Share this project

Done

Share this project

Done
A story-driven action/stealth sidescrolling RPG with a fresh new vision of cyberspace.
A story-driven action/stealth sidescrolling RPG with a fresh new vision of cyberspace.
1,930 backers pledged £30,647 to help bring this project to life.

EGX Rezzed, Indievelopment, and Pre-Alpha Wrap-up

16 likes

Hello Cyberpunkers!

In our last update we told you about our attendance at the EGX Rezzed convention (Birmingham, UK) and the Indievelopment conference (Utrecht, NL). Now we’d like to share some photos, our impressions of the events, and a selection of articles and interviews that popped up after the events.

Dex @ EGX Rezzed 2014

EGX was definitely a good experience and an event worth attending – at least from exhibitor point of view. We received an indie-friendly price deal for a one-PC stand and three of us on the Dex team departed to Birmingham for the expo. 

We met some of our UK-based backers (hi there!), made some new fans (welcome!), and had a great time (yay!). Most of the weekend we spent either at our booth or chatting with other indie developers – Simon Roth (developer of Maia), Subterranean Games (the team behind War for the Overworld, a recent take on the Dungeon Keeper theme), Creative Assembly (working on Alien: Isolation) and lots of others. Our booth was next to Pyrodactyl Games, a small indie studio that recently Kickstartered Unrest (an RPG set in ancient India), and together we formed a kind of “indie RPG island” at the show.

Over the weekend, we did around thirty interviews (both for standard media outlets as well as for bloggers and YouTubers). We came to realize that there is still a lot of work to do on the promotion and word-spreading about Dex, because although we met a couple of people who knew us already, the majority of gamers and journalists we spoke to were actually hearing about Dex for the first time. It’s good to know that we still have plenty of space to grow and to let more people know about the small cyberpunk universe we are crafting.

We’ve got a lot of photos; below are a few of them (for the rest, head over to our Facebook gallery at https://www.facebook.com/DreadlocksEN).

Dex @ Indievelopment 2014

After EGX, we had a small break before heading off to the Utrecht-based indie game development conference Indievelopment. This event was much smaller and more focused on game developers (it truly was a conference rather than an expo). The main highlight of the show was a selection of interesting talks from veteran game developers, out of which we’d like to single out Jonathan Blow, creator of Braid and now The Witness. He delivered an intimate accounting of his own game development experience as well as recommendations on best practices and how to stay focused on longer and more complex development projects within a small team. Good stuff.

Apart from the lectures, Indievelopment hosted a showcase area with around sixty indie game developers, each of whom had a booth or a table to showcase their respective games. Among the more visible indies were Abbey Games (developers of Reus), with whom we had an interesting talk about their early beginnings, their method of “promotion without a marketing budget,” as well as bits and pieces about their upcoming Renowned Explorers: International Society (which looks really fun and we can’t wait to play it!).

Below is a small selection of photos. Again, please see our complete gallery on Facebook (https://www.facebook.com/DreadlocksEN).

Dex Pre-Alpha Results

Since our pre-alpha launch to Early Access backers, we’ve received numerous bug reports and comments on the game. These have dovetailed nicely with our showcase experiences at the events, where we also took notes while observing people play Dex, and listened to their comments.

Most of the reported issues are already fixed as of this writing and we’ve also added some new functionality (such as improved inventory and trade systems, among others) and lots of performance tweaks (to allow for smoother gameplay with integrated graphics cards, such as Intel HD 3000/4000). All of these changes will be seen in the next Early Access game build, which we aim to release in May. We will inform you about the release of that build here as well as on the Early Access forum.

We’d like to thank everyone who has already participated in Early Access; your comments and feedback really help us to fine-tune the game!

Important: If you have not yet received an Early Access invitation from us (and you are eligible for it), it may have ended up in your spam folder. If you don’t find it there, please email us at info@dreadlocks.cz

Early Access/Pre-Order Requests

Since the launch of Pre-Alpha Dex, we’ve received numerous requests about the possibility of pre-ordering the game and/or upgrading original Kickstarter pledges to higher ones (to be eligible for Early Access). We plan to open a shop (both for original backers to upgrade pledges and for new backers to pre-order). Once ready, we will inform you about it here.

Media Coverage

As mentioned above, thanks to both events as well as our Pre-Alpha access, we’ve scored a number of media previews, a selection of which we present below!

There were many more articles following the events (including some in Dutch, Italian, and Czech). We’ve compiled a full list for you to browse here: http://dex-rpg.com/download/PreAlpha_Media_Summary_22_4_2014.pdf

See you next time!

Comments

    1. Creator RainPally on June 1, 2014

      Is there a way yet to update backer status so we can get early access? I've had considerable time to beta test for the last month. Please let me know soon. Thanks.

    2. Creator Dreadlocks on April 23, 2014

      Orson Cream: We can recommend checking the above mentioned titles + among the other EGX games, the Flockers (a modern take on old DOS Lemmings game) and the new Stronghold Crusader 2 looked really promising. ;)

      Michael: Thank you!

      Alabug: We coupled OUYA optimizations with the optimization issues mentioned in the update. In short - the porting so far went smooth and it actually took less time than we expected. That's all we can say now. We'd be able to give full report with the next update, stay tuned!

    3. Creator Alabug on April 23, 2014

      With the mention of Integrated GFX cards, I started to think about the OUYA port. Is anything up and running on the OUYA? What have you encountered with its hardware? Can we expect the same game as other platforms?

    4. Creator Michael on April 22, 2014

      Thank you for the Update!
      Looking forwart to your Game. So far it seems that you keep your promises : )

    5. Creator Orson Cream on April 22, 2014

      This is all really cool stuff, nice to have some photos to look at, and to know you had a good time~ n__n

      I'll have to do another search for early access stuff, but I feel I'll end up having to email you guys.

      Any keywords you can offer me to make the search easier?

      Some nice sounding games you guys have mentioned, I'll check them out tomorrow when it's not so late(or early, depending on how you look at things)!