An ambitious multiplayer game set in fantastical medieval world where you must defend your castle while attacking others to gain ranks!
An ambitious multiplayer game set in fantastical medieval world where you must defend your castle while attacking others to gain ranks! Read more
About this project
Kingdom: Espionage is a genre-defining game set in the fantastical kingdom of Lysterium. Imagine an experience that combines strategy, action, adventure, and RPG elements with the deep plotline of a massive single-player campaign and the 'fun' of multi-player co-op play! :D Yeah, it's pretty unique, we think so too :)
Initially, we plan to release on PC and Mac platforms via Steam :)
In Espionage, you don't just defend your castle with traps, units, and environmental hazards, you also have to attack other player's castles with your own troops, counter-traps and spells to make it through! This unique gameplay is the first of its kind that we know of...think of it as Tower Defense meets Tower Attacks in a real-time-strategy setting, but requiring FPS level flexibility and RPG level character development! Whew!
As you gain more land, your status goes up from a Serf to a Knight, to a Noble and so on, and you receive more tributes from your total owned land as well.
Wait wait it gets better yet :D You can play with other players in co-op mode to attack castles together with both of your band of units, complementary spells and gadgets and all sorts of different strategies! BUT, be careful, because if you lose a lot of units in a particular attack, your co-op partner might take the opportunity to now attack your undefended castle too!
=====Single Player Schmancyness!=====
You know the best part about Single Player campaigns? The fact that you can create amazing plot and storylines...unfortunately something we see less of that we'd like! Kingdom Espionage follows a beautiful plot that combines the the stories of 4 different characters in their 'righteous quest' to overthrow the current corrupt emperor. Full of twists and intriguing philosophical juxtapositions, the story is unlike what you're typically going to come across and is bound to make you think at a much deeper level about the world around us at economic, moral, and political levels!
While that's all awesome, solo-play also offers a variety of fun modes to play in, including the 'Horde Mode', where you must survive against waves of incoming monsters to give enough time for your units to escape. Or the exact opposite, 'The Crunch' where you must attack as quickly as possible and take down all of the enemy's runners before they can leave the castle!
All in all, it's FUN!!
As you grow, you will need to learn how to defend your land against other invaders. You do this by setting up defenses within your Castle using different traps, units, and environmental hazards.
Players can attack each other to try and take over the land and money from other players. If you successfully invade another player's castle, make it past their defenses, and get your units into the inner chambers, you will be able to take over some of their land. However, you need to plan out your attacks and strategy to make an attack successful - any units you lose during an attack are lost permanently - you will need to buy new units to make up for the lost ones. And, you have a limited time in which you must make it past each castle.
Getting your units through the traps is challenging - you can issue commands to your units like Stop, Follow, Charge, or Retreat. Then you must time their movements while at the same time disabling different traps using your counter trap gadgets or similar strategies.
Listen to one of our attack themes below:
======EPIC BOSS FIGHTS!======
What do you do when finally defeat a man-eating plant just to discover it's but a flower-bud on a MASSIVE all-consuming underground fungus? Well you KILL IT WITH FIRE of course :D Or when you've finally taken down the last of the baby dragons only to discover you've angered the mama?
The bosses in Kingdom Espionage are planned to be not just massive in size, but require realistic strategies and teams of units to defeat them! And if you're stuck, just team up with a buddy in co-op mode to get ahead (though we warn you it's still no walk in the park!).
Kingdom: Espionage is but the beginning of the 'Kingdom' universe, with 2 other installments planned based on the support and success we see with Espionage! So support us on Steam and Kickstarter with gusto if the ideas presented here carry the freshness with them that you've been longing for ;)
======Oh My Gosh! It's an Ogre!!========
What's a fantastical world without some awesomely fear inspiring creatures? Werewolves, HammerTusk Wolverine, Tank Ogres, Dragons (babies to teens!), Runefairies and other creatures roam the Lysterian woods, and are often tamed to provide protection to castles! Use your wits and the right strategies to take down these ominous creatures in time before they tear through your units when attack, or traps when defending!
Units make up the backbone of your offense. The number of units you can own are limited by the population slots you have available, which in turn are limited by your status - so as you gain land and ranks, the scale and nature of your attacks become bigger!
Archers are strong against most infantry and fliers, especially when massed together.
Infantry units are strong against most units when up close, able to hold off dangerous units and expose them to archer fire.
Cavalry units are useful for large open castles as they travel fast, and are good at making it through slower traps.
Beasts are only available at Noble and higher levels. While more expensive and requiring higher population slots, they can turn the tide of a battle very quickly. Werewolves are fast, and immune to magical effects. Ogres are slow but have massive health and take limited damage from projectiles.
Baby dragons are available only at higher tiers of status (Duke and above). These fliers skip past most ground traps and are potent attack units as well!
Help us hit our Stretch goals to make beasts and dragons part of the initial Espionage release and to unlock even more units like the Dragonspawn, RuneFairy, HammerTusk, Legion Captain and more!
Traps are your primary means to defend against incoming invaders! The more creative and strategic you are with the placement of your traps, the better defended you will be! Like with Units, you may deploy a fixed number of traps in a given castle.
Help us create even more traps by helping us hit our stretch goals like the Decoy, Levitation plates, rolling logs, Dragonbreath statues, Magnet distruptors and more!
Stretch goals will enable us to take Kingdom Espionage from an awesome game, to a groundbreaking experience!$68,250 - We will be able to make beasts and dragons part of the initial Espionage release instead of a DLC pack!
This would include at least the ogre, the werewolf and the baby dragon.
$96,700 - We will be able to include an additional counter-trap pack which will include the Decoy, the Levitation Plates, Magnet Disruptors and more!
$107,100 - All of the above PLUS the ability to unlock more units, such as Dragonspawn!
$117,500 - Unlock the RuneFairy unit! The RuneFairy can negate the damage from the first attack it sustains. This ability, in conjunction with its mana shield, which can be activated for a period of time, means the defender must have a series of traps that last for more than 5 seconds (for example) of speedy RuneFairy travel in order to defend against this unit.
$127,900 - Unlock the HammerTusk Wolverine unit! The HammerTusk Wolverine is faster than other units, charging straight ahead and demolishing traps with its impervious, bony head. The HammerTusk must be attacked from the back or the sides, since the front is nearly impenetrable to attack!
$138,300 - All the above, plus unlock the Legion Captain unit! The Legion Captain is slightly larger and stronger than the other human units, and makes other surrounding human units able to travel faster. He has a banner above his head, with a logo emblazoned on his armor.
$139,100 - All of the above PLUS we will be able to include the Decoy Counter-trap. The decoy attracts enemy archer fire from longer distances.
$148,250 - We will include the Levitation Plate Trap. This causes the attacker to float above the ground. This works well in combination with the arrow walls, as the attacker is temporarily rendered helplessly unable to move under fire.
$158,100 - We will include the Mind Key Counter-trap. This is a small glass ball with the appearance of a pulsing brain shrouded in fog inside. With the mind key, the attacker can use levitation power, targeting any one of their units, to lift them and move them around. You can levitate your units over dangerous traps and to safety. The Mind Key can also be used to negate the power of the Levitation Plates!
$167,150 - Get the Rolling Logs Trap! This trap can be set up on a wall (ideally at the end of a long corridor) and is manually activated by a pressure plate which must be placed in a separate location. Rolling logs kill nearly anything they hit. The only way to survive is for the attacking player to dodge...if possible! Rolling logs are hard to identify, but they are a one-time-use-only trap.
$177,750 - We'll include the Dragonbreath Statue Trap, which can be placed in various strategic locations throughout the castle. These may appear to be harmless gargoyles, but similar to the arrow walls or the rolling logs, one wrong step from the attacker and this trap can damage their units severely!
$188,000 - All the above, and get the Magnet Disruptor Trap included as well! The Magnet Disruptor pulls off attackers armor, causing units to take more damage. This trap also creates other ancillary advantages for defenders, for example the ogre's mace will be lost to him when he walks by the Magnet Disruptor.
$200,000 - We want to create additional heroes with which the player can live their Lysterian experience. For this stretch goal, we will include the hero Menin: a 12-year-old girl with high mana reserves and lower hp. Menin takes very low damage from elemental traps like burning coals, poison, acid, lava etc. Potentially she may also have a cat-mode, where she can morph into a cat to hide and evade danger, as well as sneak into areas that others cannot. Menin is the only survivor (at age 5) of a civil conflict. The story is that a peaceful village was was ransacked by the emperors troops, and she was the only survivor, found later in the burning rubble.
$212,000 - We will include another hero, Jos: He will be the fastest unit, able to double-jump, with decent mana and hp. He has blonde hair, medium build. Jos is a bit of a smart-alec, but his confidence is not unwarranted.
$224,000 - In addition to the above, we will include the hero Gram: a hardy, hulking man who grew up in the mountain forests. He is physically the strongest of the heros, with melee attack and defense, high hp, and can take a lot of damage from traps and guards before dying.
$236,000 - At this level, we will include the hero Din: a 17-year-old from Dinitri. Being from that island, he grew up around dragons, and can "glide" after a jump to cover larger distances (like a series of ground traps or a lava pit dug into a castle design). Din has slightly higher mana than hp.
$280,550 - In addition to the above accomplishments, we will be able to build in a practice mode for survival/defense. In this mode, a player will be able to fight off hordes of attackers. With each new wave/level they defeat, they earn more in-game currency to build their kingdom. However, each level gets harder and one loss results in a loss of all their winnings from that time. This mode will serve two purposes: 1. A way to practice and to be prepared for the attacks of other players, and 2. Another means by which players can accumulate Daric (in-game money) to advance their kingdom!
$330,000 - This next tier will allow us to also build in a co-op mode where players will be able to form an alliance between each other for specific attack or defense ventures (including working together to play the defense practice mode mentioned above). At least initially, the winnings will be split evenly between the two players, thus adding a layer of strategy when determining with which players you want to ally yourself.
$450,000 - All the above, PLUS a level editor that will allow players to get building materials and build their own personalized castles and mazes (as opposed to building within the current pre-defined castle designs and other restraints).
$570,000 - We will be able to build in a long, single-player campaign for different ranks on top of everything we have just outlined. Your character will follow a storyline where he/she must climb the ranks and overthrow and defend castles on their quest to defeat the evil Lysterian tyrant. Along the way, secrets are revealed, and the plot thickens at every turn!
$600,000 - Beyond this stretch goal, we will build in as many additional maps as possible, increasing the bounds of the Lysterian universe. If this goal is hit, we will be able to include at least one more map but depending on your generosity, additional islands and continents may be made available and made accessible by ships/boats!
WAY beyond? - We will continue building new characters, heroes, traps/counter-traps/spells, beasts, castles, castle building materials, etc. There is no limit to how massive this kingdom can become!
Risks and challenges
The greatest obstacle we face right now is not in the production of the game, but rather in the amount of 'polish' we can apply to it.
As can be seen in our visual/technical prototype, concept art, and feature list, we have a LOT that we've already done in terms of the core functions of the game.
However, the difference between a playable game and the GREAT game is the 'polished' attention to various aspects and details.
If we can reach some of our stretch goals, we will be able to turn Espionage into the masterpiece that we know it can become.
As can be seen, we have already developed far more than the concept art and gameplay. Kingdom Espionage is not just an idea at this point - we have funded this ourselves to make sure you know you are supporting something that will TRULY be released soon. The gameplay, unit models, animation and design - majority of this work is complete.
All in all, the risk taken by you as a supporter is minimal at this point, and yet you have the chance to be a part of something that redefines and creates a new genre of gaming!
Ques - What if the game just doesn't 'take' off and become really popular?
Ans - Well, for one we are working feverishly to make sure that it DOES become very popular, and if we are funded fully, then we will start out with an obvious advantage in form of the wonderful gamers like you who believe in our vision as well.
However, with all that aside, we have 3 major installments planned in the 'Kingdom' series. We need just ONE of the 3 to succeed to bring massive success to the entire series since they will be tied seamlessly into a single universe.
All in all, we are all VERY familiar with running huge projects - in both the software, and the game world. We've faced and overcome many struggles before and we sure won't be stopping just due to some other minor issues this time either! By helping us fund this you are supporting not just the development of this game, but our spirit in making this a success as well!Learn about accountability on Kickstarter
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