Project image
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$10,141
pledged of $20,000pledged of $20,000 goal
325
backers
60hours to go

All or nothing. This project will only be funded if it reaches its goal by Wed, August 28 2019 4:00 AM UTC +00:00.

$10,141
pledged of $20,000pledged of $20,000 goal
325
backers
60hours to go

All or nothing. This project will only be funded if it reaches its goal by Wed, August 28 2019 4:00 AM UTC +00:00.

About

Since many people have been burned by Kickstarter before: We're legally bound by Fundchaser to deliver the game if funded. (More in Risks & Challenges section)

Extinction Protocol is a minimalist take on the strategy genre where you take control over a construction drone armed only with a transport hook.

You'll master the physical controls and explore the wasteland shrouded in clouds for resources. You'll build and defend your shelter against assaults of old war machinery and ultimately push forward to destroy their base.

Inspired by titles such as Kingdom: Classic, Dungeon of the Endless or Darkest Dungeon that pioneered new and streamlined types of experiences, we invite you to push the genre stereotypes together.



Delve into the vast and ever-changing wasteland where laws of nature do not apply.

Examine the ruins of ages long gone. Scan the environment for hidden secrets and tinker with the old radio technology in the search for answers. Listen to countless weird transmissions and follow the dots to find out what forces you're actually against or who you are.


🌌 Creepy Atmosphere with Plenty to Discover

Inspired by the incredible S.T.A.L.K.E.R atmosphere, Romantically Postapocalyptic webcomic and many cult visual styles, we wanted to create an impossible world you not only haven't seen before but one that keeps you on your toes. 

Since the game spans across several distinct biomes formed around these huge anomalies that defy laws of nature, each in its unique way, there will be a lot to uncover. As for the radio transmission, we're heavily inspired by the Conet Project, an authentic set of recordings from numerous unknown shortwave radio stations.


And it's not just these weird city ruins that seem melted from inside, somehow frozen between time or unnaturally grown trees that feel more like a single sinister creature watching you from the impenetrable mist. 

There are thunderstorms that cause a total blackout for everything but the most shielded circuits. And worst of all, the wasteland is full of hostile war machines whose origin, purpose and capabilities you know nothing about.

Create your base piece by piece from a flexible system of construction blocks.

Find the fragile balance between economy and defense. Scavenge for resources and think twice on which components to spend them on. Acquire new construction blueprints and find your favorite synergies. Master the physics to speed things up.


🏗️ Flexible & Physical Building System

Structures in Extinction Protocol are built using a specific combination of components, that you have to manually carry (and be careful, physics apply and some crates may be fragile) around. Thus, building becomes a more tactical action than usual, as it requires your time and attention.

What's more, since different structures share many of their components, it allows you to deconstruct a nearby generator when you suddenly need to build a laser tower. And vice versa. In general, this solution extends the weight of many otherwise straightforward decisions and lets us create interesting risk-reward strategies.

As for the Resource Management, there is ⚙️ scrap, which you mostly repurpose to build components or restore environmental structures and ⚡ energy that powers them. While recycling wrecks of your enemies sounds fun, it won't be enough to keep up - you'll have to explore, exploit the environment and bring your trusty metal detector. Energy is produced by generators, can be extracted from thunderstorms and excess may be stored or used for power-ups. Beware though, power outage can have  disastrous consequences.

Defend against assaults. Make your last stand in a world beyond salvation.

As if the harsh conditions weren't enough, your base gets regularly attacked by all kinds of mechanized enemies. At first, you'll be happy for every day your frontline holds. But as the game goes on, you'll have to counterattack, expand and capture enemy checkpoints.



Sure, when a transport hook is your only weapon, attacking is easier said than done; but fear not. The electromagnetic thunderstorms are (kind of) your friend, as they disable almost anything except your drone. This way, you're able to push your frontline and claim space, resources and strategically valuable structures. 

While we originally tried randomized modular enemies, we soon found out that specialized units with character and more space for custom behavior are a much better solution. Our aim is for every enemy to be a respectable threat you have to understand, learn its strengths, patterns and weaknesses to deal with it effectively.

Last but not least, we want your drone to indirectly participate in combat if you're willing to take the risks. Not only will you be able to bait enemies, cover for your towers, but you may damage or even rip off weak points of certain enemies with your hook.

Mistakes are inevitable. A new long-ranged unit destroys your unsuspecting defense line, your drone gets caught in a cross-fire or something else happens. Either way, that's part of the story, as no real struggle is won without losses and every decision has consequences.

Instead of checkpoints or a save system, you will be able to work towards a fail-safe, which lets you survive otherwise fatal situations in hiding, repair over time, and try again. The game state won't be the same, you'll have to rebuild and things may have changed in the meantime, but much of your progress will be saved and you get a chance to try a different approach.

Our goal is to emphasize tactical decisions and risk management while acknowledging failure as a part of the game - without punishing experimentation and forcing players to re-play already mastered parts of the game. Think of a rogue-like, but friendlier.

Our replayability stands on three main principles: Freedom, Randomization and Persistent Progress. And Power Cores tie them all together.

We aim to maximize player freedom so you can make even the craziest strategies viable with the right preparation. Thanks to randomization you never know what your options and obstacles will be, plus you have to adapt on the go. Unlockable persistent progress then serves both learning (keeping more complex stuff for later) and reward purposes.


Power Cores are the heart of high-tier technologies in Extinction Protocol and as such, they are the ultimate resource. Power core is the only thing able to save you from permanent death or bring enormous and decades-old factories back to life. What's more, it lets you apply various system mods - powerful passive (de)buffs that are worth forming your further strategy around.


The Protocol Needs Help. Spread the Word!

While waiting for the Stretch goal data to be recovered, we recommend checking our brand new Social goals, which are essentially the same, only better. You earn points by sharing Protocol's love (3 points for FB share, 2 for a retweet or Steam wishlist and 1 for liking our main posts) and in turn, the Protocol shares its love with you.

Please note that only fragile humans can update the infographics, which may take some time. What's more, Wishlist number updates once a day, so it's impact is delayed.  





We send the physical rewards from within the EU.

Designing your own content

  • We will discuss the content with you to make sure it fits within the world we're building.
  • Billboards and Radio messages will be randomized in the game and will be encountered by other players
  • Custom pets and bunkers will be exclusive to your game and other players won't see them unless you share your code with them
  • When designing a Player Skin, you can choose whether it'll be available to all players, or just you (and those you share your code with)
  • Bosses and Anomalies will be seen by all players


We've been making games with passion for the last five years. The most recent and notable we worked on are European largest Location-Based VR Experiences Golem and Arachnoid (over 50 000 tickets sold). Back in 2016, we successfully Kickstarted a deadly card game Godforsaken Scavengers (over 380% funded) where we started our collaboration with Jan, a great concept artist behind a recent Born Punk campaign and older Dwarves of Demrel.


Why not just go with a Publisher and spare ourselves the trouble of all the Kickstarter work? Why not release an Early Access version and go from there? We want to keep the creative vision and flexibility to iterate and experiment without disrupting an established player-base. 

Scavengers at Essen (the biggest European boardgame event) - possible thanks to your help
Scavengers at Essen (the biggest European boardgame event) - possible thanks to your help

What's more, your feedback helps us make the game we're aiming for; it worked wonders for Godforsaken Scavengers and we can't wait to try again with a more ambitious project this time. We appreciate your passion and desire to push the project ever further. It reminds us there are things more important than money.

Join the Protocol. Help us create the most memorable wasteland. 

Did you like Kingdom and are looking for something similar, yet different at the same time?



  • Similar minimalist feel with more depth and agency available
  • Build wherever you want, whatever you want - sky and resources are the limit
  • You're no longer limited by unreliable AI. It's in your  ̶h̶a̶n̶d̶s̶  hook now!
  • Change your plans as you go - deconstruct and recycle (unless under fire, obviously)
  • Restart system friendlier to experimentation, with less repetition & more replayability
  • Enjoy flying and physical feel to everything around. Also, horses are probably extinct 😢
  • Progressive pacing, teleports and other advanced shortcuts, meaningful endgame
  • Find your own strategy, there's actually more than one

 Screenshots

Special thanks: Drawblack logo motion graphics by Radim Zeifart, drone concept art by Rawen, icons from icons8 and from game-icons.net (by Lorc)

Risks and challenges

This is our second Kickstarter project and we've been working in the gaming industry for quite some time now, so we know what we're doing and can handle unforeseen complication (for which we've allocated more than a month). What's more, since we're working with Fundchaser, we're LEGALLY BOUND to deliver the product within 6 months of the estimated delivery date, which goes far beyond the usual guarantee.

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Questions about this project? Check out the FAQ

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    BASE

    You don't need all that fluffy stuff.
    You get what's important!

    Includes:
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    DELUXE DIGITAL

    Be the first to enter the wasteland, but beware: you'll never get the weird visions and creepy sounds out of your head.

    Includes:
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    TWIN PETS

    What's better than a dead world with a friend? Dead world with more friends!

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    Trust no one. All things digital can be hacked. Luckily, you're safe from that.

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    • Credits Shoutout by our Voice Actor
    • ▶️ Godforsaken Scavengers Card Game
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    RADIO INTERFERENCE

    You don't care the world has died, do you? Why else would you broadcast messages and design billboards?

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    CHERNOBYL SURVIVOR

    Not great, but not terrible either. If you want to play around an old nuclear power plant, this is your chance!

    Includes:
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    • Kickstarter Pet
    • Credits Shoutout by our Voice Actor
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    DRONE ENGINEER

    Why even bother surviving if you couldn't do it with style?

    Includes:
    • DELUXE DIGITAL
    • Kickstarter Pet
    • Credits Shoutout by our Voice Actor
    • Godforsaken Scavengers Card Game
    • Signed DVD Box with the Game
    • Printed Blueprints
    • Co-design in-game Billboard
    • Record own Radio Message
    • Co-design your own custom bunker
    • ▶️ Co-design your own Pet
    • ▶️ Co-design a Player Skin (either just for you or for everyone)
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    ANOMALY

    You're not entirely from this world. You came here to claim your right for this realm. And you'll deal with anyone standing in the way.

    Includes:
    • DELUXE DIGITAL
    • Kickstarter Pet
    • Credits Shoutout by our Voice Actor
    • Godforsaken Scavengers Card Game
    • Signed DVD Box with the Game
    • Printed Blueprints
    • Co-design in-game Billboard
    • Record own Radio Message
    • Co-design your own custom bunker
    • Co-design your own Pet
    • Co-design a Player Skin (choose if just for you or everyone)
    • ▶️ Co-design a Boss
    • ▶️ Co-design an Anomaly
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