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A tactical strategy PC game on an epic fantasy timeline from the creators of Psychonauts, Brütal Legend, and Iron Brigade!
A tactical strategy game on an epic fantasy timeline from the creators of Psychonauts, Brütal Legend, and Iron Brigade!
A tactical strategy game on an epic fantasy timeline from the creators of Psychonauts, Brütal Legend, and Iron Brigade!
31,774 backers pledged $1,229,015 to help bring this project to life.

Teamstream #2 This Friday!



Things are moving smoothly here at Double Fine HQ. Our small pre-production team has been plagued by this weird, rare virus called “vacation” but we’re moving through it as best we can. The team is coming together and we’re starting to work on the game in earnest. Right now we’re working out pre-productions plans, project scoping, staffing charts, and shuffling desks around. Not exactly the sexiest part of the game development process, but it’s all part of the plan. :D!

Teamstream #2 Tomorrow!

Tomorrow Friday, July 19th, we’ll be hosting our second Teamstream! Tune in to at 4PM Pacific (23:00 GMT) where we’ll be talking about our pre-production process and Brad’s recent vacation to the Pacific Northwest. We’ll also follow up with a short Q&A session to address any burning issues you guys have thought up over the last couple weeks!

We’re looking forward to hanging out with you on the Teamstream. See you Friday!


Brad and the MASSIVE CHALICE team! :D!

TrueStoryGuy, João Varandas, and 1 more person like this update.


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    1. Noel B on July 22, 2013

      To team: Eh if you learned one thing from kickstarters, you learned that your ideas are good ones so far :)

    2. Missing avatar

      Alex Cornell on July 22, 2013

      Hey guys! Saw the team stream a little late last night, and I'm super excited for the game, but I wasn't too excited about the very small number of keeps idea. Is there any way you guys could scale the difficulty to the number of keeps the player wanted? Like maybe you could choose the size of your kingdom at the beginning and that determines the number of unlockable keeps, and the larger your kingdom is the more relentless the demons are. It would keep you on your toes even with the larger number of heroes. I trust you guys, and maybe the number of keeps will make more sense when I see it, but that was just an Idea I had.

    3. Missing avatar

      Majugi on July 19, 2013

      Don't worry about it Nathan, there's a bunch of other people who expressed concerns/complaints (usually more vociferously than you did). Kickstarter comments don't have to be completely dissent free, and Double Fine can handle criticism.

      That said, everyone who is criticizing this project (or DFA) is wrong. :P

    4. Nathan on July 19, 2013

      Okay... so I tuned into this livestream, and I have to say that you've won me over. I think your vision for this is really incredible, and I'm excited to see what you end up doing with it. I was particularly impressed with some of the family ideas that you talked about, including having the idea of fostering in the game.... that's a big part of my life, but not something that you ever see in video games.

      And if the joke at the end was directed towards me, I suppose I deserve that.

      So, please accept my apology.... All the best with this project. I think it's in very good hands.

    5. Nathan on July 19, 2013

      All, I checked back in on this.... I think I was in the wrong, and I take responsibility for it and apologize. I backed the project because I was excited about the game... Still am. Been a rough week/month/year, and what I said wasn't fair. Anyway, good luck to the team , I hope you all make a fantastic game.

    6. El_Kiai on July 19, 2013


    7. Missing avatar

      Neil Burton on July 19, 2013

      Kirk: "Scotty you old space dog, you're well?"
      Scotty: "Well I had a wee bout sir, but Dr. McCoy pulled me through."
      Kirk: "A wee bout of what?"
      McCoy: "Shore leave, Admiral."

    8. Missing avatar

      Neil Burton on July 19, 2013

      I wish people would educate themselves on the BA funding issues rather than just assume they know everything because of something they heard fifth-hand from their buddy on some indie forum.

      If impatience is your thing, I understand that. But this project will come with its own 2PP documentary and you will see, as the BA backers did, everything that's going on with the budget. The BA docs were very frank about the budgeting issues from the word go.

      And on topic: looking forward to the stream!

    9. Missing avatar

      Daniel Medina on July 19, 2013

      People need to chill out, "the public" is the most horrible entity that exists. No one can see through the eyes of another or really even understand their situations, so everyone just needs to chill out and just enjoy themselves.

    10. Missing avatar

      Andrea Pace on July 19, 2013

      The last Teamstream was awesome, can't wait for this one! :D

    11. Tom Tyler on July 18, 2013

      @Jorn you hit the nail on the head with your second paragraph. That is the main thing that people are missing, the game we would have gotten for 400k wouldn't be able to stand in the same room as the game we will be geting for 3.3M, and as Tim has pointed out, he can gut the game down to a 3.3M dollar point and release it as such, but he would like to release it with the massive story he has envisioned, and in order to do so, will need more funding. I feel like that is as transparent as it gets, he has laid all the cards on the table face up, and has been catching nothing but shit for it.

    12. TrueStoryGuy on July 18, 2013

      I love these "Teamstreams!"

    13. Heath McKinney on July 18, 2013

      A part of me hopes this is the last vacation till the project closes with no financial issues. Vacations are bound to happen a lot however. At the very least make it productive Brad and go to Europe, Russia, Mongolia.

    14. Jörn Huxhorn
      on July 18, 2013

      Hope you had a nice vacation. :)

      You didn't back Broken Age so I assume you didn't watch the development updates, either. DF communicated those issues to their backers for quite some time. This was not a sudden "D'oh, no more money.". They are not asking us for more money. Instead, they will invest more money of their company into Broken Age. I'm very, very fine with this in contrast to the alternative of cutting down the game - something that isn't all that uncommon in case of a normal publisher-developer model.

      Beside that, let me point out the pink elephant in the room (since you seem to have missed it):
      the $400k game DF aimed for at the beginning of the DFA campaign is *obviously* not the same game that they planned after receiving $3.3M. If they would have delivered a $400k game after making that much money then *this* would have been a reason to shout at them and rage.

      This isn't fanboyism, reality distortion field in action or baaa-baaa-sheep. This is just common sense. *sigh*

    15. Luis Bermudez on July 18, 2013

      I know people have vacations, but it's still kind of weird to put this as a Kickstarter Update. Especially so close to the beginning of the project.
      Oh well, I'm going on vacation too! Enjoy!

    16. Erik Müller-Sandvik on July 18, 2013

      Main point of interest: What colour were Brad's swimwear during vacation?

    17. Eddy on July 18, 2013

      @Peter Yeah they don't have budget problems, they asked for 400k, got 3 million and yet needed more cash! Wake up sheep! it's all over the news

      I'm a consumer, not a blind fanboy defending everything their god does. Who the hell do you think you are to tell me what I should or not back! Chill the F* out and raise your pledge to $1000 if you are so sure your money will be well spent.

    18. Missing avatar

      saluk on July 18, 2013

      Doh, I am busy on fridays now. I'll have to catch it later. Massive Chalice!

    19. Peter Arentsen on July 18, 2013

      @Eddy Sorry but broken age doesn't have budget problems they added extra funding and time to improve the project that people had to around its their problem stop crying. Or don't back kickstarter projects.

    20. Eddy on July 18, 2013

      Day of the tentacle, Monkey Island, Full Throttle, Grim Fandango, Psychonauts, Brutal Legend...everything funded through a PUBLISHER.

      I'm sure they have learned their lesson with Broken Age but it's how they say: Once bitten twice shy. Until this game is in my hands I will consider my money gone. glad I don't need it.

    21. Pedro Nogueiras on July 18, 2013

      Seriously guys? Like Remi said, employees going out on a vacation has nothing to do with the money raised. Stop crying like little baby girls.
      I'm sure Brad and his team will make an awesome game, just like Tim is doing with Broken Age and like he has done since he was making Day of the Tentacle.
      My point is: this people don't dissapoint. Stay calm!
      Sorry for my bad English!

    22. Eddy on July 18, 2013

      @Tom Tyler, no everyone backed $20 dollars, some of us more, in my case I don't need this money and it will not make any difference in my life, that's why I donated it to this kickstarter.

      Massive Chalice doesn't have budget problems...yet, and all people are doing is reminding them about what happened within the same company. No one is obliged to follow them blindly and some people are more "bothered" with a project than to just throw money and wait a year for a game. they proved they could not deliver a game overfunded, why should I trust the same company, same owner, same management to deliver me another game?

    23. Robbe on July 18, 2013

      There's enough boring stuff in the world, and I've had enough drawn out meetings about scope creep to last me a life time.

      If the budget requrests are being heard, I'd like to put my vote in for more artistic expose instead.

    24. Nathan on July 18, 2013

      Sorry, I don't mean to be unfairly negative. Bad week and I wish I could be on vacation. I'm as excited for the game as anyone, that's why I backed it.... I was surprised by the BA news, though, and fair or unfair, it's colored my perception of this project. I certainly hope that they turn out an awesome game. I'll tune out for a while and let them do their thing.

    25. Tom Tyler on July 18, 2013

      Not just some*

    26. Tom Tyler on July 18, 2013

      After reading the stream of haterade left by backers, I'm left wondering, why even bother to back a project. Why not keep the $20 dollars that you so desperately want to complain about, and wait for the game to come out. Then you don't have to worry day-in and day-out that Double Fine is somehow running off to Vegas with your money and spending it on strippers and drugs. I mean really, you are either in for the long haul, in which case you should sit back and watch the process unfold, and be happy that you could be a part of it for a paltry $20 dollars, or you are so short sighted that you are gonna bitch and moan every time an update comes out until you see a finished working product. If you fall into that latter category, you might want to consider re-evaluating your life choices.

      Also, it seems that Massive Chalice is getting a lot of cross-hate from the budgeting snafu's on broken age. You do realize that Double Fine is an entire company and just some indie developer in their collective moms basement's. It is conceivable that one project could be behind schedule and over budget, while another project is still in its infancy and running on track.

    27. Shane Zehnder on July 18, 2013

      Blah blah blah. Tell us what RESPONSIBLE thing you're doing with our money. You've TOTALLY blown a LOT of people's trust, good luck earning it back. Time to get to work doing that. Turn on the transparency!

    28. Skyler Clark on July 18, 2013

      @Nathan - Brad and others going on vacation has nothing to do with the money raised by this Kickstarter. Double Fine is an actual game studio with salaried employees. Salaried employees typically have benefits such as a certain amount of vacation time a year. You should be very excited that they went on a vacation because it means they will be coming back onto this fresh and ready to kick out some great work and make the game just as awesome as we all are hoping it will be.

    29. Nathan on July 18, 2013

      Yes, I'm a lot more interested in budget management than hearing about how the whole team went on vacation with backer dollars. Although I guess the two are related.

    30. Kyle Schleich
      on July 18, 2013

      my burning question is with the ding dongs that look after the $$

    31. Eddy on July 18, 2013

      Main topic of interest: Budget management