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A story-driven action/stealth sidescrolling RPG with a fresh new vision of cyberspace.
A story-driven action/stealth sidescrolling RPG with a fresh new vision of cyberspace.
1,930 backers pledged £30,647 to help bring this project to life.

The Art of Dex

Posted by Dreadlocks (Creator)
20 likes

Today, a more relaxed update, with more visuals than words. We decided to share some of the concept art and the process of making animations and scenes for Dex.

Sprites and animations

We start with a concept - traditional drawing (paper and pen) or digital drawing.   

Once we have the concept done, we can start making sprites. Since sprites are quite small in the game and there are lots of them, we can't focus on details. Instead, we aim for the whole shape to be characteristic. 

Once we have the final look of the character in sprite, we can start with animation, frame by frame.  

Locations

The same process is also used for the in-game locations. We start with a short storyboard – a simple series of frames showing the idea and atmosphere of the location.

Once we are satisfied with the “idea” of the location, we create the whole location in simple draft form. Below is a sample of the process for our latest map, the Scrapyard, situated outside the city borders. First, the draft:

 We continue with a more detailed study of important views and objects on the map. 

The main portion of work happens in Photoshop, where we have to prepare all the assets used in the map to fit nicely. Lastly, the final image of the location is processed into the game, layer upon layer. We add physics and collisions, generic objects (vents, doors, buttons, machines), dynamic particles for fire and smoke, and presto, the in-game map is ready for your playing pleasure! 

The last image is a post-processed detail of the rightmost part of the Scrapyard.

Scrapyard Preview (Click for larger image)
Scrapyard Preview (Click for larger image)
           

Comments

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    1. Missing avatar

      Neo on

      I hope this game will be long and the game world will be huge!

    2. suppafoxe on

      I really realy like the art style :)

      Plus the characters do not have too few or too much detail, it's just well balanced for my eyes.

      I've seen lots of pixel art games on KS recently, and for my taste this is one has the optimal balance.

      I love the bkg, the mood, the colors too :)