$1,755
pledged of $1,575pledged of $1,575 goal
42
backers
53hours to go

All or nothing. This project will only be funded if it reaches its goal by Thu, December 13 2018 5:59 PM UTC +00:00.

$1,755
pledged of $1,575pledged of $1,575 goal
42
backers
53hours to go

All or nothing. This project will only be funded if it reaches its goal by Thu, December 13 2018 5:59 PM UTC +00:00.

About

We plan to print and fulfill Burning Phoenix Inn in the U.S. in a short print run. We will have 81 cards and 16 slider clips in a tarot-sized tuck box, as shown here.
We plan to print and fulfill Burning Phoenix Inn in the U.S. in a short print run. We will have 81 cards and 16 slider clips in a tarot-sized tuck box, as shown here.

In Burning Phoenix Inn you want to stake your claim to fame and fortune through an adventure in the realm of Westarland. But you don't know where to go! You head to the infamous Burning Phoenix Inn to gather rumors from the adventurers you admire most. There you put together bits and pieces of information that will let you make history.

  • Eavesdrop.
  • Play darts.
  • Buy rounds of drinks.
  • Arm wrestle.
  • Buy more drinks.
  • Gossip.
  • Ask around about rumors.
  • Play drinking games.

In short, it's the best night at the pub you always wanted to have. Without the hangover (unless you provide your own, of course).

Objective

You win at Burning Phoenix Inn when:

  • You have gathered five matching rumor cards, or
  • You gather 15 coins, or
  • You collect 5 Shadow Riders

On Your Turn

You can:

  • Take an action (as described on a rumor card)
  • Ask a Legendary Adventurer to help you (as described on their cards)
  • Discard a Shadow Rider (paying the cost)
  • Initiate a game of darts, arm wrestling or drinking
  • Gamble

 A 22-minute play-through of Burning Phoenix Inn. A word of warning: some hilarity ensues. Note: materials are prototypes some materials will be different in production version. 

Ask the barkeep – The barkeep tells you three rumors. You can believe (keep) one.

Gossip with the barmaid – The barmaid discounts one of your rumors and tells you some gossip (discard a rumor).

Eavesdrop – Overhear three rumors being told to others (draw 3).

Shoot the bull – Everyone tells the person next to them a rumor (pass one rumor). 

Eerie Tales – Ask another player to tell you three rumors. Believe one if you dare (buy one rumor from another player).

A Stranger tells Tales – Listen to a stranger’s tall tales. Believe one (buy one card from the discards).

Ask around – Each player in turn tells you a rumor. Believe it if you wish (each player offers you a rumor for a price).

Argue about legends – Ask a player about a particular rumor (ask for a certain card).

Roundtable of rumors – Everyone tells a rumor and you decide which one to believe (and keep the card).

Mix it up – Everyone tells two rumors and you keep two of them.

The Ghastly Graveyard: Do you want to go digging in an ancient graveyard for treasure? Well, I wouldn't think so, either. But folks do tell of pirate gold buried in the grave of Dastardly Denny's girlfriend. If only we knew who she was.

The Cursed Castle: they say... One of the ancient kings of Ranisova locked his wife in the tower for witchcraft. Duh. Of course she cursed him, his offspring for seven generations, his people, his livestock, even his dog. She died in the tower but not before the curses ruined everything. But rumor has it, the witch missed his stash of gold in her curses.

The Dreadful Dungeon: medieval torture, what is there to say? No one wants to go there even now, but what if those rumors were true that the jailers were stashing the earthly wealth of everyone who ever came through? Surely not all the victims were paupers!

The Forbidden Forest: Okay, so the mists that shroud this forest day and night, every day and night of the year, are supposedly the shades of the Crokken dead who were murdered by the thousands when Permon invaded six hundred years ago. And they say those old ghosts get crankier by the century. But who believes in ghosts? Probably anybody who also believes that Permon's soldiers left any loot behind.

The Haunted Hamlet: Living on the border between Avondell and Magdar is tough enough. Dragons to the north. Wars between the countries showing up on your front doorstep. It's enough to ruin your sleep. But lately, the word is that some incompetent enchanter sold the villagers a dragon protection spell. And now they are haunted by something that sucks the life out of their crops and animals. Maybe they'd pay a reward to someone who could rid them of the whatever-it-is.

 The Mythical Mines: Gold mines. All tapped out. Ruinous. Dangerous. Abandoned. But every few years some silly adventurer thinks his luck will be different. After all, he doesn't need to feed a village, just himself. So, what could go wrong?

The Reeking Ruins: Ugh. Who cares what treasure lies buried in those swampy, goopy, slimy ruins? It's just not worth the torture to your eyes, nose and even ears to go there!

The Terrible Tower: Every land has its legend of a princess trapped in a tower, right? But they also whisper about the dragons who guard those towers. This tower is no exception. Thing is, rumors about this princess say that she may have deserved her hideous curse.

Grendar the Stout : No one better to stand in for you when arm wrestling is your game.

Lorelei the Luscious: A raving beauty, and few can hope to drink Lorelei under the table.

Ashmere the Flighty: Eerie to look at, but the most skilled dart player in the territory.

Montane the Healer: A legendary healer and better than anyone at getting rid of the Shadow Riders sniffing around asking about you – for a small donation.

Judubra the Wizard: A kindly old soul that will gladly help throw those pesky Shadow Riders off your scent.

Lotharrin the Card Sharp: An elf without a home, but master of all gambling games.

Lightfinger Louie: One of the shadier characters at the inn, Louie is adept at “finding” gold lying around.

Rhianna the Ribald: A melodic voice and repertoire of songs that hint at treasures and wealth to be had for the bold.

Garrick and Val:  A lively couple that are addicted to - and expert at - every type of game.

Your father was an adventurer of some repute.  And it is said that he and his cohorts once plundered the Lich King’s horde and made off with his most powerful magic sword.  Legends say that someone in the town still has this sword stashed away.  Lately, shadowy riders have been hanging around the inns and taverns asking questions. You don’t know who they are looking for, and maybe they don’t either, but you wouldn’t want to be cornered by a bunch of them in a dark alley! 

The rule book is in development. The latest version is here.

 $17: Night at the pub - 1 copy of Burning Phoenix Inn with all stretch goals.

$25: The Gang's All Here - 1 copy of Burning Phoenix Inn with the 6-player expansion and all stretch goals.

$34: Pub date - 2 copies of Burning Phoenix Inn with all stretch goals. A way to share shipping costs.

$75: Your name is legend - Name one of our Legendary Adventurers. Plus, a copy of Burning Phoenix Inn with all stretch goals.

$150: You are legendary - Your portrait and name will be included as one of the Legendary Adventurers in the game. Plus, a copy of Burning Phoenix Inn with all stretch goals.

We sure wish shipping were cheaper. We know you do, too. We are subsidizing the shipping to get rates down to what we hope is a tolerable rate for you. Here are the rates:

U.S.: $5

Canada, UK, EU, Australia, New Zealand: $11

All else: $16

We are sorry, but we will not deliver Burning Phoenix Inn to the following countries, because of problematic delivery conditions: Afghanistan, Brazil, DRC, Iraq, Kazakhstan, Myanmar, North Korea, Pakistan, Russia, South Sudan, Sudan, Syria, Ukraine, Venezuela, Yemen.

------------------------------------------------------------------------------------------------

In Process Art

Arm Wrestling Game card - final
Arm Wrestling Game card - final
Legendary Adventurer, Lone Jack. He's awfully serious about (and good at) the tavern games. Final.
Legendary Adventurer, Lone Jack. He's awfully serious about (and good at) the tavern games. Final.
Legendary Adventurer, Lysore. Other players can't hurt him. Wonder if those rumors about odd behavior at the full moon have any truth to them...
Legendary Adventurer, Lysore. Other players can't hurt him. Wonder if those rumors about odd behavior at the full moon have any truth to them...
Legendary Adventurer, Simone the Seer. Those big eyes look right through you, don't they?
Legendary Adventurer, Simone the Seer. Those big eyes look right through you, don't they?

More soon...

  • All of the folks who backed us, twice, on Blackstone Castle. We appreciate your support. We promise we will be back. Meanwhile, maybe putting this delightful pub visit in your hands will whet your appetite.
  • Our play testers for this game include Eric Thurston; Julie Gunn; Shelly Cochran; our families: Joan Kilbourne, Debbie Hudson, Madeleine Byrne, Monica Nishimura, Alex and Shannon Rovinsky; the guys at Blue Gear games: Linh and Mike Nguyen; Caleb Segura; C.W. Karstens; the players at the Tabletop Artisan's Workshop; Bryn Smith; and the folks at the Dallas Designers Group.

Risks and challenges

We plan to print in the U.S. and fulfill out of our office in Mansfield, Texas. This is why we have projected a February 2019 date for you to receive your games.

Please read these notes carefully before backing this project.

NO PLEDGE MANAGER
We will not use a pledge manager for this campaign. All information will be collected through the Kickstarter surveys after the campaign.

PRODUCTION RISKS
Game manufacturing and publishing contains a number of risks. For this project, the greatest risk is that we will have quality problems and-or delivery delays. To mitigate these risks we will use a manufacturer who has a good record of delivering quality games. If any delays occur, backers will be notified promptly.

MISSING/DAMAGED ITEMS
If you receive any rewards that are missing items, please contact us at games@dragonphoenixgames.com and we will ship replacements promptly. If the item arrives damaged, we'll replace whatever is damaged. Please send along a picture to help us recover our costs.

REFUNDS
We do not offer refunds unless we fail to deliver the games you've ordered. However, if you are completely unsatisfied with the game, please contact us and we can discuss it.

INCORRECT ADDRESS
If you provide an incorrect address or fail to update your address and a shipment is returned, you must pay for re-shipment.

UPDATES
After this campaign you may receive updates on Dragon Phoenix Games' other projects.

LEGENDARY ADVENTURERS
We will ask you to provide a photograph, ideally in a pose that roughly mimics the final one for the card. We will help with that part. The sooner we get it, the better chance we have of keeping our schedule. We must have it within two weeks of end of the campaign to stay on track.

By backing this project, you acknowledge and accept the risks and challenges just stated.

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Questions about this project? Check out the FAQ

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