We have a major update, so take a deep breath and join us for big news about Dex’s development!
First Early Access Build Available
All backers eligible for early access to Dex should have received an email by now (or within an hour from this post) with instructions on how to download the Dex development build. If you are eligible for early access but haven’t received an email from us, please double-check your spam folder. If you don’t find it there, please send us a message! (Note: We use the contact email address provided here at Kickstarter or the payment email address if you backed us via PayPal.)
For those of you not in the early access group: we’ve attached some new artwork to give you a glimpse of our latest progress. Also – just so you know – we are not limiting the usage of early access builds in regards to taking videos, so if any fan-made footage from Dex pops up, we’ll post it here for all of you to enjoy!
Upcoming Shows: EGX Rezzed (UK) and IndieVelopment (NL)
In the weeks to come, we will be showcasing Dex to gamers, journalists, and fellow developers at two events: EGX Rezzed (28-30th March, Birmingham, United Kingdom) and IndieVelopment (7th April, Utrecht, Netherlands). For EGX, tickets are still available, so consider taking this opportunity to meet your favorite cyberpunk indie developers in person and discuss Dex/cyberpunk/RPGs – whatever! We will be at stand number 12 in Hall 1.
We will provide coverage of both events (join us on Facebook or Twitter for all the current news), including behind-the-scenes photos of our little trip beyond La Manche (or the English Channel, depending on which side of the Hundred Years War you throw down with).
New Team Members
Our team has been expanded to include two new developers who will help us improve the game and speed up progress a bit:
Alexandra Hetmerova (art portfolio) is a graduate of Czech Film Academy (FAMU) in the field of animation and will help us make all the animations smoother while reducing the workload on our lead artist Prokop Smetana. Cheers!
Jaroslav Meloun (game dev portfolio) is a fellow indie game developer and organizer of Game Jam in Prague as well as author of over thirty indie and experimental/game jam games (check his website above; there are some cool ideas and some of the games are free to download and play). Right now he is working with us full-time, taking the combat system and related mechanics on his shoulders.
Now, the major news: We are somewhat behind our original schedule, and so we are officially announcing that we will not be hitting final release by this summer. That was our original expectation when we were preparing and running the Kickstarter campaign in November 2013; however, many things simply took much longer than we planned and expected.
We are sorry for this – especially since we know many of you are looking forward to playing Dex – but as we stated before, we’d rather postpone the release date than ship an unpolished and incomplete game. So, although it is a bit sad that there will be a longer wait time for the final version of Dex, please rest assured that we will use the development time to best of our abilities and that the final game will be better for the delay.
Right now, we would rather not give a definite official release date – until all major game systems are complete and working well, it is really hard to pinpoint. Internally as well as externally (in press materials etc.), we have changed the expected release date to Q4/2014; that is October, November, or December of 2014.
Since it’s been a long time since we’ve shown images from Dex, we decided to collect some of our artist’s creations and share them with you. Enjoy!
Cheers & Stay tuned!
Your Dex Team
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