Hey MASSIVE CHALICE backers!
It’s 2015 and we’re coming down the home stretch! Thanks so much for all of the feedback that you guys have been giving us on the forums. It’s been really helpful and the game is in much better shape because of it. :D!
State of the Game
We’re fixing bugs, optimizing the game, and adding new features on our way to 1.0! We’re still looking on track to complete the game in the spring - just a few months away. Here’s a look at some of the new things that are coming in the next patch! :D!
Right now we consider the current difficulty to be “Normal.” Ok it’s actually pretty difficult, but we want the game to serve up a challenge even on the standard difficulty and be known as a generally difficult game. We think the game is a lot better when you have to earn your victories over the Cadence and you’re not just cake-walking through it!
That being said we totally recognize that the game can be pretty brutal for new players. So the new Easy mode will really help this out. Here are the stats that we’re modifying:
- Enemy Health - easier to take down!
- Enemy Evasion - easier to hit!
- Enemy Damage - less punishing for getting your heroes smacked in the face!
- Hero XP Level Requirements - easier to level up!
- Research Times - easier to unlock tech!
We've also introduced a Hard mode for our seasoned players. That’s probably you if you’re reading this? :D We modify the same variables in the list above but we just tweak them in the other direction to make the game even more brutal.
Hard mode also features one additional savage twist. Your strategy map will start with 5 randomized corruption strikes already applied to your outside regions. We’re hoping that this challenge really forces people to come up with some new, optimal strategies! :D!
Plenty of gamers “scum save” their way through strategy games. For those unfamiliar, this process involves reloading an old save game every time you make a mistake in order to ensure your success. This is fine as long as you’re still having fun, but some players just can't help themselves from reloading every time. They never end up trying to live with their mistakes and this can drain significant fun out of the game!
In order to battle this we’re introducing an IRON Mode into the game. If you start a new game with this setting you’ll only have ONE save file for that entire run. After every one of your decisions, whether that’s a Regent appointment, a marriage, or a move on the tactical battlefield, your old save game will be overwritten with the results of that decision. There’s no going back! You’ll have to live with every mistake, miss, and especially those errant Alchemist flasks! :D
We’re not the first strategy game to include this feature, but it feels especially at-home in MASSIVE CHALICE. The game’s all about long-term consequences and with the IRON Mode you’ll really be locked in. Give it a shot in the next patch and give us some feedback!
MASSIVE CHALICE can be pretty daunting for new players. If you've been following Teamstreams then you've probably figured out how to play, but if you’re a brand new player that didn't even know about the Kickstarter it can be pretty tough! We've been working on a simple Tutorial during the first tactical battle that will help you learn the controls and the basics of the game. It’s not quite finished but we thought we’d get it out to you guys to get some feedback on it before we polish it off.
We’re also including a new “Enable Tutorial” checkbox on the New Game screen that you can use to turn off this amazingly helpful walkthrough at the beginning of the game if you’re an experienced player!
Programmer Silvio Terra has made some stunning improvements to the Timeline. Multiple events now stack up on the timeline into what we call a “multi-event.” You can click on a multi-event to expand it and investigate all of the individual events that happened around the same time. We have a lot of things that tend to happen on the same day (for example at the very beginning of the game you’ll usually have a tactical victory, a Regent appointment, and a marriage all on the first day!). This new system allows you to see all of the details of your history.
We've also put in the ability to pan the timeline left and right by using a left click drag. This is incredibly useful for referencing things that happened a long time ago. You can also zoom the timeline in and out using the mousewheel to get a better look at things. It’s pretty useful when you’re trying to find a specific event, and it’s also just really awesome to zoom all the way out and see your entire 300 year run on the screen at the same time! :D!
Controller Support Preview
We’re going through every screen in the game and tweaking them out so that they can support a controller. This is key for the forthcoming Xbox One port, but it will also transfer right over to the PC build so that you can enjoy MASSIVE CHALICE in Big Picture Mode! :D
Brad’s not exactly an artist, but you can see what his quick mockups look like here. MASSIVE CHALICE has a TON of UI so it’s going to take us a while to grind through it, but we’ll get there! :D!
Teamstream #31 Friday February 6th!
We've been away from the stream for a bit but we’re coming back with a new one on Friday February 6th at 4pm Pacific. We’re going to start a brand new Hard IRON run on stream and play for a bit… probably until our first team wipe. That might be sooner than you think, so tune in at www.twitch.tv/doublefine if you can! :D!
Share Your Feedback! Report Bugs! Get Involved!
Make sure to check out the official bug forum here (http://www.doublefine.com/forums/viewforum/76/). That’s the place to check if a bug you’re experiencing has already been reported or to report a bug of your own. And if there’s anything you want to talk about MASSIVE CHALICE in general, feel free to come to the MASSIVE CHALICE FORUMS and start a discussion! In case you can’t make our live broadcasts you can find all our Twitch streams on the Double Fine YouTube channel.
Thanks for supporting MASSIVE CHALICE!
Brad and the MASSIVE CHALICE team! :D!