Failure - A Neon Infused CyberPunk Strategy Game (Canceled)
A unique competitive strategy game, combining RTS and CCG mechanics set in a cyberspace world called the MetaNet.
Failure - A Neon Infused CyberPunk Strategy Game (Canceled)
A unique competitive strategy game, combining RTS and CCG mechanics set in a cyberspace world called the MetaNet.
Hi everyone, we're canceling the funding for Failure here on Kickstarter. Check out the above final update for more details.
In the mean time, if you'd like to keep up to date about the game as we progress and want to be the first to hear about any major news then sign up to our monthly newsletter here: www.failuregame.com/signup
If you also want to follow us on twitter where we post new stuff every week check out: https://twitter.com/Dream_Harvest
We'll continue to stream the game and the development over on our twitch channel, so follow us over here too: https://www.twitch.tv/dreamharvestgames
And finaly, if you want to come and chat to us in a more close knit community then come and join our Discord server here: https://discord.gg/0qTmtROMJf3DnMCe
We hope to stay in touch with you via one or all of the above ways over the coming months and I hope you'll all continue to follow and support us moving forward.
Thank you all for your support over the last month. We wouldn't have got as far as we did without all of your generous contributions, comments and help with getting the word out about the campaign.
Failure is an RTS where you don't control your units. At it's core, the gameplay revolves around reforming the terrain by raising, lowering, removing and adding hexes in real time. But there's a lot more to the gameplay in Failure. It's fast, its tactical and its a fresh experience that feels somewhere between a god game and a tower defence game with a high level of customization.
" I am quite enthralled with the creative direction it is headed." - Stephanie Smith Article by Cliqist
"This is certainly one we’ll be keeping an eye on." - Jamie B - Article by FacelessGaming.co.uk
Watch "Introduction to Basic Gameplay" to learn more about the ins and outs of the game!
Combining elements of RTS, God, CCG, and Tower Defense games, and currently in development for PC, Mac and Linux/SteamOS, Failure brings you a truly fresh experience in strategy gaming.
We took the game to Steam Greenlight at the end of October 2015 and smashed through it in just 9 days! Now we need your help!
Set in a vast cyberspace world called the MetaNet, three factions wage all out digital war for control of the network. But their rivals aren't the only enemy — the Keeper, a hyper-intelligent AI originally built to protect the MetaNet, has gone rogue...
Failure is in development by the creative team at Dream Harvest and with the narrative being penned by Antony Johnston, writer of Dead Space, Binary Domain and ZombiU as well as highly acclaimed comic series Wasteland and graphic novel, The Coldest City.
We've been developing Failure for just over a year, completely self funded whilst holding other full time jobs to do so, but we want to give it the depth and polish it truly deserves. In order for that to happen we need to make use of the talents of other professionals.
This is why we've come to Kickstarter and this is why we need your help.
We want to make this game with your input and this Kickstarter along with the Alpha and Beta tiers that we are offering are your chance to have an insider look into the development of our game and help shape it before others get a chance to play.
Feedback from people that have played the game has been incredibly positive and we know we're creating something special, something fresh, something that needs to be experienced by all of you.
- Online multiplayer and single-player.
- Wide variety of buildings to build and upgrade.
- Unique selection of unit types, each with their own behaviours.
- In-game upgrade system for buildings and Units.
- Abilities that allow you to manipulate the digital world in interesting ways like creating and changing pathways on the game board.
- Unique deck building system that allows you to customize and enhance your abilities.
- Global persistent battlefield where players fight for control over territory
- Single-player levels to test your tactical and logical prowess.
- Narrative driven campaign that takes you from the edges of the MetaNet into the deepest and darkest corners of a digital metaverse.
While creating Failure we have drawn inspiration from a wide variety of sources include; William Gibson's Neuromancer and Neal Stephenson’s Snow Crash to films such as Tron, Lawnmower Man and The Matrix along with games such as Starcraft 2 and Hearthstone, all of which have helped bring to life our own take on virtual warfare set within a digital metaverse.
We've been working tirelessly to make sure that Failure has a careful blend of traditional strategy, tower defense and collectible card game mechanics while still feeling as technical and complex as other RTS games. The experience is unlike anything we've personally played before and, although the game is still a little way off being fully feature complete, it's already a blast to play.
Failure places you into the shoes of a hacker skilled in penetrating VR Networks. You choose a Faction, each with it’s own motivation to control the MetaNet and the data within, then begin unlocking and discovering the vast sectors of the network.
You’ll battle against Slicers, hackers from other Factions and the MetaNet's AI in a struggle for domination. To do this you'll use your customised Library of Scripts to manipulate the MetaNet and gain victory.
Summon into existence Constructs; buildings formed from the fabric of the network, upgradeable in battle and customised with a selection of different unit types.
You will also use Functions; Moddable abilities that affect the very nature of the world and manipulate behaviours of Units and Constructs, both friend and foe alike.
As you progress and become more powerful you will uncover the secrets held deep within the virtual network.
Timing and careful placement of your abilities along with quick reflexes are crucial if you are to succeed against other hackers and ultimately discover the truth held in the darkest corners of the network.
You must prepare; build, upgrade and modify your Script Library, plan your strategy and maintain control of the MetaNet's sectors. Become the ultimate Slicer.
Online Multiplayer and Single-player
A unified experience where you must explore the many sectors of the MetaNet through puzzle based single-player levels and highly competitive, fast paced multiplayer matches and scenarios.
Narrative Driven Campaign
Every match, whether played solo or against others, will drive the story forward and lead to new discoveries that enhance your abilities as a Slicer. Learn more about your Faction, and decide their fate in the war for control of the MetaNet. Uncover the truth about the Keeper to reveal its reasons for going rogue. Find your destiny within the MetaNet — and fight to fulfil it.
Wide variety of buildings to build and upgrade.
Control the battlefield with unique building types that help you to defend and attack your opponent whilst maintaining your dominance. Compile them with a unit type in order to enhance their abilities and upgrade them in game.
Unique selection of unit types, each with their own behaviours
Each unit type has their own unique AI, behaviours that determine what their objectives are and how they will react to different situations. Units can be compiled alongside a Construct script in order to bestow the construct with some of the Units' power.
Expansive upgrade system for buildings and units
Upgrade paths for both your Units and Constructs that enhance their abilities during matches. Get the upper hand against your opponents and make tough decisions on how to spend your Data resource.
Abilities that allow you to manipulate the digital world in interesting ways.
Diverse selection of abilities that allow you to control the fabric of the MetaNet. Alter the behaviours of both your own and your enemy's units and Constructs. Set traps, buff or debuff, shift the world around, plan ahead and time your placement carefully, even combine different Functions in tactical ways to help decimate your enemy.
Unique deck building system that allows you to customize and enhance your abilities.
Global persistent battlefield where players fight for control over territory
Secure and hold the Sectors of the MetaNet for your chosen Faction and be granted special bonuses and rewards leading to an ever changing competitive landscape.
More than a century after the creation of the Internet, with society now completely reliant on its functionality, Tesseract created the MetaNet — an expansive network designed to connect, store, and catalog all known information and all digital devices. Watching over this impossibly complex data labyrinth was The Keeper, an artificial intelligence with one priority directive — protect the data at all costs.
Tesseract believed they could control the Keeper.
They will regret their failure.
The world of Failure is being penned by Antony Johnston, creator of acclaimed graphic novels like Wasteland and The Coldest City, and writer on such games as Dead Space, Binary Domain, ZombiU and LOTR: Shadows of Mordor.
As you play through Failure you will discover the stories of each Faction, and reveal the events that led to the Keeper going rogue, in both the digital universe of the MetaNet and the physical world outside.
To the world of ordinary people, the MetaNet is one vast, but single, space. There are some task-specific Subsectors, but it's all part of the same network.
Slicers are not ordinary people.
To a Slicer, the Public Sector most people see is just the beginning, little more than a playground for sleazy suits to trade cheap trinkets of data.
The real jewels are hidden behind the supposedly-impenetrable Alpha firewall. Break that, and a host of private and undocumented Sectors are exposed to the elite.
In Failure, you play as a Slicer, progressing through the world of the network to places hidden from public eyes. Using Failure's persistent narrative progression, in both singleplayer and multiplayer, your success at waging digital war will help you move up through the Sectors — each with its own unique Subsectors, challenges, and dangers to master.
Battle through the infoflow pipes of Redirect. Fight across the web of Data Filtering. Dodge the bitsinks of the Data Graveyard. Go further, and deeper, into the MetaNet than your rivals.
Veteran Slicers talk of uncharted Sectors, whole archives of data waiting to be discovered by the most intrepid hackers. Some even say the Keeper is secretly creating new Sectors, unseen digital realms barely comprehensible to the human mind.
Only one thing is for sure: at the heart of it all, the Keeper is watching.
Welcome to the MetaNet.
Scripts are the tools of the Slicer, they are used to manipulate the MetaNet during battle in ways that affect Unit behaviour and abilities. They come in two forms, Functions and Constructs.
Scripts are created in the Compiler and are taken into the network by way of a Deck. As you progress through the MetaNet and become a seasoned Slicer you will be able to build complex new abilities and even build larger Decks that allow you to gain an advantage over your enemies.
This system is a major part in playing Failure your way. It is used to unlock the tools you need to take on the challenges set before you. It allows you to create new Scripts as well as upgrade any base Scripts you already have in your Library to suit how you want to play.
Functions are used to temporarily affect the MetaNet by adding buffs and providing support in various ways. Creative and timely use of Functions are crucial, they can affect both your own and your enemy’s forces and can be combined in different ways which you'll discover as you battle.
Functions can be modified outside of battle by applying Mods to affect how they behave and the effects they have when used in-game.
Constructs are reconfigurations of the fabric of the MetaNet. By playing your Construct Scripts you are able to take over a level's territory and defend, attack or even enhance the areas around them. If a Construct Script has a Unit type assigned to it, it can transform the basic Unit into one with different abilities and behaviours.
Constructs can be pre-existing in a level or can be formed by use of a Construct Script in a Slicer’s deck, but they need to be initialised by Units to become associated with a Slicer. They can be destroyed by either Slicer but they can also be captured so tactical timing and placement are key otherwise you might find your enemy steals your Construct from under you.
Once you've built and captured a construct you will be able to upgrade them in several different ways depending on the Construct type and whether they have units assigned to them. Deciding when to upgrade or build new Constructs can be the difference between success or Failure!
Constructs can be upgraded in the match in one of two ways, improve that Construct's support abilities or evolve its associated Unit. They can also be modified outside of the MetaNet by assigning different Unit types to the Script.
One of the key features in Failure is the ability to customise your Scripts with the power of numerous Unit types and a vast array of modifications.
Using the Compiler, you will be able customise Constructs with the ability to transform the base Binary Unit into one of a number of other Unit types, each with their own behaviours and abilities. Which Unit type you assign will also affect the base behaviours of the Construct, imbuing some of the Unit's ability to the building.
Functions can be modified by enhancing a number of their attributes. They have several statistics that can be effected by applying Mods in the Compile. Each Mod can affect several attributes in both positive and negative ways so tactical application of the Mods are key.
With a large number Unit types planned and the potential to add more in the future along with an almost countless number of Mod combinations there will be no end to the possibilities that lay before you when building your Library of Scripts.
The Units in Failure are unique in that they each have a different set of behaviours and routines that determine what their objectives are at any given moment. Some are better suited to offensive tasks whilst others behave more defensively and some offer support roles.
Binaries, the basic Unit, are fragments of the MetaNet’s AI that are spawned when a match is in progress. They are transformed by Constructs to build stronger and more versatile Unit types such as the Firewall and BruteForce.
You will be able to choose which Unit type is associated with which Construct and can even develop several of the same Construct Script with different Unit associations to add variety to your Library.
Over the past year, the four core members of our team have been working on Failure part time. We've been completely self funding the game up to this point and we've kept our costs down by not paying ourselves a salary and also have the financial advantage that we're a distributed team with no office costs.
This has meant that our personal funds have been spent solely on the production of the game on things such as our game engine, the software we need to work in a distributed environment and a small amount of outsourced art - but these funds can only take us so far.
We have a grand vision for the game and we need your help to bring that vision to light.
The majority of the Kickstarter funding will be used to help pay for areas beyond our expertise, things like a quality user interface, amazing art and great writing that will allow you to get lost in the story and will bring Failure and the world to life.
Any additional funding will allow us to expand beyond our original plans via the stretch goals and will add additional layers of depth to the experience, things like fully voiced characters, VR compatibility and a higher level of customizability, all of which will require additional costs both from a development, writing and art standpoint.
We've carefully calculated all the costs associated with running this campaign along with exactly how much money all the elements that we'll need to pay for in terms of the game will cost; we've built some great relationships with the suppliers of the physical rewards and we're making use of an amazing fulfilment company to make sure that all your rewards get to you on time and without issues.
Over four months of planning has gone into this Kickstarter and We've taken it as seriously as we take the development of Failure.
We've already put over a year's work into Failure, but now we want to ramp up development and give you an experience that is unique, exciting and unforgettable.
Given our 25+ years of combined experience in the game industry, we have an extensive list of accomplished people we can draw upon to help define this game and already we've been taken under the wing of several notable industry figureheads such as Ray Mazza (Ex-Creative Director at Maxis, Sims 4), Anthony Palma at CoreLabs and have been in talks with the teams at Razer, Intel and Nvidia to gain support in several ways but ultimately to make sure that Failure is the best game it can possibly be.
We're confident Failure will be fantastic not only because of our combined experience but because of the passion and commitment that we have for the game and to fulfill our promises to you.
Dream Harvest is a distributed team, spread across the UK and Switzerland, made up of a core team of 4 people with over 25+ years of combined industry experience working at AAA, indie, and game development outsourcing companies.
The rest of the team is made up of highly experienced, specialist freelancers, based in the UK, USA and Canada and Thailand, that are bringing the world of Failure to life through their amazing creative talents.
We're a global team spread across 5 time zones with aspirations of world domination!
Other people that have in the past or are currently helping make Failure a reality include, Antony Johnston, Ryan Klaverwiede, Natalie Crabtree, Brent Liu, Studio-Hive, Mike Yakovlev and the students at Oaklands College.
Risks and challenges
The MetaNet might be falling apart but you can be assured we will not. That being said, as is the nature of game development, you can never foresee every hurdle or bump in the road.
We are stark believers in delivering a top quality product and though we're all experienced in game development, there's always a chance of unexpected delays. If there are unforeseen obstacles the final release could get pushed back so that we can deliver the game we all want, the one you deserve.
Rest assured though, we will make this game. That's a promise. We have some personal savings to see it through to the end, it will just take a lot longer to complete. To truly make the game the best it can be in a more realistic timeframe, we need your help. The money raised from this campaign will do just that.
Our dedication, experience and passion will see us through. Your help will make Failure as epic as can be.Learn about accountability on Kickstarter
- (30 days)