Hey MASSIVE CHALICE backers!
We’re getting close to the finish line! We’ve just launched a huge patch on Steam and the port to the Xbox One is well under way. We’re addressing as much feedback as we can on our way to calling this game FINISHED! :D!
If you haven’t played the game yet here’s a friendly reminder that we’re still live on Steam Early Access!
If you backed the game at $20+ and haven’t received your code for MASSIVE CHALICE then please email us at firstname.lastname@example.org or you can contact Humble directly to get your code!
I’d also like to personally thank you for believing in our tactical strategy game. It’s been a long road and I hope that you’re happy with the results! The 1.0 version of MASSIVE CHALICE will be shipping soon and I’ll stop writing these and we’ll stop doing Teamstreams and things will go back to normal. It’s been an unbelievable experience and I just want to say thanks for your support. It means the world to me! :D!
State of the Game
We just launched patch 0.96 “Cradles & Cradles” a few days ago. Here’s a full list of patch notes!
There are some great changes in there but I’ll go over some highlights real quick! :D!
BABIES (and kids)
We found it pretty depressing to go to the hero info screen to check out your baby hero and see a BLANK WALL. So we made a cute baby model to represent the hero from ages 0-2. We also have a kid model that represents the kid from 3-15. It’s not super realistic but it gets the job done! :D!
Advanced Cadence Upgrades
We got some feedback that the Advanced Cadence were not as interesting as they could be. They’re just statistical improvements and the game can get a bit stale in the back half. This was really great feedback!
We added a small new ability to the Advanced version of each of the 7 Cadence Pawns. My favorite is the Advanced Lapse’s ability to put all of a hero’s skills on cooldown! This can really throw a monkey wrench into your well laid plans. :D!
We also have a new art treatment for each of the Advanced enemies to make you feel like they’ve really been upgraded when they return!
XP and Relic Adjustments
MASSIVE CHALICE is pretty tough at the beginning, but once you get your Keeps setup and you’ve researched a couple of key items you can kind of cruise through those last 150 years. We’ve adjusted the XP curve to make it more difficult to get a hero to level 10, and we’ve also made it harder to generate Relics and level them up. This should lead to a much more satisfying back half of the game where your struggle should continue all the way to the end.
Here’s an image of the old Relic XP curve vs. the new one. Note that this will most likely be 100% meaningless to you unless you’ve spent a ton of time with the game! :D!
To counterbalance the XP and Relic changes we’ve added some new options in the tech tree for class training. You can spend time on a research project to give all heroes of a certain class a significant damage buff. This can really help you keep pace with the enemies now that your heroes are going to be at a slightly lower level!
Note that all of these changes are LIVE right now in patch 0.96 on Steam. Check it out! :D!
We’re continuing to jam on controller support. There are a ton of screens in the game and it’s taking some time to get it right, but we want to make sure that the game plays really well with the controller. In particular Chad and Silvio have been making sure that the PC version can smoothly go from the mouse and keyboard controls to the controller and back based on the last input device you touched. It’s pretty slick! :D!
Ok this one’s small but it gave me a sweet opportunity to make a little animated gif and put it in here. We have a new icon that pops up when you save your game (or when the game saves automatically during an IRON Mode run!).
Xbox One Port
The port is cruising along! Here’s a picture of Lead QA guy Tony playing the game on the Xbox One! :D!
We’ve been hard at work jamming 28 Achievements into the game! Achievements are a requirement for the Xbox One version of the game, but we’ll definitely be including them in the Steam version as well!
Teamstream #32 Friday March 27th!
Teamstream #32 is set for this Friday March 27th at 4pm Pacific. We’re going to play through MASSIVE CHALICE exclusively with a controller, talk about Achievements, and discuss how the balancing is going! Come join us at twitch.tv/doublefine if you can! :D!
Pillars of Eternity!
If you’re a fan of old school RPG’s, our friends over at Obsidian Entertainment are about to unleash their spiritual successor to Baldur’s Gate! Check out the results of the highly successful Project Eternity crowdfunding campaign when Pillars of Eternity launches on Steam 3/26/15! (That’s today!)
Share Your Feedback! Report Bugs! Get Involved!
Make sure to check out the official bug forum here - http://www.doublefine.com/forums/viewforum/76/. That’s the place to check if a bug you’re experiencing has already been reported or to report a bug of your own. And if there’s anything you want to talk about MASSIVE CHALICE in general, feel free to come to the MASSIVE CHALICE FORUMS and start a discussion! In case you can’t make our live broadcasts you can find all our Twitch streams on the Double Fine YouTube channel here. Thanks for supporting MASSIVE CHALICE!
Brad and the MASSIVE CHALICE team! :D!