Funded! Stretch Goals Revealed!
Hurray! 100% funded and going up!
Thanks to your amazing support, we’ve made our initial goal! We still have 19 more days to go – and several nice updates coming. We believe we can reach even more fans with the following exciting stretch goals including a Wii U version, improved soundtrack, PS4/Xbox One support, and game localizations! Plus some exciting game extensions and additions!
Cheers, and thanks again!
Foreword to Dex Stretch Goals
When choosing Stretch Goals, we wanted to meet these basic criteria:
- The Stretch Goal can be delegated to external contractors (as a whole or at least partially), or can be done after the game is released, so it will not extend development time.
- We focused mainly on improvements, rather than extending the game itself. Game extensions (additional areas, enemies, items) would definitely mean prolonged development time.
- The notable exception is the £48000 goal. At this point (now having ample funds for added development), we will let the community vote between organically extending the game (with an increased development time of 2-4 months) or releasing the additional features and content in the form of post-release DLC (free for all backers eligible for Digital Game Download)
We had some stretch goals prepared, but added new ones and rearranged the order based on the feedback we received from you during the course of the Kickstarter campaign. Thus, we put more emphasis on additional platforms (NVidia Shield, Wii U, PS4/Xbox One) and localizations (German, French, Italian, Spanish, plus one voted language).
Needless to say, more funds will always result in a better and extended game. We vow to do our best to create the coolest game possible with whatever level of funding we receive.
A live vocalist will join our composer Karel Antonin to add even more juice to the soundtrack! Plus a small chamber orchestra (3-5 professional musicians) will be hired to accompany the vocals and the synthesized tracks! Also, the game soundtrack (the reward for backers who qualify for the Deluxe Digital or Physical Edition) will be extended from 60 minutes to 75 minutes!
Upon reaching this goal, Dex will be made available on NVidia Shield about 2-3 months from the initial PC/MAC/Linux/OUYA release. All backers eligible for game download (£7 and above) will have the option of choosing the NVidia Shield version.
Dex will be made available on Wii U about 2-3 months from the initial PC/MAC/Linux/OUYA release. The funds will cover the license fees and the additional development time for porting (programming, GUI, testing). Upon reaching this goal, all backers eligible for game download (£7 and above) will have the option of choosing the Wii U version.
A documentary (30+ minutes) about the development of Dex, including developer commentaries, notes, and behind-the-scenes stories and footage. Filmed by a professional camera crew over the course of development (starting with the end of Kickstarter campaign and ending with the release of the game), this short movie will be a “time-lapse exposure” of real people creating a game under indie conditions. The movie will be available for download to all Kickstarter backers eligible for the Deluxe Digital Edition and above.
Localization of in-game texts (mainly GUI and dialogues), done by professional translators and native-speaking proofreaders and editors, in German and French.
Localization of in-game texts (mainly GUI and dialogues), done by professional translators and native-speaking proofreaders and editors, in Spanish and Italian, plus one additional language based upon a poll of our backers.
Note: This stretch goal will either prolong development time by a few months or will be available as post-release DLC (free for all backers eligible for Digital Game Download).
We will add four unique armor types, including specific new gameplay parameters – not only different stats, but also organic features. Remember the Spike-Breaker from Castlevania or Hazmat suit from the Deus Ex? Like that. We will also expand the whole game by adding new areas and side-quests, creating new content, locations, and game moments to make the fullest use of our extension funds.
PS4 and Xbox One versions of Dex will be issued about 2-4 months from the initial release of the game. The funds will help us cover all license and legal fees and related development costs (programming, GUI, testing). All backers eligible for game download (£7 and above) will have the option of choosing the PS4/Xbox One version.
That’s all, folks!
Stay with us – we have several updates and small surprises coming. Also, we intend to set up PayPal payments over the weekend, so you can expect to have the option of paying via PayPal starting early next week.