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An adventure game from Tim Schafer, Double Fine, and YOU!
87,142 backers pledged $3,336,371 to help bring this project to life.

Broken Age Act 1 Available Now for iPad!

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Hello backers!

In the last update we said the game would be coming to iPad soon and we're really pleased to say that today is the day! Broken Age Act 1 for iPad is now available on the App Store (https://itunes.apple.com/US/app/id887649233) for $9.99. Once Act 2 is complete it will be available as an in-app purchase. As you may recall, we weren't able to offer the iOS build as a Kickstarter reward, but hopefully the lower price tag will help make it easier to take the leap!

We're really pleased with how the game looks and plays on the device, with beautiful hi res art and all the fancy touch controls we added to the PC build a few months back. Hopefully this will open the game up to a whole new audience! Here's a new iPad trailer we put together to help spread word about the new version:

And to mark the occasion, we're also releasing Broken Age on the Mac App Store today as a $24.99 season pass (https://itunes.apple.com/us/app/broken-age/id621712754). This will include Act 2 when it's done, just like Steam!

NOW, back to work on the next documentary episode and Act 2 development!!

Rob Buijs, Paweł K., and 49 more people like this update.

Comments

    1. Creator Tyler on July 1, 2014

      Dan, the budget was SIX million, for the first half alone. Six million and 3 years, and we still don't have a complete game. Let's all say it together, "FAIL!!!!!".

    2. Creator Kazekai on June 19, 2014

      How about Android tablets? Or Kindle Fires?

    3. Creator Daniel on June 16, 2014

      Rob, the funds were, since the first video for both a game and a documentary.

      The first part, however, was quite short and easy, and I expect the second one to be quite harder, since 3 millions is a huge sum for a PnC adventure, as Daedalic revealed. Sure, there are more platforms and translations and they made a new engine, but it's still a huge sum with lots of benefits from sales. I hope that, now that they almost don't have to worry about technical aspects, they will be able to add more content.

    4. Creator Brian BLipp Lippman on June 15, 2014

      O, and just the last line:

      "NOW, back to work on the next documentary episode and Act 2 development!!"

      without a short update on Android progress just, to me, makes it seem like it's done and they have to sit on it to wait for the exclusive Ouya window to end.

    5. Creator Brian BLipp Lippman on June 15, 2014

      @Michael
      Yea, I know Android in general will take a bit longer because of there being more devices, but there are a lot of other games on Android that get a release on Ouya or Amazon App Store and don't get released on Google Play, which infinitely more people have, because those companies are competing directly with Google and want some sort of exclusivity to try and persuade people to buying into their ecosystems. The Walking Dead: Season 1 was available only on Amazon for a few months and just recently got onto the Play Store. They're all using pretty much the same hardware, so it's just exclusivity deals.

      Are they even doing Xbox or Playstation ports of Broken Age?

    6. Creator Rob Tizzard on June 13, 2014

      You know,

      I wish that the money, all the money went into the game. Both in terms of speed of delivery and in making it an epic long and beautiful game. Act one took all of an hour to complete and the second act if it is as short will be really disappointing for 3.3 million. I do not understand the whole point of the documentary, the funding was for an amazing game, not some long and expensive personal video blog.

      It is similar to Blizzards new chopper nightmare, who cares, just spend the money on making the games better. No one wants to meet the developers and watch them try to be amusing, or speak tech or find new and inventive ways to "reach out" to there fan base..

      Please just build the most amazing game the over 3 million will buy and make the fans so excited and happy they will back another. At this point I would not be one of them.

      Just my 2 C.

    7. Creator ShadowNate on June 13, 2014

      @Jay Gillespie thanks! I don't actually mind the wait, especially if it means more content for the 2nd part (as compared to the 1rst one).

    8. Creator Jay Gillespie on June 13, 2014

      @ShadowNate The previous update (#38) mentions voice recording for Act 2 happening in July, so the release has been moved back.

    9. Creator Alan Dripps on June 13, 2014

      Hurry up with act 2, this Kickstarter game has taken too long to develop. I backed other Kickstarters after this one and they're all sealed, delivered and finished being played while Double Fine procrastinate, fart around and run out of money way afterwards.

    10. Creator ShadowNate on June 13, 2014

      Has there been an announcement on the expected release date of Act 2?
      I seem to remember that it was for this summer, but I could be mixing this up with another title.
      Is it just "when it's done"?

    11. Creator VkBest on June 13, 2014

      "UPDATE 1: Proud to announce we're going to be developing for PC, Mac, Linux, iOS, and Android! In addition to Steam codes, we will also be offering DRM free versions. And for all our lovely friends overseas, we'll be localizing the text in French, Italian, German, and Spanish. Thanks for the support!"

      Nice, so iOS and Android become in iPad and Android tables, I´m not surprised guys, after the exclusivity deal with microsoft for Massive Chalice, I´m sure you will not get more money from me.

    12. Creator FlamingFirewire on June 13, 2014

      @Stephen - Pretty sure Tim Schaefer already answered the comments about the new Grim Fandango remaster being on PS4 and PS Vita first since they were working with Sony to get the port done. Not too sure about this info, but I have a hard time believing that it won't eventually make its way to PC. I'm sure it'll be coming to PC in all due time.

    13. Creator Jack Aldridge on June 12, 2014

      Trailer says iPad has art at as close to 1:1 as possible on any plaform because of higher resolution. What about those of us with PC monitors with higher resolutions than the iPad? (Especially considering the iPad screen has a 4:3 aspect ratio, and most (all?) screenshots posted in these updates have been in 16:10)

    14. Creator Stephen Burgess on June 12, 2014

      $9.99, unless you don't live in the United States. Stupid Australia Tax bumps it up to $12.99.

    15. Creator Michael Possingham on June 12, 2014

      @Brian
      They mentioned that Android tablets are "next on the list" in the previous update, but that it would take more work due to there being a lot more android devices. I think the Ouya exclusivity thing is more of a "console exclusivity" thing, i.e. it won't be on xbox or playstation until the window runs out.

    16. Creator Stephen "Stoibs" D on June 12, 2014

      Yeah I'm *very* surprised they chose to not mention a thing about Grim Fandango, especially considering the controversy and rage that it is apparently a console exclusive.. for some reason..?
      Surely this is coming to Pc..

    17. Creator Brian BLipp Lippman on June 12, 2014

      @Bjorn: In the last update they announced their Ouya release, which probably, sadly means that there is some sort of exclusivity window for them, since Ouya is just Android with a special UI on top of it. I'm sure that they do have to test it on extra tablets too, but that's probably on top of a Ouya exclusive time period. I'm waiting for the Android tablet version too. :/

    18. Creator Rob Eisenberg on June 12, 2014

      Is there any way to get a GOG code instead of Steam?

    19. Creator Roberto Zaragoza Gascón on June 12, 2014

      Any news on act 2?

    20. Creator Björn Endre on June 12, 2014

      Android?

    21. Creator Stephen Staver on June 12, 2014

      You might want to double check the Mac AppStore description, as it says "Act 1 is available now, and the Act 2 conclusion will be available as an in-app purchase in the future", which may discourage people at that $24.99 buy-in price.

    22. Creator Jay Gillespie on June 12, 2014

      No mention of the news that Grim Fandango is getting a remastered release?
      http://blog.us.playstation.com/2014/06/10/a-closer-look-at-grim-fandangos-surprise-revival/