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A tactical strategy PC game on an epic fantasy timeline from the creators of Psychonauts, Brütal Legend, and Iron Brigade!
A tactical strategy game on an epic fantasy timeline from the creators of Psychonauts, Brütal Legend, and Iron Brigade!
A tactical strategy game on an epic fantasy timeline from the creators of Psychonauts, Brütal Legend, and Iron Brigade!
31,774 backers pledged $1,229,015 to help bring this project to life.

Hello Again, Teamstream #1 TODAY!



Well, we’ve rested up, Brad has come out of his “three-day coma” and we’re continuing to lay the groundwork for MASSIVE CHALICE! It’s still early days, of course, but we want to get a dialog going with you starting now!

Teamstream Today (2PM Pacific, 21:00 GMT) 

Today we’ll be hosting our first Teamstream! Tune into at 2PM Pacific (21:00 GMT)! We’ll be talking about some of our initial plans and Brad will be showing off the Unity prototype that he made way back before the Kickstarter even started! It’s really not good looking... at all. Like, in any way. But it will help you guys understand Brad’s earliest MASSIVE CHALICE concepts—how it all begins before these things become full-fledged video games! 

Bonus Demon Sketches!

We thought you guys would like to see some of Derek’s latest sketches. Here ya go!

Hi-Res Version

We’re looking forward to seeing you guys on the Teamstream and answering a question or two! 


Brad and the MASSIVE CHALICE team! :D!

Nick Jones, TrueStoryGuy, and 2 more people like this update.


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    1. Missing avatar

      Alex Cornell on

      didn't know after making their awesome story exactly how long/much the game would take to come to fruition** typo. sorry.

    2. Missing avatar

      Alex Cornell on

      Guys complaining about the whole Broken Age vs MASSIVE CHALICE thing, think about this: MASSIVE CHALICE has gameplay ideas, and a sort of layout for design. Broken Age had NOTHING when they started, so they didn't know after making their awesome story. After already having the idea for the game, Mr. MOO EAR tactically scoped (hehe, see what I did there?) his MUCH FARTHER DEVELOPED game Idea at $725,000 and it was exceeded. They will not be needing another 3 million dollars for MASSIVE CHALICE, I assure you.

    3. fdisk on

      @Peter S - I have a slightly different viewpoint. I think they are equally important. I think ultimately the most important thing for a game is that it's fun. That means solid, fun mechanics and gameplay. Second that is art and story; I put them at equal footing. I have played games for the art and I have played games for the story but the ones that truly stand out are the ones that had both going for it. Great art doesn't have to be technically complex. For instance Call of Duty and Battlefield always look bland to me; as oppose to games like World of Warcraft and Final Fantasy Tactics which though not nearly as technically advanced still hold up today art wise. Another good example is the Final Fantasy series; I personally don't care for the technically more advanced graphics in 13 or even 10 but I LOVE to replay Final Fantasy 9 to this day.

    4. Jon C - OOoE's Lurking Writer on

      @ Peter S ~ you've pretty much summed up my entire viewpoint on video games in general, to be honest. Story and Gameplay are the two pillars essential to making an enjoyable experience, all other bells & whistles are just bonuses as far as I'm concerned.

      Make this the best game it can be first, THEN see what can be done to make it look pretty with whatever resources are left. :-D

    5. Peter Arentsen on

      @Eddy They are making it on the brutal legend engine which works its best with 3d models and double fine has some really fine and pretty fast modelers if you saw what they did with the amnesia fortnight models.

    6. Viktor Takuma Andersson on

      Since this game is about breeding heroes, (partially anyways) i would love to see some demon-interbreeding! Like if your character dies he has a 0.005% chance of coming back, but impregnated by a demon. (Yes, the males as well. Demons don't need no wombs!)

    7. Eddy on

      @PeterS 2d goes so well with turn-based games, I would enjoy the game quite much if it were in sprites rather than 3d.

    8. Cassandra S on

      Changing gears...
      I may've said it before, but I feel that the art for MC can take a backseat, if it gets in the way of a better game. I think this is an attitude held by most turn-based strategy gamers; if the richest & deepest possibly gameplay required that the art be rendered in pixels, I think most of us would vote for the pixels.
      Don't get me wrong, I like beautiful art as much as the next person. But if it's going to cost significant financial resources to make this game incredibly pretty (at the expense of gameplay), then I would prefer that the art be greatly scaled back - and from that scaled-back place, to still aspire to look as pretty darn awesome as those funds allow. :)

    9. Eddy on

      I love Double Fine, loved Tim schafer's games since Full throttle, but can't help but feel bad for DFA turning episodic due to mismanagement of funds. Massive Chalice never had a single gameplay video from beginning to end of this kickstarter and I backed it on Double Fine name alone, so the advice is clear: Brad, don't bite more than you can chew

    10. Cassandra S on

      In the future, please give us a bit more advance notice for these Streams, if possible.
      2 days' advance notice should be plenty, but the more in advance, the better. Heck, a regular schedule for streams (eg "every other Wednesday at 2PM Pacific") would be great.

    11. Benjamin Lu on

      @Paul Andersen yeah unacceptable. I backed both but at least keep your comments relevant, even if you can't "be respectful and considerate".

      <3 DF

    12. Louis Bonaviso on

      Nice. Didn't think Demons would be involved.

    13. Paul Andersen on


      Nope, I'm not on the DFA page. Weird. With the comments it's hard to tell.

    14. Double Fine and 2 Player Productions 2-time creator on

      Watch Teamstream #1 if you missed it live!

      Thanks for the questions and for your awesome support! :D

      - John

    15. Missing avatar

      bobfantastic on

      To be honest, I consider the behind-the-scenes videos, design discussions and information as to what actually goes into making a game, not to mention the flow of all-star gaming icons that you rarely get the chance to hear from, to be far more important and valuable than the final game. As far as I'm concerned, I've already got more than my money's worth from Massive Chalice.

    16. Jaeson Welch on

      "Coat of Arms".


    17. Jörn Huxhorn

      "Double Fine is NOT asking for more money. We are fine, financially. We are using our OWN money to deliver a bigger game than we Kickstarted."

      And this is perfectly fine. This is actually quite awesome compared to the alternative of cutting down content and/or story.

      It was *not* a secret that the funds for Broken Age were running low. This was discussed in previous episodes of the documentary.

    18. Dren Sokic on

      They'll sell buckets based on the name? Had that been the case, they wouldn't have needed Kickststarter in the first place.

    19. Glenn H. on

      It's a shame that this stream is going to be overwhelmed by people(most of them non-backers) complaining about DFA.

    20. Michaeljack on

      @Keith I really hope you are right.
      Ofc they are not forbidden. In fact i personally think that considering the situation its a pretty clever idea to release Part 1 on steam to accrue more funds, my problem is the kind of bad decisions that led them to be in this situation at all, considering budget-wise they made out like bandits. Also the question should be addressed of what happens to Part 2 if Part 1 isnt such a big seller as they hope (yes i know the name Double FIne should sell buckets, but nothing is guranteed).

      However i'm mainly concerned that the same kind of financial problems might beset this project too while hoping they have learned their lesson.

    21. Peter Arentsen on

      Also DFA (Broken Age) is in a perfectly fine state they increased the scope also past the kickstarter money because they want the best adventure game they can create that can be ranked between the ones of the lucasarts days in quality.

    22. Korbei83 on


      Believe me when I say I'm not being condescending. Nor am I dismissing your concern. But you are overreacting. Until such a time as Double Fine does not deliver a game, they have committed no foul.

      There is absolutely no reason why they are forbidden from bolstering the budget of a Kickstarter with their own money. To assert as much is ridiculous. They are not asking backers of DFA for more money. Period.

    23. Stuart Mckechnie on

      Love the variety of the designs.

    24. N Pfeifer on

      There is still some concern that the game's budget can run away, especially since, like Broken Age, very little's been actually been done toward making the game. This may not be as art intensive as Broken Age is, but there are still plenty of engineering hurdles to conquer and while I know Muir is an actual programmer, Tim was an actual adventure game designer and that didn't stop him from sizing the game up too big.

      Not to mention, this game has less than half of DFA's budget.

    25. Michaeljack on

      @Keith and how many have they released through Kickstarter? Please dont condescend to me.

      My concern is for THIS kickstarter and the fact that the state of Double Fine Adventure wasnt announced until After this one ended is of concern to me as the timing seems rather suspicious. I wonder how many backers might have lost confidence and reduced or rescinded their pledges.

    26. Korbei83 on

      Had you backed DFA, you'd have known the situation with the budget months ago. SInce you didn't, you needn't concern yourself with it.

      Broken Age is one game. Double Fine have, to date, released 9 games commercially (that I can count in my head). Statistically, I think you can go ahead and relax.

    27. Francesco A. Accomando on

      Looking forward to see this & thanks for the kindness of using GMT time.

    28. Dren Sokic on

      I agree that Brad deserves his own chance, but like it or not, it is the same company, so some kind of assurances would be welcome. Especially concerning planning and budget.

    29. Nathan Sanchez on

      @Michaeljack: Brad isn't Tim. It isn't fair to judge him on Tim's decisions (but I realize people are gonna do that anyway). I'm going to give Brad the same chance I would give anyone else. He gets my trust until he does something to fuck that up.

    30. Eddy on

      With the recent news of the other DF kickstarter needing more money I would like you guys to have more planning this time around. I supported you and I still believe in you, but will not put more money into this.

    31. _Journeyman_

      I know it sound bad but: will this project be managed in a professional way or, as with broken age, budget will be taken account only after the design phase?

    32. Michaeljack on

      So, how long until we here this project has run out of money too? Feel free to flame me, if i knew that Double Fine Adventure was in such financial trouble (despite going over its goal by several factors) i wouldnt have backed this project.

    33. Stephen Staver on

      Excited! Keep up the great work!