This project will only be funded if it reaches its goal by Sat, January 5 2019 2:52 PM UTC +00:00.
The Dragon Snap building and terrain system allows creative minds, young and old alike, to create and develop their own game layouts to share and play with their friends, families, classmates, and communities.
We realize they are many companies and folks making board games, game terrain, miniatures, and various other game accessories. Our goal is to bring something a little different to our customers. While you can use our system to compliment your existing gaming experiences we wanted to introduce and invite more potential game creators into the gaming realm.
We've created a unique snap system (US patent pending) that enables game builders to interchange various terrain and surface types, and objects. The ability to change terrain and surface types allow the designer to change the game scenario as new buildings and dungeons are needed to explore.
We've created both hex and square tile bases and corresponding snaps. For example, both hex and square tiles can be used in the same diorama: the hexes for exterior terrain, and then connect to square interior dungeon tiles.
Additionally, you can create you own games by creating whatever surface or terrain type you desire by altering the tile snaps.
Our standard scale is 28mm. However, our future plan is to design and deliver additional scales.
Here's a quick video to demonstrate the snaps:
Currently, we are offering two configurations: the Small building / dungeon set, or the hex game builder set.
All product materials will be a PLA or PET rigid plastic type. We plan to use plastic that has low solubility in water and has a low level of toxicity. The final material selection will be chosen during the fabrication setup phase.
Currently, there are three color choice selections. Depending on feedback during the campaign we may offer a choice of additional colors.
All products will be made in the USA.
Our lead product designer started his gaming experience in the late '70s. He would create countless battles using many of the Marx 54mm varieties and paper footballs (as projectiles). He would create his own baseball game by sliding baseball cards in the carpet to simulate the ball field. Then use a pen and marble to simulate play. He built untold buildings from lined notebook paper, white glue, and transparent tape (often sneaking the tape from the junk drawer). Later the buildings would gain a stronger structure when created from cardboard.
He was an avid fan of Avalon Hill games (Squad Leader, Gettysburg, War & Peace, and Tactic II (often way over his head)) and started his serious fantasy adventures with the '83 boxed set version of TSR's Dungeons and Dragons along with 28mm miniatures.
Our goal to was to design an affordable and reusable system. Whether we wanted to create semi-permanent dioramas, or to take to friends for a game meet-up, or to have a reusable system that we could reconfigure to invent our own games. Changing the tile snaps allow infinite possibilities: recreate a Avalon Hill map, create a historical maps, or create tiles with stickers, paint, or glue 3-D shapes.
The picture below are various prototypes created with a range of different materials.
How will the funding be used? The minimum order count for this campaign is built into this model.
Items will be shipped to US addresses via USPS. Please add $7 cost for USPS priority mail flat rate shipping.
Risks and challenges
This is our inaugural Kickstarter project, and we hope to be the first of many successful campaigns. While we are new to the process there are many aspects that are not new to us. For example, we have years of project management experience which helps us to manage scope creep, budgets, timelines, resources, and risks.
In our experiences, while the reliance on others to fulfill their commitments can make managing a project stressful and cause project derailment, we control many of the project activities, like the designs, quality assurance, addressing customer questions, and, most important ensuring that you as the customer get what you expect.
However, unexpected events (e.g. natural disasters, loss of life) can cause delay or even force a decision to cancel a project. To mitigate is to have contingencies, true commitment, and persistence. We have faced major challenges in the past and have learned to manage the risks and prioritize actions to ultimately complete the project.
To mitigate insufficient capital due to unknown expenses, we are committed to covering these unforeseen expenses. To mitigate manufacturing delays we are factoring a long lead-time of six-months to be safe.Learn about accountability on Kickstarter