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A story-driven action/stealth sidescrolling RPG with a fresh new vision of cyberspace.
A story-driven action/stealth sidescrolling RPG with a fresh new vision of cyberspace.
A story-driven action/stealth sidescrolling RPG with a fresh new vision of cyberspace.
1,930 backers pledged £30,647 to help bring this project to life.

Thank you!


Hi All,

It’s been a long run – full of surprises, tight deadlines, and lots of words going back and forth between us – and you have been with us all the way in this long cyberpunk race.

So first and foremost, thanks to all of you – everyone who pledged; everyone who shared and helped to spread the word; everyone who voted for Dex on Steam Greenlight; everyone who wrote supportive comments, tips and suggestions; all of our families and friends who may have noticed that we’ve only been leaving work long enough to get a few hours’ sleep. And deep thanks to everyone on the team, both the internal core in our small office and our contractors, for help in preparing the campaign and for your sustained support, with all those tight deadlines, all the way through the campaign itself.

This month ate up a lot of energy – whew – but it got replenished by a fresh burst of motivation. Funding is one thing, but this campaign was a great reminder that we’re not developing this game just for ourselves. Thousands of you are really excited about the idea and its presentation, and that is a powerful inspiration for us to keep our heads up and overcome any and all obstacles on the path to the full realization of Dex.

After a weekend of rest, we’ll start working again, with our concentration fully back on the game development itself. We’ll possibly release a minor update from the game (pics, news, etc.), but the main focus moving forward will be to get the first alpha version into the hands of the community (Early Alpha backers). We intend to release the alpha version of the game once it is feature- and content-complete (or very close to that state), which we expect to happen in February 2014. Around that same time, we will open the internal development forums (again, for Early Alpha tier backers and above), and will begin actively including you in the development, hearing your feedback, working with your ideas and opinions, and simply making the development process more open.

Whichever tier you pledged on, we’ll keep you informed through updates. We also plan to expand our website, add a blog, and possibly also start a wiki about the game – but we’ll have more details on this later.

Once again, you have our deepest gratitude as we look forward to early 2014. We’ll keep you updated with insights into the development process as well as other news, both major and minor.

Thanks, and we sincerely wish you an amazing holiday season!


Dex Devs

Note for PayPal backers

We’ll automatically include you in our mailing list, so you’ll receive an email notification every time there’s an update for Kickstarter backers. You will have the option to cancel the email subscription, of course. The same applies to our backers-only updates (some future updates will most likely be backers-only) – these will be sent directly as an email to all PayPal backers (using the same email address you used for your PayPal payment).

One more note about PayPal

We’ve decided to keep the PayPal pledges open in a similar fashion to many other Kickstarter campaigns – that is, for two more weeks, while the Kickstarter pledges are collected. So if you missed the campaign – or if you are waiting for your paycheck – you will still be able to pledge until December 26, 2013. Afterwards, both our PayPal and Kickstarter accounts will be given a final tally (some credit cards may be denied, etc.) and we will present the final numbers. 

DeafTard, Silver, and 22 more people like this update.


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    1. Missing avatar

      Anthony Reulbach on

      So I will pitch in 2000 usd on paypal before it closes if certain content can be added if not then that's ok, but in all seriousness beyond that I would like to donate if possible 10000 usd if it would be possible to make a ps3 version or android version of dex, again if not that's perfectly cool with me

    2. Gearsoul Dragon

      I'm glad you guys are taking a break and picking up again in January~ n__n Enjoy the holidays!

      As RSF and Revisor have said, it would be best to keep most updates public to generate interest and possibly get Paypal support from new people or keep them coming back for more info/release.

      Speaking from personal experience, there is nothing -- NOTHING -- more infuriating on KS than checking out the updates of an interesting project you missed to find 90% of them are Backer only and is a sure-fire way make people *not* return because what's the damn point if they can't see anything?

      And then maybe they forget about the release date, maybe they get caught up in other projects and forget about it completely. Customer/Consumer, lost.

    3. TheChosenOne on

      I'd keep the paypal open for 1-3 basic low tiers for slacker backers.

    4. ☜☆RSF☆☞ on

      Congratulations again Dreadlocks. Much like Revisor, I recommend keeping all updates on KS open to everyone. Many people still swing past and check who didn't back and it's valuable PR. Of cause, if there's something particular to backers, then sure make it a backers only update, but otherwise, keep it all open - a backers only update really should be the exception not the norm. ;-) Have a great week or two, hope all the money comes in as promised, and enjoy the holidays. :D

    5. Missing avatar

      Revisor on

      Just a note - don't hide the updates from non-backers. The updates and progress logs are a part of your pre-launch marketing and you may get new interested players through them.

      So keep them public.

      Otherwise congratulations on the successful campaign and good luck with finishing the game.

    6. Saodhar

      Now that's a heartwarming "thank you" update. I'm glad this campaign was a success - and that I've backed this project.
      Good luck with further steps!

    7. Missing avatar

      Nils on

      Congratulations and thank you for your daily updates. It was entertainment at its best :)

    8. Dreadlocks 3-time creator on

      DeafTard: Thanks for the positive words! Actually, yes, for next week, we don't plan anything super-exhaustive (and definitelly not overtimes etc.), we just need to finalize a few issues after Kickstarter, discuss and prepare work for ourselves for January etc. So actually the main workload will start for us in January, just we can't turn off right now - yet. We'll enjoy the holidays more if we do some of the work next week, then we'll have a really sweet holiday time with no worries and postponed tasks.

      Kraken: Possibly. We already received several requests, so we will think it throught. If the possibility emerges, we will, as always, let you know for sure.

    9. Shiru XIII on

      Congratulations !!!!!!!!!

    10. Kraken on

      I already pledge on kickstarter, but can I use paypal to upgrade my pledge?
      Can I buy addons with it? Can I upgrade to the physical edition (the one with slots left)?

    11. DeafTard on

      No, THANK YOU DEX TEAM! Honestly, you and the team need to take a nice break! Since Christmas is coming up, why not relax and be with yer relatives/family/friends/etc until the start of the new year! I think it would do you and the team some good to take a nice break, relax, everyone minds/brains refresh and most of all just take alot of stress off because once you and the team return, it's going to be work, work, work, work, work, work, work, etc.

      So I hope everyone else who backed this project agree with me, it is not the end of the world if the game needs to be pushed back another month or two because honestly I would rather have a HEALTHY DEX TEAM working on the game than a TIRED/STRESSED out DEX TEAM working on the game, if ya know what I mean.

      So PLEASE, as a backer, support and the money that I have given to the Dex team, I really want the Dex Team to take a nice break and resume work during the start of the new year. Just think about it, the whole dex team returns full of energy, fresh minds, healthy, positive attitude, etc and all that jazz while working on the Dex game. It is MUCH better than having a corporate team of 100-200 plus employees working 80-120 hours a week just to get the game out by the release date.