Share this project


Share this project

A high action, modern cyberpunk tabletop roleplaying game set in a dystopian San Francisco
A high action, modern cyberpunk tabletop roleplaying game set in a dystopian San Francisco
3,194 backers pledged £143,738 to help bring this project to life.

Do you have an appointment? Time to see the Doc

Posted by Dragon Turtle Games (Creator)

We have over 1650 Cyberpunks!

You're all awesome! We now have an ARMY of over 1650 CYBERPUNKS! We are heading straight towards Manhattan at a very quick pace! Keep up the good work and we will get there in no time!

I think it's about time we get a little bit of a look at the Doc class!

Here we have the overview of the first five levels of the Doc class, it's Hit Dice, its Proficiencies, and it's class features! Classes only reach level 10 in Carbon 2185, so you're seeing a lot of what the Doc has to offer

Again, as usual this is taken from the playtest document so some of it is outdated, but you can learn a LOT about how classes work in Carbon 2185 from this little sneak preview!

Those features look cool right? Start speculating about what exactly they all mean below!

Ben, Jeremy Hochhalter, and 29 more people like this update.


Only backers can post comments. Log In
    1. Dragon Turtle Games 6-time creator on

      Hi Jason!
      The way that D&D 5e is designed, from where we get our base mechanics, is that from level 11 onward the characters are at a 'Heroic Fantasy' stage of power where they can perform feats way above that which would normally be possible, even given a suspension of disbelief.
      Additionally, the majority of 5e games, I believe Mike Mearls said that WoTC's research indicated over 90%, don't go past level 10, so greater attention was payed to levels 1-10 when constructing and balancing the game.

      We want to keep Carbon 2185 grounded in reality, to a point, so for the above two reasons, we've decided that combat level should stop at 10.

    2. Dragon Turtle Games 6-time creator on

      @Lukas Tool Proficiencies are gained at the Background Generation stage. If a character is a Doc, but has no experience or training in the medical field, their implant, and learning how to use it is what grants them a lot of their class abilities, but they would not necessarily be trained with the right tools unless they ALSO had experience or training in the field.
      Thanks for pointing that wording error out! It has been corrected in the current version, but I'd like to say this screenshot comes straight from the playtest which did not have an editor. There will be plenty more rounds of revisions before we reach our release version

    3. Miguel Warlock Patreon

      There are I that will keep you in the hook after 10th lvl.

    4. Lukas Buergi

      Also: No chirurgical, chemical or pharmacist's toolset proficiency? Are you even working with toolsets or going by the rule that proficiency in a certain skill includes proficiency with the corresponding tools?

    5. Lukas Buergi

      Slight critique:
      "You are proficient with the following proficiencies," does not sound right. Even more so considering the second part of the sentence. I would propose the following instead:
      "The character gains the following proficiencies in addition to any provided by origin and background:"

    6. Rob Alexander on

      Only up to 10 levels? Interesting.

    7. Dragon Turtle Games 6-time creator on

      Hi Mirko! It looks much better than these images! These are taken from the playtest document, which was not edited by a graphic designer

    8. Missing avatar

      Mirko Eim Rettani on

      Cool! I've a question about the layout of the manual...will it be more colorful or just so white like in the images posted?