It’s been a long run – full of surprises, tight deadlines, and lots of words going back and forth between us – and you have been with us all the way in this long cyberpunk race.
So first and foremost, thanks to all of you – everyone who pledged; everyone who shared and helped to spread the word; everyone who voted for Dex on Steam Greenlight; everyone who wrote supportive comments, tips and suggestions; all of our families and friends who may have noticed that we’ve only been leaving work long enough to get a few hours’ sleep. And deep thanks to everyone on the team, both the internal core in our small office and our contractors, for help in preparing the campaign and for your sustained support, with all those tight deadlines, all the way through the campaign itself.
This month ate up a lot of energy – whew – but it got replenished by a fresh burst of motivation. Funding is one thing, but this campaign was a great reminder that we’re not developing this game just for ourselves. Thousands of you are really excited about the idea and its presentation, and that is a powerful inspiration for us to keep our heads up and overcome any and all obstacles on the path to the full realization of Dex.
After a weekend of rest, we’ll start working again, with our concentration fully back on the game development itself. We’ll possibly release a minor update from the game (pics, news, etc.), but the main focus moving forward will be to get the first alpha version into the hands of the community (Early Alpha backers). We intend to release the alpha version of the game once it is feature- and content-complete (or very close to that state), which we expect to happen in February 2014. Around that same time, we will open the internal development forums (again, for Early Alpha tier backers and above), and will begin actively including you in the development, hearing your feedback, working with your ideas and opinions, and simply making the development process more open.
Whichever tier you pledged on, we’ll keep you informed through updates. We also plan to expand our website, add a blog, and possibly also start a wiki about the game – but we’ll have more details on this later.
Once again, you have our deepest gratitude as we look forward to early 2014. We’ll keep you updated with insights into the development process as well as other news, both major and minor.
Thanks, and we sincerely wish you an amazing holiday season!
Note for PayPal backers
We’ll automatically include you in our mailing list, so you’ll receive an email notification every time there’s an update for Kickstarter backers. You will have the option to cancel the email subscription, of course. The same applies to our backers-only updates (some future updates will most likely be backers-only) – these will be sent directly as an email to all PayPal backers (using the same email address you used for your PayPal payment).
One more note about PayPal
We’ve decided to keep the PayPal pledges open in a similar fashion to many other Kickstarter campaigns – that is, for two more weeks, while the Kickstarter pledges are collected. So if you missed the campaign – or if you are waiting for your paycheck – you will still be able to pledge until December 26, 2013. Afterwards, both our PayPal and Kickstarter accounts will be given a final tally (some credit cards may be denied, etc.) and we will present the final numbers.