Italian and Polish translations
Hey everyone! Dzień dobry! Ciao a tutti!
We’ve got great news for all our Polish and Italian backers, the Polish and the Italian localization will be available tomorrow – as... Read more
We'd like to share some really exciting Kickstarter projects with you today!
First off, there’s Children of Zodiarcs, a tactical JRPG. It’s a single-player game inspired by ... Read more
Reddit AMA on Thursday 28th at 6PM! Dex 50% off!
Our new game, Ghost Theory, is now live on Kickstarter!
First off, happy New Year! We hope 2016 will rock for all of you!
Today, we’ve got big news! We’ve just launched a new Kickstarter campaign, for... Read more
Thank you all for your great support – and a merry Christmas and happy holidays!
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Your Dex Team
Best Indie Game of 2015
The Holiday season is fast approaching, and along with it, award season! We’ve just learned that Dex has been selected for the “Best Indie Game of 2015” award... Read more
Jan Jirkovský, Lead Designer of Dex, dies aged 26
It is with great sadness that we announce that Jan Jirkovský, the lead designer of Dex, has recently passed away.
Jan was the visionary behind Dex, and his... Read more
Free DLC: Extra Outfits + Enhanced Version update for Mac and Linux
Hey Dex fans!
The DLC “Extra Outfits” is now available, for FREE! Get it now and enjoy 3 new outfits for Dex, all with their unique look and abilities!
We’re... Read more
Enhanced Version Release
It’s finally here, the Enhanced Version you’ve been waiting for!
You can download it now, for FREE!
Here’s a reminder of the most important improvements this new update brings:
- Manual... Read more
Enhanced Version of Dex is coming to PC and consoles
We’re happy to announce a partnership with publisher Badland Indie to release Dex on PlayStation 4, Xbox One, Wii U and PS Vita in 2016.
Additionally, the Enhanced Version... Read more
Wii U and Ouya Rewards
Calling all backers!
Today’s update will touch on a topic some of you have been asking us about, namely the Wii U and Ouya versions of the game. We’d like... Read more
We’re happy to announce that a huge update is coming soon for Dex!
It will be available at the end of September, as we are currently in the... Read more
French translation / Soundtrack
Hi everyone! Bonjour tout le monde !
We have good news for our French-speaking fans out there; we have completed the French localization of Dex!
But we want to make... Read more
Hello, dear backers!
We’ve got another news for you today. Since many of you asked for it, we have finally released the original orchestral soundtrack of Dex on Steam, which... Read more
How’s the current heat wave across Europe and beyond treating you?
Today we’d like to share with you a really cool project by the 3DSimo team, that’s currently... Read more
It has been almost two months since the initial launch of Dex and we are here with couple of news items and announcements for the upcoming few weeks.... Read more
Cue sound effect: Ten thousand screaming electric guitars playing the theme to 2001: A Space Odyssey on twelve-foot-tall Marshall amps.
We are proud to announce that today we have released... Read more
Dex Release Candidate
This is probably one of the final updates – if not the very final – prior to the actual launch of Dex. All the voice acting is... Read more
Raw Dex Beta
As we promised earlier, we are here with Dex Beta!
Before you get too hyped, there’s one important thing we need to say: It is far from polished... Read more
We’re here with another Kickstarter Update to shorten your wait for Dex Beta (and the soon-to-come final release of Dex!). We’ve decided to do a showcase of interesting... Read more
The clock is ticking and the end is near. We are here with another development update and news related to Dex, so let’s get into what happened,... Read more
New Year’s Dex News
Hope you enjoyed the holiday season and your transition to 2015 went smoothly! We are here with a couple of news items and the latest update as to... Read more
“Developer Let’s Play” of Dex - Live Streaming!
Just a short notice this time: We will be streaming one of the newly added quests from the High Life update for Dex. Live today!
The streaming... Read more
Dex "High Life" Update Launches on Steam!
We are here with our 30th Kickstarter update!
Today we have launched a major new game build on Steam as we promised earlier – the “High Life” update,... Read more
Dex Launches on OUYA Early Access
We are happy to announce that today we have released Dex on OUYA Early Access!
After several months of preparations, optimizations, and adding gamepad support and all the... Read more
Last week we did a short retrospective on our most important recent events and informed you about a new build that we released on Friday. Today we are... Read more
Dex Steam Early Alpha #2
Yesterday we spoke about recent events and our upcoming build. Today’s post is dedicated mainly to the new build.
Dex Steam Early Alpha #2
There’s a new update... Read more
Long time no see
We are back after two months of radio silence. A lot has happened and a lot is going to happen, so let’s get to it right away.
We... Read more
Dex Available On Steam Early Access + New Trailer!
Hey there, friends and backers!
We told you earlier that big things would be coming right before Gamescom. First and foremost:
Dex is now available on Steam Early Access!
Everyone... Read more
Dex @ Indie MEGABOOTH, Gamescom 2014!
We are thrilled to announce that were selected for the Indie MEGABOOTH showcase at this year’s Gamescom, August 13th-17th 2014, in Cologne, Germany!
That means we’ll have a... Read more
Dex Early Access Build #2 Available
We have finished and released a new Early Access build of Dex! If you are eligible for Early Access (Decker tier / 15 GBP pledge and above), you... Read more
Work in Progress
We’re back with another update on the development process of Dex, with a couple of major and minor news items to share with you. We decided to dub... Read more
EGX Rezzed, Indievelopment, and Pre-Alpha Wrap-up
In our last update we told you about our attendance at the EGX Rezzed convention (Birmingham, UK) and the Indievelopment conference (Utrecht, NL). Now we’d like to share... Read more
Major Spring Update & Early Access Launched!
We have a major update, so take a deep breath and join us for big news about Dex’s development!
First Early Access Build Available
All backers eligible for... Read more
The Sounds of Silence
It has been a month of radio silence. We had a break for the Christmas holidays and then returned in full strength to work single-mindedly on Dex for... Read more
It’s been a long run – full of surprises, tight deadlines, and lots of words going back and forth between us – and you have been with us... Read more
Game Extension & Unique Armor Types Goal Achieved!
Just a short announcement this time: We’ve made it past the 31k goal.That means extended game and unique armor set for Dex (check the previous update for details).... Read more
Last 20 Hours! Add-Ons Opened!
Adrenaline is pulsing through our veins and chills are running up our spines – we’ve got 20 hours left to go, more backers are coming, and we are... Read more
Wii U Achieved, Game Extension in Detail, & New Trailer!
Hi Kickstarters and Cyberpunks,
Together, we’ve made it again! Our Wii U Stretch Goal has been attained, thanks to Kickstarter (£25,488) and PayPal (£514) combined. We are thrilled beyond words!... Read more
Dex Fankit + IndieDB Votes + NPC Tier Lowered
Do you want Dex to attract even more funds and reach some of its more amazing Stretch Goals? Well, we’ve made your job easier with our Fankit – it’s got... Read more
Denizens and Social Groups of Harbor Prime
Good day everyone!
In Dex, you can encounter a great many characters – some are important to the storyline, some are useful as quest givers or traders, and some are... Read more
Greenlit, First Stretch Goal Hit, GOG & Other News!
Thanks to all of you who voted for us, and as many of you already know, we got Greenlit on Steam! This will both enlarge our community... Read more
Final Week + New Screenshot Bundle!
One week left – and a new screenshot bundle here for your viewing pleasure! Enjoy and share! (Click on thumbnails for larger images)
Two more great RPG... Read more
1000 backers + Stasis!
We are thrilled to announce that there are now over 1000 (one thousand!) backers for Dex. Thanks to all of you, both for your pledges and for spreading... Read more
Stretch Goals Expanded & Rearranged! + PayPal
We heard you! We received and considered your comments and messages about our Stretch Goals, especially the lack of ones extending the game. Therefore, we have decided to... Read more
More Music & New Reward Tiers!
Hey guys and gals!
Many of you have offered positive comments about the music from the game soundtrack and some of you have written us to release more samples. Karel... Read more
Now that we’re midway through our campaign, we decided it would be a good time to introduce our small team. Three of us work in the office, the... Read more
The Art of Dex
Today, a more relaxed update, with more visuals than words. We decided to share some of the concept art and the process of making animations and scenes for Dex.
Sprites... Read more
Funded! Stretch Goals Revealed!
Hurray! 100% funded and going up!
Thanks to your amazing support, we’ve made our initial goal! We still have 19 more days to go – and several nice updates coming.... Read more
Introducing Dex RPG Features: XP and Specializations
Continuing our series about RPG features, our topic today is XP, leveling, and specializations in Dex.
As you progress through the game, you are rewarded with XP. Experience... Read more
Open World + Exploration + Map of Harbor Prime
Things are moving well so far – our first week and we are over 50% of the way toward our initial goal. Several journalists have written articles about... Read more
Introducing Dex RPG Features: Implants
Many of you have asked about our planned RPG features for Dex – whether we will have character development, skill trees, abilities, etc. We will address these questions... Read more
Augmented Reality and Cyberspace in Dex
Thanks for all the support so far! It seems we’ve been gaining steady momentum (over 15% in first 48 hours). If we manage to keep going at this... Read more