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A story-driven action/stealth sidescrolling RPG with a fresh new vision of cyberspace.
A story-driven action/stealth sidescrolling RPG with a fresh new vision of cyberspace.
1,930 backers pledged £30,647 to help bring this project to life.

Work in Progress

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Hi everyone,

We’re back with another update on the development process of Dex, with a couple of major and minor news items to share with you. We decided to dub this update “Work in Progress,” since there are a lot of game pieces in motion and all members of the team are busily pushing their respective parts of the project forward.

New Dex cover art  

We decided to improve the main cover art image for Dex. How do like it? ;-)

Improved animations

Our lead artist Prokop Smetana has completely reworked the animation set for Dex (he’s now working on animations for the various enemy types). Below you can see a small GIF showcase; the full effect and improvement will be visible in-game in the next Early Access version (coming soon). In short, all the animations should feel smoother and more refined now – compared, for example, to the character animations from the trailers.

New quests and locations

We have a complete new set of locations and side-quests to ship with the next Early Access version. Below is a glimpse of some of the new locations we are currently working on.

Tony's Hideout
Tony's Hideout
Extended Slum Area
Extended Slum Area
Cathedral
Cathedral

New Early Access version

The release date for this new Early Access version is set for mid-June (10th -20th) and this time we promise we won’t postpone it. It is going to be packed with more content, new features, and improvements visible in every nook and cranny (if you played the Early Access version from before, you should notice the difference).

So stay tuned; it’s only about two weeks away!

Digital Identity Content

We have also contacted all the backers who pledged for digital identity content (custom graffiti and custom NPCs), so quite soon you may see Dex infused with custom-made graffiti and characters based on instructions/materials provided by your fellow backers. We’ll update you on these assets once they have all been created and added to the game. We’ll throw in a couple of pics, too.

That’s all for now. We expect another update in just a few days, so hang in there, big things are coming right before summer!

Comments

    1. Creator Dreadlocks on June 5, 2014

      RainPally: We plan to open up for upgrades, however, our priorities are different at the moment. Probably around/after the release of next Early Access version, we'll allow for others to purchase the Early Access or upgrade the pledge to be eligible for it.

      Adam: Thanks (and as to the artwork - yes, we plan to iterate on it prior to the final release, based on the feedback we received)!

    2. Creator RainPally on June 3, 2014

      Thanks for the status update! Is there a way for KS'ers to upgrade their backing yet so we can toss you more $$ and get into the early access stuff please?

    3. Creator Adam Filandr on June 3, 2014

      Nice update :)
      For the cover art, I'm also for polishing it a little bit. Her pose is nice, but her face is really sad/unwilling/tired... She kind of remind me someone, who haven't had her favorite drug for a while :D The old one, that was similar to this one was better.
      But those animations are awesome! :)

    4. Creator choux0304 on June 3, 2014

      Hej Guys :)
      Thank you for the update, the Animations looking very good. But Im with the Guys before me the Background of the new cover isn't so pretty.

    5. Creator Dreadlocks on June 3, 2014

      Michael: Yeah, sure, in case you are in Prague, you can just invite us for a beer! ;). Otherwise, we are looking into the upgrading issue - we now have a programming intern (student) here, who takes care of non-game related programming tasks and she already has it on schedule, the internal backer section for upgrading and other related tasks (blog + forum mainly). Still, we can't give any more precise time estimate, since the priorities of the core development team are different at the moment, but sooner or later we'll open up for upgrading pledges as we said earlier.

      As for the cover art - Thanks for the opinions! For now, we'll leave it as it is, but prior to final launch we'll consider improving it based on the feedback.

    6. Creator Michael on June 3, 2014

      I am with Datayum. The new cover may need a bit more time to finetune.

      Like your Update thou.

      Since your onlineshop for upgrading is not live yet, i am asking myself if it possible to swing by your office in Prague and pay the upgrade from DIGITAL EDITION to DELUXE DIGITAL EDITION + EARLY ACCESS?

    7. Creator gandalf.nho on June 3, 2014

      Looking good

    8. Creator DeafTard on June 3, 2014

      Yeah I dig the old cover as well but this is still a good update and I can't wait to play the finished version!

    9. Creator Datayum on June 3, 2014

      Thank you for the update.
      Sorry I'm not fond of the new cover, mostly because of the lack of details in the background and the lighting on the character which makes him/her look unnaturally grey.

    10. Creator Matseb2611 on June 3, 2014

      Looking great. Love the atmosphere in those screenshots.