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A high action, modern cyberpunk tabletop roleplaying game set in a dystopian San Francisco
A high action, modern cyberpunk tabletop roleplaying game set in a dystopian San Francisco
3,194 backers pledged £143,738 to help bring this project to life.

Project We Love! A glimpse at Equipment!

Posted by Dragon Turtle Games (Creator)
25 likes

We've officially been selected as a "Project We Love" by Kickstarter! How awesome is that? The brilliant people over at Kickstarter are just as hyped for Carbon 2185 as the rest of us!

We're now closing in on 1000 backers as of writing this update! That's a lot of CYBERPUNKS!

I want to thank you all personally for supporting the project so far either financially, or by sharing it with friends and family, or for keeping active on the comment sections on here and on social media. Thank you!

Equipment

Let's celebrate shall we? Here's some equipment from the playtest! As you can see, our economy favours the wealthy, the 0.5%. Life is a struggle in 2185, and you're going to have to get inventive!

Our Core Rulebook equipment list will be rebalanced, and a lot more extensive than what you see here. We're aiming to double it from it's current length.

Each City Sourcebook will also feature a shorter, location specific equipment list of items that can only be found in those cities!

Comments

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    1. Oscar Simmons
      Superbacker
      on

      please use kg vice lb.

    2. Missing avatar

      daquack on

      Yeah. First thing my shadowrun group bought was a loot wagon. I mean a van to transport us discretely

    3. Lukas Buergi
      Superbacker
      on

      That's a rule I'm definitely down with. The right gear giving you an advantage in carrying stuff. I've seen positive examples for that like A Time of War (the newest edition of the Mechwarrior rpg) and not so good examples (Edge of the Empire again, I'm afraid, but more because they screwed it up in general).
      It is however something that many people don't like, feeling it complicates matters too much. I do not think so myself, but different people will have different ideas on that.

      But yes, generally speaking our gaming group does the same. Unless someone overdoes it, we're usually not counting weight in our campaigns. Even less if the character is actively using saddlebags, pack animals or carts (a lot of our fantasy groups have ended up with the latter, as of late). Then it's just a question of "Okay, what are you currently carrying on person?"

    4. Missing avatar

      daquack on

      Lukas. When it comes to carrying things it comes down to weight and encumbrance. A average strength person could carry everything you mentioned assuming they kit out accordingly. Tactical vests appropriate holster backpacks etc. when I used to do long hiking as a kid with a good backpack it was amazing how much stuff I carried for a week.

      Trying to carry it all in a big sack would be harder. I’ve always liked the games where backpacks or tactical kit separate values that they can carry that doesn’t encumber you. All of that said for the last 15 years my groups ignore most weight and encumbrance rules as long as the group stays reasonable. Speeds up game play a lot. Just have to take the time in beginning to define reasonable. And remind people now and again

    5. Lukas Buergi
      Superbacker
      on

      Actually I rather dislike a system like the one you mention, David. At least in the way it's done in your example. So strength goes from 3 to 18. Most characters that don't particularily focus on strength will be between 8 and 13. Which means you'll have to only wear a rifle and medium armour and you're already nearly overloaded at the lower strength value, even without any extra gear. And that is simply ridiculous.
      Many game systems are heavy sinners in that regard, Edge of the Empire for example is even worse and our group is simply ignoring encumbrance rules completely as long as players don't overdo it. I'd rather see Carbon being a bit more sensible about things. Even a rather weak character will (in RL) and should (ingame) be able to carry a rifle, pistol, small to medium close combat weapon, light to medium armour and a certain amount of extra gear (light communications, emergency first aid kit, multitool, etcetera) without having any real trouble.

    6. Missing avatar

      David Lindsay on

      In favor of KG or Lb, I think systems like Knave did it perfectly. They have a unit called Slots or Weight. You can carry items of weight equal to your Strength score (3-18). A weapon is 1-3 weight, armor is 2-7 weight, etc. Incidental small things are 10 objects to 1 weight. This is the easiest and best encumbrance system I've seen for DnD inspired games.

      Also, the formatting of the table is weird... Huge white rows and narrow grey/blue rows... looks off.

    7. Jason Young aka trinityarmory.net on

      I see now... poor and average. Ok

    8. Jason Young aka trinityarmory.net on

      5000 for average clothes but 500 for nice clothes?

    9. Lukas Buergi
      Superbacker
      on

      At the least if you could put a quick conversion rate at the bottom of each list for all kinds of units used, that would be helpful. If you can put both type of units into the tables themselves, all the better.

    10. Dragon Turtle Games 6-time creator on

      We're happy to make the game quick and easier for everyone to play, so we will strongly consider adding in kg listings to all items, and to maximum carry weights.

    11. Matt Drake
      Superbacker
      on

      Oh but to clarify, list both, not just kgs. I can never wrap my head around metric systems.

    12. Matt Drake
      Superbacker
      on

      Being American, I'm far more comfortable with lbs, but I don't believe listing kgs will break immersion here. Not only does Lukas have a good point - kgs are more accurate and the math breakdown is a heck of a lot easier - but for international readers, translating lbs to kgs is laborious and really could break immersion.

    13. Lukas Buergi
      Superbacker
      on

      What kind of pound? There's a whole selection of different pounds, both historically and still in use. Same with pint and gallon, if you're aiming for that one. If you want units that everyone will use the same way, I'm afraid there's no other option but kilogram and litre. There's a reason as for why it is the standard internationally, scientifically and economically.
      To be bluntly honest: If the megacorps were the ones in charge and could decide what kind of unit to use and be taught, there's no way that it would be anything else but the SI metric system (metre, kilogram, kelvin/celsius) and litre.

    14. Dragon Turtle Games 6-time creator on

      Thanks Matt! We just hit 1000 backers as well! A double whammy!

    15. Matt Corley
      Superbacker
      on

      That's the holy grail of KS! Nice job!

    16. Missing avatar

      Mirko Eim Rettani on

      " but education in 2185 teaches weight only in Pounds," ok, but for pretty much everyone who's not british or american is faster to read and think in Kg, but using a converter is not a big deal, my request was only for lazyness.

    17. Dragon Turtle Games 6-time creator on

      @snon,
      There is still high demand for old fashioned ebooks in 2185 among the hipster residents

    18. Missing avatar

      snon on

      Written in 2185:
      Hm, so you will use mainly pictograms, animations or "text bubbles" for speech?

    19. Dragon Turtle Games 6-time creator on

      Hi Mirko! We will consider it, but education in 2185 teaches weight only in Pounds, and we want the book to read like it's written in San Francisco in 2185.

    20. Missing avatar

      Mirko Eim Rettani on

      Please, add weight in Kilograms. Maybe in the same column like in the header lb/kg, and in the rows 1/0,45.