get your face on an in-game Billboard/Poster + Name an Establishment + Exclusive Graywalkers Jacket + Design Custom Weapon + Custom Outfit Set + Design Custom Item + In-Game Starter Pack (Diamond) + Invitation to the Launch Parties in Las Vegas & Manila (Travel & Accomodations not included) + Extra Digital Download Copy of the Game (7 total) + Extra Limited Edition Boxed Game (Signed) (5 Total) ...and everything in lower pledges that apply

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    ARCHANGEL: Credits Title of Producer + Graywalkers Backpack (Basic) + Shrine of You in Game + Name a Major NPC (Non-Combat)
    + Design an Epic Outfit Set + Design an Epic Weapon Set + Design an Epic Item Set + One time Roundtable Meeting with the Team (via Skype) to share your ideas directly + Character Portrait Collection Digtial Prints + In-game Starter Pack (Titanium) + Extra Digital Download of Game (8 Total) + Extra Limited Edition Boxed Game (Signed) (6 Total) ...and everything in lower pledges that apply

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    AVATAR: Credits Title of Executive Producer + Design a Settlement/Location + Concept Art of Settlement (Signed) + Graywalkers Tactical Laptop Bag + In-Game Starter Pack (Adamantite) + Design a Major NPC (Non-Combat) + Free DLD Games for Life + GDC Dinner with Russ and other team members (Travel & Accommodations not included) + Private Meeting (via Skype) with the Team once every 6 months till launch to share your ideas + Extra Digital Download of Game (9 Total) + Extra Limited Edition Boxed Game (Signed) (8 Total) ...and everything in lower pledges that apply

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    CREATOR: Credit Title as Senior Game Designer or Senior Executive Producer (your choice) + Design a Mission + Design an Epic Reward for your Designed Mission + Be or Design a Playable Character Recruit "Potential" + Design a Major Villain in the Game + Design an Elite Adventuring Group (Neutral or Enemy) + Signed Concept Art Digital Prints for all Your Designs + Signed Poster Print of your designed Character + In-Game Starter Pack (Orichalcum) + Skype Meeting with Design Team once every 4 months till launch + Spend a Weekend with us in Las Vegas or a week in Manila.(Travel & Accomodations not included) We do guarantee to give you a grand time while hanging out with us, working with us and playing with us + Exclusive Dreamlords Digital Team Jacket & T-Shirt + Modular Backpack with complete attachment set + Extra Limited Edition Boxed Game (Signed) (10 Total) + Extra Digital Download Copy of the Game (10 Total) ...and everything in lower pledges that apply

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Funding period

- (35 days)