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A story-driven action/stealth sidescrolling RPG with a fresh new vision of cyberspace.
A story-driven action/stealth sidescrolling RPG with a fresh new vision of cyberspace.
A story-driven action/stealth sidescrolling RPG with a fresh new vision of cyberspace.
1,930 backers pledged £30,647 to help bring this project to life.

The Sounds of Silence


Hi everyone!

It has been a month of radio silence. We had a break for the Christmas holidays and then returned in full strength to work single-mindedly on Dex for the whole of January. Here are some updates as to our current plans and happenings:

  • We plan to launch the development forum for Dex. This will include: a public section for everyone to join and chat about cyberpunk and related topics, a private section for all our Kickstarter (and PayPal) backers to discuss the game, and an “ultra-private” section for our Early Access backers to share suggestions and feedback regarding the first alpha build.
  • Simultaneous with the forums, we are preparing to launch a blog for you to enjoy. We’ll cover news and stories from the development trenches (like we do here on Kickstarter) as well as other topics you’ll definitely be excited about once you see it all online!
  • And last but not the least, we are developing the game itself. That task actually consumes 95% of our time (compared to the above). We are now focusing on the less visible stuff – work that may not look interesting from the outside, but needs to be done in order to deliver a functional game. Right now we can’t announce the exact date of the release of the alpha version, nor the exact details; however, we expect to have a clearer sit-rep by mid-February.

Interview at GameCloud

There has been a new interview with us in January and since it covers some interesting facts about Dex and its development, we decided to share it with you:

Early Access FAQ

Is the alpha version going to be PC only?

At the moment, we can 100% confirm only PC compatibility (Windows XP/7/8) for the first playable prototype. However, we have already done tests on OUYA, Mac, and Linux (Ubuntu distro) and it is highly probable we’ll be able to offer the first playable prototype for these platforms, too, at launch – or very shortly (a matter of weeks) after the first PC version.

Will the alpha version support keyboard and mouse as well as gamepad/controller?

Yes. As long as we don’t run into any unexpected calamities, we aim to support the gamepad from the first early-alpha version we release to the community. The aim is to get feedback on gameplay and controls as early as possible, so this is definitely one of our priorities – to allow you to play using keyboard/mouse/gamepad, and for you to let us know how each of these controls feel.

How will the alpha be distributed to Early Access backers?

This is yet to be determined. The option we are inclined toward at the moment is to create a private area of our forums accessible only to Early Access backers (Kickstarter and PayPal) and every time there is a new development build, post a link there for you to download it. That means you won’t need any third party software/platform (such as Steam or Desura) to access the early version of the game. However, you’ll need to log in to your account on our forums (once they’re online).

What will the alpha version offer as to the content, features, percentage of total game, etc.?

It will definitely contain enough of the game to give you an overall impression of the atmosphere while empowering you to share your feedback and suggestions about core gameplay (combat system, stealth gameplay, exploration, controls). Plus we can test the game on a variety of platforms such as various Linux distributions as well as various hardware specs for PCs. As to the exact percentage of the game area/missions/quest totals and features included/omitted in the alpha build, we’ll address this in more detail in our next update, approximately 2-3 weeks from now.

Is there going to be only one alpha build and one beta build?

Our current plan is to release a major development build about once a month for our Early Access backers to check out. Each build will move the game closer to the final polished state. The first alpha builds will lack some features and content, but as we progress further, we’ll keep polishing stuff, reacting to your feedback and suggestions as well as fulfilling the whole vision.

Stay tuned and have a nice weekend!

Your Dex Team

Indie Showcase

Kingdome Come: Deliverance

Our friends and neighbors from Warhorse Studios have launched a Kickstarter campaign for their upcoming historically accurate RPG set in medieval Europe (and are having amazing success so far). The game – based on everything we’ve seen so far – totally rocks! Check this one out for sure:

Dark Lands

And another Czech Kickstarter! (Looks almost like we initiated a local Kickstarter avalanche with Dex :)). Dark Lands in an action RPG for mobile platforms with stylish art and fast-paced gameplay. Take a peek:

Pakka Pets

One of our backers, Willem Rosenthal, has started a Kickstarter project for nice and cute mobile game, where Pokémon meets Tamagotchi – and it is sweet! If you want cute miniature monsters to take care of, head over to the campaign here:

Yoann VILLE, Kasper Finknottle, and 15 more people like this update.


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    1. Dreadlocks 3-time creator on

      Hi everyone! Just a small sit-rep: We are already finalizing the build for early access. That means nothing new is being added at the moment, we are "only" fixing the bugs we are aware of. Once it will be ready, we will post the news in the Updates section (+ if you receive email updates from KS, it will be emailed to you so you won't miss it) as well as in the Comments section here on KS. Our estimation is that next week the build will be available for you to download, play and discuss (but again, it is only our estimation). The bad news is that we are somewhat behind the time schedule (we wanted to have the build ready till the end of February), the good news is that we discovered and fixed many major and minor bugs and polished the most core features (user interface, controls, loading system, navigation, some of the quests etc.) to the state we are satisfied with.

    2. Ryan | Tormented Weresheep Dreamer on

      I like the idea of the alpha builds not using any distribution platform; in case I ever want to check out something specific from a save file on an old build, I don't have to worry about save file compatibility. Also, steam keeps finding new ways to frustrate me, just when I think they've done all they can...

    3. Marek Tvrdy on

      Great news, lads.

    4. Gearsoul Dragon

      Those both look pretty cool, butomgpakkapets! I wish they did add-ons! ;___;