As an introduction, here's a taste of the game's themes and atmosphere. This short film, all done in-engine, looks exactly as the game does.
DARIO ARGENTO presents "For Bridget" - a Dreadful Bond short film: made with Unreal Engine 4, our peculiar "shadow actors", and the wicked touch of the horror Maestro!
Explore the cemetery, look for the tunnel, enter the house... and be afraid!
But don't pass out: this demo is not the final game. Take it as an unpleasant tour in the atmosphere that you will find in Dreadful Bond.
Following his amazing success in the world of cinema during the 1970s and 1980s, Dario Argento - often referred to as "Master of the Thrill" and "Master of Horror"- has decided to cast his wicked magic on the video game medium, too.
Dreadful Bond is his first video game in the role of artistic director. It’s a project that recalls many of his motifs and ideas, quite like one of his films: a story where the deepest love meets the darkest abyss of horror.
«Dreadful Bond is a project that's very close to my themes, to my films, to my dreams: it has something deep that struck me immediately. I got carried away on this new journey with Clod Studio» says the horror maestro - an artist who, after decades of success, has not slowed down and still wants to amaze and excite the entertainment market.
From the very first moment, Dario Argento became completely absorbed into the experience of making Dreadful Bond, loving absolutely everything about the game; from the scenery and setting to the chilling thriller style, not to mention the cunning supernatural undertones.
Argento’s critical and directorial eye was pivotal not only to bring our vision of the game to life, but also to create a wonderful short film (now available on YouTube) made using the game engine, with both projects bearing the unmistakable signature style of the horror Maestro.
A supernatural, psychological video game thriller, where the identity of the first-person playable character remains unknown at first. Players will find themselves exploring the abandoned Wharton Manor, a place holding both the key to ancient secrets and the memory of recent horrors.
As in every good mystery, understanding what happened is just the surface of the truth. What matters most is what lies beneath. "Why" is the key - and the why in Dreadful Bond is not a discovery suitable for everyone.
We are serious about this: if you're not willing to face a disturbing truth, do not support this project!
After figuring out the rules of this sprawling prison-like mansion (which is filled with strange voices, dreamscapes, memories and shadows) players will eventually be able to reveal the secret of the obscure “Empuros” and its connection to the atrocious acts committed in the manor. Anguish and horror follow the character along an elaborate personal hell, while players take part in a chilling story of alchemy, mysticism, love and death.
For a fully immersive experience the player will be guided by sound, exploring the house and collecting clues following a first-person viewpoint. You only see what the character sees. Everything is designed to rely heavily on the narrative use of lighting.
Key episodes from the past will be reenacted by shadows on the walls: the very same shadows that were cast at the time of the events. These shadows are being captured by shooting real actors.
While our protagonist acts as an observer, the player is always in control. This allows them to physically interact with the past memories locked within the mansion - this is a key element to ending the character's torment.
The atmosphere, photography and general visual flair of the game are inspired by classic black-and-white giallo/horror movies of the ‘60s and ‘70s.
All the objects within the game are created using a photogrammetry technique. We have searched extensively throughout Italy in various abandoned and spooky locations to unearth real artefacts, which are now being scanned and added to the game with the use of photogrammetry.
Some extra physical props have also been hand-crafted from scratch, to add even more layers of authenticity to the game environment.
The game is currently being developed for PC. Development for PlayStation will start if we get to reach the stretch goal of $170,000. A ghostly voice is now whispering at our ears that, upon reaching $220,000, the game could become even more immersive...
Upon completion, Dreadful Bond will be available on Steam. But not only there! We're still evaluating which other stores we'll release the game on.
by Daniele Afferni DAF - Comic Artist affernidaniele.com
Clod Studio is a small, independent development house based in Milan and founded in 2016 by real-time 3D professional and hardcore gamer Giorgio Macellari – together with Davide Chiesa (script doctor and worldbuilder) and Mattia Giovanni Bassani (interaction designer and dialogue writer).
Fifteen professional artists, directors, programmers, and writers are now part of Clod Studio with the mission to unite the worlds of games and cinema – creating games that are fun and compelling.
Now we need you and your help: we're raising funds to finish the development phase and to start QA testing and debugging.
Risks and challenges
Once we raise the amount we asked for, we will proceed immediately with the final phase of game development: we will need 12 to 15 months to finish the work, therefore we assume that we can wrap everything up by December 2020. Obviously, as you know, several issues may arise during the development of a video game - especially stuff related to bugs and timing: this could force us to postpone the completion to the first months of 2021. Should that be the case, we will promptly advise you, of course.Learn about accountability on Kickstarter
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