A small box game with a big cooperative experience!
Work together, or die alone in this cooperative survival game for 1-4 players that will make even the most hardened crews and solo players swelter. Hand management, careful use of your actions, and teamwork are the key to weathering the Solar Storm.
Repair different areas of the ship and divert power back to the Energy Core, all whilst the ship continues to take damage from the Solar Storm. Succeed and you'll live. Fail, and you'll all perish in the scorching abyss.
Upgrade to the deluxe edition!
- Replace your meeples with even bigger and better ones. Each meeple is its own unique shape and is at least 8mm larger!
- Get the 8 room cards mini expansion for even more variability. With each new room having its own unique power, the extra rooms in this expansion greatly increase the number of variations for the modular setup.
All stretch goals unlocked!
We have now reached the £55k needed to unlock the final stretch goal. This means that each meeple in the deluxe version will now have a unique print on it!
- Small box. Big cooperative game!
Solar Storm comes in a handy size box and gives you lots of interesting decisions to make. High levels of strategy and low levels of luck to the game mean that your decisions are what make a difference between success and failure. Solar Storm really packs a punch, leaving you wanting to play over and over again!
- 4 variable difficulty levels
You choose how hard you want the game to be. Rookies will swelter on Easy mode. Seasoned Officers can try their hand at Normal and Hard modes. Only the hardened veterans among you will even think about attempting Solar Storm on Realism mode.
- A cooperative hand management game!
Solar Storm is easy to learn but hard to master. Work together under the pressure of impending doom. Decide if it is more important to spend your resources repairing the ship to keep you alive a little longer, or push your luck to collect the right resources to divert power back to a damaged Energy Core.
- Asymmetric powers in every room on board.
Each room on board your ship has a unique power. Any player can use the power in their current location. There are 8 unique powers, including sending repair mechs to fix another location, bringing shields online to protect the ship, and recycling old resources to use again. Upgrade to the deluxe version and unlock 8 more abilities to chose from!
- A modular setup for high replayability!
Every time you play Solar Storm you will have a different ship layout to save from burning peril. At the start of each game you'll randomly place the rooms to create a new ship, meaning there are hundreds of unique combinations. The extra rooms in the deluxe version increase this variety even more!
- No two games are ever the same
The ship gets damaged at the start of the game and at the end of every player's turn. Damage is randomised by a deck of cards meaning that, along with the modular ship layout, no two games are ever the same.
- Solo mode... You call all the shots!
So you can see a ship caught in a Solar Storm from afar, eh? Not a problem! Take on the Solar Storm by commanding the crew from your comms hub. You will control 3 crew members and direct them in what to do. The solo mode is distinctively different from the cooperative game, but comes with the same burning tension. Read more about the Solo mode below...
How to win:
Your objective is to divert the power from 8 areas of the ship using your resources, to the damaged Energy Core in order to escape the Solar Storm.
How to lose:
The ship will take damage throughout the game. If you run out of resources to fix the ship or If just one area of the ship takes too much damage, then the ship will blow up and you and your crew are consumed by the solar storm.
Phase 1: Take 3 Actions
The current player will take 3 actions. They can:
If you've managed to divert power from each of the rooms, get back to the Energy Core and activate it to escape the Solar Storm and immediately win the game!
Phase 2: Take Resources
The first player will then draw 1 visible resource, or 2 random resources.
Phase 3: Damage the Ship
Finally, the first player will draw a damage card to see which area(s) of the ship get hit by the Solar Storm.
If you have not lost the game at this stage then play moves on clockwise to the next player.
In the solo mode you play a communications officer, directing 3 members of the crew on board and controlling their communal supply of resources.
The tension of the game intensifies as you have a lot of resources but not much time to use them. Use them quickly and efficiently to avoid losing them.
What makes this Solo mode great?
- The same great game - The solo mode plays on the strengths of the core game but adds a new shared hand dynamic.
- Shared hand dynamic - You'll need to use the resources quickly before you run out of space, but you'll still need to be efficient to get your team off the ship alive.
- Designed by solo gamers, for solo gamers - we decided early on that we wanted a solo mode for Solar Storm, but we also recognised we needed to outsource this part of the game to a real expert. Jason, our solo mode designer, has played over 65 different solo modes with 300+ plays (and those are only the ones that he's recorded). His knowledge of what solo gamers want shines through in the solo mode for Solar Storm.
Play the game the same way you would a multiplayer game with the following changes:
- Use the reference cards and the fourth meeple to indicate which meeple is now active.
- You only have ONE hand of cards for ALL 3 meeples. This means that your meeples are sharing the resources.
- Instead of trading with other players, you now trade with the supply train.
- Any actions tokens that are gained are to be placed on the reference card of the meeple that they belong to. Only this meeple can use said action tokens on their turn.
- The same goes for any protection cards that are acquired.
UK & US backers: add a second copy of Solar Storm for just £17/$21 for the base game and £22/$27 for the deluxe game.
Everywhere else: add a second copy of Solar Storm for just £19/$23 for the base game and £24/$29 for the deluxe game - we will send your second copy with FREE shipping!
Please note that retailers who back the campaign directly will be treated as kickstarter backers. Therefore, some retailers may sell the deluxe edition. We will also stock some ourselves to sell at conventions.
Due to popular demand, we are now offering the playmat that you have seen in some of the review videos!
- Playmats will cost £12/$15
- Shipping for this will be free for the UK ONLY.
- Every other country will be charged £3/$4
please use our pledge manager when it opens to add this to your order.
We are offering fantastic rates for retailers. If you are a retailer then please get in contact with your store email address. We will happily send you our retailer rates. If you want to receive updates on the Solar Storm campaign, back the Observer pledge level.
We will be absorbing ALL shipping costs to backers within the UK and US. That's right, this means UK and US shipping is absolutely FREE!
We will also be subsidising EVERY other countries postage, making shipping as affordable as possible. The above shipping cost are an outline set in each region's own currency (ROW in USD). These have been based roughly on the exchange rate at the time and could be slightly higher or lower after the campaign. All being well, the difference should be a matter of pennies. For those regions that are paying for shipping please note that this will be charged in our pledge manager after the campaign.
All of the games will be shipped from our friends at Alley Cat Games within the UK.
Unfortunately, due to previous issues ACG do not ship to South America, Mexico, Russia, and all of the Middle East (in particular UAE and Saudi Arabia).
At the moment the UK is still in the EU and the customs union. We have treated our shipping as if this will be the case when it comes to sending you your games. This is because no one really knows what is going to happen if/when Brexit takes place. However, we will be transparent about our plans in the event that Brexit does take place.
We will be fulfilling shipping from within the UK. Therefore, if you have a UK mailing address then you will not be charged any custom fees, regardless of what happens with Brexit.
The rest of the EU
For every other country that is in the EU, if the UK does leave the customs union, we will do what we can to avoid customs fees. However, if you do get charged customs fees, we will 100% reimburse you. This is our Brexit guarantee.
PLEASE NOTE: This timeline is a prediction based on several factors and could change. However, rest assure that we will keep you informed at every stage and let you know if there are any changes.
Also, our solo mode designer, Jason Broad. And, our senior playtesters, Paul Berrow and James Hopton.
Risks and challenges
We cannot prevent "god-like" incidents from occurring such as thunderstorms or tsunamis. Nor can we prevent changes in world politics. However, be rest assured that will do everything we can to keep everyone up to date with what is happening throughout the process. We will also do all we can to deliver your game in a timely fashion.
We have some very experienced members in our team who will work to manage any risks and challenges in a professional manner. We are happy for you to reach out to us with any queries, suggestions and feedback.Learn about accountability on Kickstarter
- (30 days)