A glimpse into the process and a feedback request.
Most if not all 15mm scale weapons for the 15mm scale Leviathans are in T1 or are about to move to T1.
T1 is the term used for first test shot, the molds have been cut and we are tweaking the runners, gates and sometimes the vents to make sure the plastic fills the mold properly.
The Heavy Assault Troopers are not quite at T1 but are nearing completion, I hope to get a look at the files for these soon.
The APC is a large complicated model, perhaps even more so than the Leviathans. When I delivered the APC files I had not broken up the body, it was sent over as two halves because the way they approach components like this will depend on the draft angle, depth and direction of pull of the mold halves. They need to look at these components with the understanding of the best way to approach the kit with an eye to molding and assembly. With the Leviathans, we had the benefit of having a resin kit that was already in production and a sample for the engineers to examine, this kit is a little more of a challenge. The Engineers needed to tackle this kit with only the CAD files and their experience. In instances like this we will go back and forth reviewing files and sometimes asking for changes or clarifications to see if we can optimize the assembly of features of the kit.
Sometimes the conversations will lead to improvements of the base design. One such conversation led to some thought and revision of the wheels for the APC. The hubs are supposed to remain stationary as the tire is driven around the hub. Could we have moving “rolling” wheels? Can we make the wheels a stiff black rubber? Although we need to do some testing with the rubber aspect, the spinning wheels feature is now, I am happy to say, a part of the kit. The rubber looks to be a green light but we need to test and design with an eye towards ease of assembly and durability. Another conversation led to a way to make the doors and hatches open and close rather than making you decide which way to glue the door or hatch. The rear hatch (as you can see from the pictures) is large enough to make this an easy affair and was designed as a feature from the start. The top of the APC has this feature built into the design as well but we are still discussing if we can achieve this with the side doors and the hood.
Conversations like these are continual, until we have the green light to go to mold cut, we will continue to tweak the model and make improvements where possible. Individually some changes or improvements may not seem like much, when you add them together it makes for a much better product and one that I hope you will agree sets DreamForge above the standard offerings.
These are some images from a conversation between me, my account rep and the Engineers to go over how they decided to break up the body and thought on assembly.
The engineering bandwidth can only handle so many projects at one time, as they complete a kit I make sure they have the next available so that I am not the bottleneck in the process. This allows me to tweak the kits until I am satisfied with the results. I have pulled back the Command Squad to go over the kit and make it a more interesting and valued addition to the line. I will work on these files over the next couple of weeks while we wait on the engineering staff to finalize all the Heavy Troopers files. I am still fidgeting with the Black Widows squad and their load-out.
I have a question for all of you. As you are aware, I am not a fan of the over sexualized female trooper. This is not to say I do not appreciate the art form. Mr. Poots Kingdom Death and Raging Heroes are two examples of finely crafted designs that celebrate the female form. You all have seen Ada, so you know where I am taking the design, a far more conservative approach. These ladies are soldiers and double D chest armor simply does not fit with how I view Iron Core.
My question to you is this; does Ada have enough of the female feel to be recognizable on the tabletop, is this model (the proportions) female enough to be in your opinion what you are looking for? There are subtle changes I can make to the mesh, very slight exaggerations to the hip or pose. I am not talking about pigeon toed firing stances but subtly weigh shifts in the hips. Is the model itself female enough or would you like further subtle tweaks to the form? Perhaps a new helmet design as an option? Please let me know your thoughts…
All the best!