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Did you know that the All-in Pledge contains 27 miniatures with 16 unique designs?Well, we were thinking of a way to celebrate this and we had an idea. We were amazed by the high-quality miniature painting by Den of Imagination. It was our honor to make an agreement with them to create a limited number of unique All-in Pledges with all 27 miniatures individually painted by the Den of Imagination at its Tier III quality! These are of course going to be a bit expensive, but are really worth a collector’s money.These limited copies will be also signed by the designer of Aeolis.
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The most valuable “resource” in Aeolis is workers. Any Hero needs workers in order to train them. The Queen produces workers by consuming 2 Wheat or 1 Fish or 1 Meat. She alone decides how to distribute the workers among the Heroes. By consuming wood or stone and a worker, she may also build any structure for which the technology has been discovered.
She may also initiate Diplomacy in order to confront Raids and Plunders. She works best with the Merchant who provides the required Gold for Diplomacy to be successful, and with the Priestess whose Proselytise ability grants Diplomacy attempts a Gold discount and bonus. Diplomacy is much more effective against wounded enemies, so the Army and Naval Units and also the Magi may help weaken the enemy before the Diplomacy Attempt.
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Gold makes the world turn just like the Trade Wheel. Each turn, the Trade Wheel indicates the supply and demand of resources. The Merchant can “manipulate the market” within limits to make the supply and offer work for his gain. The merchant’s main goal is to produce wealth. He alone decides how to allocate this Gold among other Heroes, granting him a lot of leverage as no training can be done without gold!
However, he has another very important role. Battles are not won by steel and blood alone. Morale can bolster a single unit’s strength and make it a legend against multiple enemies. The Merchant has the ability to see what the people want and donate it to them, increasing morale and indirectly granting victories to the city of Aeolis!
Early Bird Bonus for ALL: Aeolis was founded in the first 24 hours. Therefore ALL backers including all future ones, get this add-on for FREE! Experience Story driven scenarios where your choices will guide you to multiple story paths, each with intruiging challengers and opportunities! Use either our Lorebook or experience the story from our fully narrated App (iOS and Android).
The Core Lorebook contains seven scenarios for 1–7 players. Each core story features one of the seven Heroes in a protagonist role. There is an option to play these scenarios at normal or marathon length and in either Easy or Challenging mode. The Core Lorebook uses the 40 Core Box Event Cards.
Contains: Founding of Aeolis Lorebook, 4 Upgrade Hex Tiles (Age III Acropolis, Age III Agora, Founding Age Trading Post, Founding Age Fort), 15 Event Cards, 15 Trade Cards. (Similar to the Foreign Trade Card as Blessings for Advanced Trading Opportunities).
The Founding of Aeolis Lorebook contains two solo scenarios, one featuring the Queen and one featuring the Merchant. Each can be played in either Easy or Challenging mode. Moreover, it contains a small, three-chapter campaign focused on a two-player storyline for the Queen and the Merchant unravelling the story of how Aeolis was founded. The first chapter is Easy, the second is Challenging, and the last is Hardcore. Last, there is a Hardcore marathon scenario for up to seven players where you start with the Queen and Merchant and gradually unlock the other heroes while constructing the appropriate buildings, effectively building Aeolis.
Contains: Discoveries and Inventions Lorebook, App Unlock Code for these scenarios, 1 Alchemist Miniature, 1 Alchemist Hero Mat, 1 Upgrade Hex Tile (Age III Academy), 15 Event Cards. (3 Science Blessings, 2 Age I Curse, 2 Age II Curse, 2 Age III Curse, 3 Science Invasions, 3 Science Heroic Events).
The Lorebook contains a total of six scenarios: two Easy scenarios for one and two players; two Challenging scenarios for four and five players; and two marathon scenarios, one Challenging and one Hardcore. The scenarios are focused on the Alchemist’s Tech Tree, both on her Transmute ability that changes one resource to another as well as her Greek Fire ability for combat. All of her abilities will be vital for the completion of the scenarios in this Lorebook. The Alchemist Hero must be used in all scenarios.
Contains: The Last Stand Lorebook, App Unlock Code for these scenarios, 1 Companion Miniature, 1 Companion Hero Mat, 1 Upgrade Hex Tile (Age III Arena), 15 Event Cards (3 Army Blessings, 2 Age I Curse, 2 Age II Curse, 2 Age III Curse, 3 Army Invasions, 3 Army Heroic Events)., 1 D12 Die.
The Lorebook contains a total of six scenarios: two Easy scenarios for one and two players; two Challenging scenarios for four and five players; and two marathon scenarios, one Challenging and one Hardcore. The scenarios are focused on the Companion unit and his battle against overwhelming odds. The use of the Companion’s Paladin-like abilities will be the key to defending Aeolis from destruction when an overwhelming army sends multiple invasions and supporting destructive Raids. The Companion Hero must be used in all scenarios.
Contains: Decimation Aftermath Lorebook, App Unlock Code for these scenarios, 1 Priestess of Death Miniature, 1 Priestess of Death Hero Mat, 1 Upgrade Hex Tile (Age III Temple), 15 Event Cards (3 Plague Blessings, 2 Age I Curse, 2 Age II Curse, 2 Age III Curse, 3 Plague Invasions, 3 Plague Heroic Events).
The Lorebook contains a total of six scenarios: one Easy solo game, one Challenging two-player scenario, one Hardcore three-player scenario, one Easy five-player marathon scenario, one Challenging six-player marathon, and one Hardcore seven-player marathon.
The setting is of these scenarios is the post-apocalyptic city of Aeolis after all life in the island has either died or mutated due to the Plague. The only possibility for survival is using the Divine Dark abilities of the Priestess of Death and using the Plague itself as a weapon. However, the Priestess was ostracized at a very young age as she was the only one to foresee the coming of the plague, and her return will not be as easy as one might think. The Priestess of Death Hero must be used in all scenarios.
Contains: Age of Magocracy Lorebook, App Unlock Code for these scenarios, 1 Arachnai Magi Miniature, 1 Arachnai Magi Hero Mat, 1 Upgrade Hex Tile (Age III Oracle), 15 Event Cards (3 Arcane Blessings, 2 Age I Curse, 2 Age II Curse, 2 Age III Curse, 3 Arcane Invasions, 3 Arcane Heroic Events), 16 Spell Cards (4 from each Element, Age III).
The Lorebook contains a total of six scenarios: one Easy solo scenario, one Easy marathon two-player scenario, one Challenging three-player scenario, one marathon Challenging four-player scenario, one marathon Hardcore six-player scenario, and one Hardcore seven-player scenario.
The storyline of these quests follows a young Magi in her relentless hunt for spells and power that eventually leads her to the throne as she becomes the first Magi Queen. Will the sacrifices to get there haunt and eventually destroy her and the City, or will her journey empower her in a way that enables her to eventually save her kingdom? The Arachnai Magi Hero must be used in all scenarios.
Contains: The Sea of No Return Lorebook, App Unlock Code for these scenarios, 1 Galley Miniature, 1 Galley Hero Mat, 1 Upgrade Hex Tile (Age III Harbor), 15 Event Cards (3 Naval Blessings, 2 Age I Curse, 2 Age II Curse, 2 Age III Curse, 3 Naval Invasions, 3 Naval Heroic Events)., 15 Exploration Cards (Similar to Foreign Trade for Exploration Location and Actions).
The Lorebook contains a total of six scenarios: one Easy solo scenario, one Easy marathon two-player scenario, one Challenging three-player scenario, one Challenging marathon four-player scenario, one Hardcore five-player scenario, and one Hardcore marathon seven-player scenario.
The Sea of No Return focuses on the explorations of the legendary ship Theofilos and her infamous vile Captain Sappho. Join their journeys and balance between the short-term opportunities of easy loot, the golden reward of establishing trade routes, or the more long-term high risk, high reward way of the pirate. The Galley Hero must be used in all scenarios.
Drawlab Entertainment produces high quality metal coins. The coins offered as an add-on belong to the well-established Legendary Metal Coin Ancient Greek Set. Legendary Metal Coins are manufactured by Drawlab Entertainment in-house in Athens, Greece. This allows them to give special attention to all the details of production, creating the best coins possible.
The Advanced Lorebook contains a series of optional, alternative rules that let you customize the gameplay to your preferred style. It allows you to emphasize the effect of powers of all or some Heroes and also contains optional rules for a more competitive play style. Moreover, it contains four marathon scenarios for 4–7 heroes, all at Epic difficulty level, the highest setting above Hardcore. This Lorebook is intended to be used only after all players have gained a deep understanding of how the world works in Aeolis. There are no Random Event cards for these Scenarios as there is Alternative Gameplay within the Lorebook for random Events in order to secure replayability.
The Hippeis are the Cavalry units of the ancient Era. They are especialy efficient against enemy archer units and can reach them before they have a chance to fire many arrows. Moreover the Hippies increased speed enables them to control the map more efficiently and fend of different enemies at different map locations.
Electroplate Cubes will replace the normal wooden/plastic cubes.
These extra scenarios are added to the Lorebook. They contain three, four-episode mini campaigns involving an intriguing storyline based on mythology about the Titans who sought revenge and initiated a war against the humans and the Olympian gods. The twelve episodes are each connected to one of the Olympian gods. Each episode is replayable and unique each time due to their different Event Cards. There is a Total of 12 Event Cards (6 Blessings and 6 Curses) of no Age used in conjuction with the Lorebook to modify each Event to each one of the 12 episodes. Example the Sacrifice Event plays differently depending in which God you have to make the Sacrifice).
The Toxotai are the Archer units of the ancient Era. They are especialy efficient against enemy infantry units that do not have fast movement and can be withered for afar. Moreover they are the only land units that can attack enemy ships from the shore.
We will use the best quality available in anything. Linen finish on Event Cards and Spell Cards. Increased paper thickness. Printed Pouch.
14 extra scenarios are added to the Lorebook. Seven of them are solo scenarios, one for each of the seven Heroes. The storylines are based on the roles of each Hero during Aeolis' highest peak of power. The other seven are three-player scenarios, again with one Hero holding the spotlight role but this time accompanied by two more Heroes during an era of extreme power and prosperity for the island city of Aeolis. There are 7 Heroic Events modified from the Lorebook and used for these 14 Scenarios. There are extra Curses or Blessings. Core Blessings and Curses are modified through the Rulebook depending the exact Golden Age Scenario.
When the Academy is upgraded, the Philosopher turns into the Architect. He may fulfill Blessings like the Philosopher does, but he also has the powerful ability to repair buildings. He removes the destroyed token from any unit he passes through. Moreover, the Architect grants access to the Second Era Tech Tree which contains more powerful Discoveries.
All Game Dice upgrade to Double Color Dice. Colours select are Light Blue and White as the colours of the Aegean Sea and Sky.
10 New events added. These were initially designed to be extra Curses and Blessings. However after several proposals from our Backers and after one really enthusiastic backer at our comments we decided to integrate the extra Events on the Scenarios and have these Events do something different. These 10 Events will be Semi Co Op Objectives that transform the Game from Co Op to Semi Co Op as each Hero will get one random hidden agenda and in case all Players win there will also be a winner among them depending on how well he achieved his personal goal.
When the Temple is Upgraded the Priestess of Balance is Upgraded into the Priestess of Life. All of her Abilities increase exponentially. Proselytise enables her to now add +2 to Diplomacy Rolls instead of just +1. Divination allows her not only to see future Blessings and Curses but being able to re arrange them as she better needs. This is considered the most powerful ability in the game. Resurrection does not only Bless Army and Navy Units as Blessing did before but also now resurrects fallen Units. Most importantly however the Plague is not only Confined but now Cured in all adjacent Hex!
Seven extra scenarios are added, each one from the point of view of a different Hero. These are broken into two campaigns, one at Challenging difficulty and the other at Hardcore Difficulty, each ending with a marathon game. Both scenarios may lead to the destruction of the city of Aeolis from different threats that need to be identified and countered. 10 Event Cards are used in all of the Above scenario as End Days Cards.
When the Oracle is upgraded, the Serpent Magi is upgraded into the Scorpio Magi. Her Spell Lore increases from 3 to 6 which enables her to choose from six spells (instead of three) each round. Moreover, each sphere can now hold up to six gems instead of three. The Scorpio Magi also has a much better crystal flow. The spheres on her Hero Pad are much more conveniently structured and enable her crystals to reach the last sphere faster. Last but not least, she gains access to much more advanced spells of tremendous power!
16 new spells added, four from each Sphere. Some of these spells are upgraded versions of the basic spells and some are new with much more powerful effects. Some of these spells can counter an Age II Natural Disaster or even incinerate Plague (…and everything around it). Some spells repair destroyed buildings, others help make scientific discoveries, and still more can even freeze time itself!
When the Harbor is upgraded, the Triaconter is upgraded into the Trireme. This is the ship that ruled the seas. It is almost twice as powerful as its predecessor and twice as fast. Most importantly, however, it can travel much further, exploring new lands with double the exploration actions and with many more options for loot!
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