A colony simulator for PC.
A colony simulator for PC.
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WizardCraft Colonies is base-building, colony management game for PC. The players main aim is to keep their colony alive while expanding your base.
Building your base.
When you build a base in WizardCraft Colonies you will need to take all of your villagers needs into consideration. You will have to make sure they have a bed to sleep in, furniture to keep them happy and plenty of food and water so they will have enough stamina to keep on working. To build a base you will need plenty of resources, these can either be gathered from around the map or purchased from the market. As your base expands you will be attacked by monsters, to protect your villagers, you can build walls, doors and magical towers which will fire magical spells at any monster which wanders too close to your base. There are currently more than 80 different monsters in the game.
To keep your villagers fed you can grow crops, fruit bushes, and fruit trees. These will have to by kept watered and fertilized for optimal growth. Additionally certain crops will only grow during certain seasons. Winter can be an tough season for crops, but its possible to grow them under glass houses or build some heaters nearby to keep the frost away.
Another way to feed your peasants is by raising cattle. When cattle matures, they can be slaughtered for meat, milked or they will lay eggs. Cattle will also mate and produce offspring which can be a good source of coin when sold at the market.
Some of the critters (birds, squirrels and rabbits) in WizardCraft Colonies may eat your crops or raid your stockpiles for food. To keep them under control you can have pets around your base. Pets can be named and you must meet their basic needs by feeding them and giving them water and somewhere to sleep.
Creating an army
To further defend your base, your villagers can equip weapons and fight. If a villager picks up a sword he will become a knight, an archer if they have a bow or a wizard if they pick up a staff. Weapons in WizardCraft Colonies can be equipped and unequipped at any time.
A new generation
It is possible for your colony to have children, who will grow up and work in your base. Additionally villagers will also get old and die as time passes by. Villagers will pass on their experience to any children they may have. For example, a level 20 and a level 10 peasant will produce a level 15 baby.
The player can micro-manage everything a villager does in WizardCraft colonies, from the time of day it sleeps and works, to what potions and weapons they should carry. It's also possible to set which different jobs each of the villagers should do. Additionally the player can control under what conditions a villager should preform a certain act, for e.g if health is below 40% use a health potion, or if hunger is below 30% eat some food.
To expand your base you will need plenty of coin. There are many ways to earn coin, you could either sell gathered resources, or sell crops and fruit or raise cattle. In addition your villagers will pay a daily tax. You can also manually control any villager, equip a weapon, and then visit new lands to defeat monsters and gather coins and chests.
The price of resources is determined by how rare it is in the map, if you buy a lot of a certain resource at the market its buying price will increase.
In-depth colony simulator.
WizardCraft Colonies has a lot of depth, here are a few more features of the game:
- An army marches on its stomach - To keep your villagers fed crops can be grown, these must be grown during the right season to optimize growth. In addition, food can be cooked. Cooked food will satisfy more hunger and will provide a happiness boost.
- Its thirsty work - Before you can grow crops you will need ample amounts of water, this can be sourced from a well or a nearby lake. Your villagers and cattle will also need to be kept hydrated if they are too carry on working.
- Weather - In WizardCraft Colonies it will rain or even snow at certain times. When it rains all crops are instantly watered reducing the workload for your villagers. In swampy regions it will rain a lot more than it does in a desert region.
- Powering your base - As your base expands you will need manatricity (WizardCraft Colonies version of electricity). There are many ways to produce manatricity, either with solar panels, wind turbines or by burning coal. Each has their own benefits and drawbacks e.g (solar panels will only work at night, wind turbines only work while its windy and coal generators produce pollution).
- Seasons - There are four seasons in WizardCraft Colonies, Spring, Summer, Autumn and Winter. The seasons will affect how well certain crops will grow, also fruit trees will only produce fruit in a specific season. In winter you must protect your crops from the cold by placing greenhouses above them. In winter it is also possible to walk over lakes as they become frozen.
- Keeping Warm/Cool - Winter can be a tough season for your colony, to keep them warm you will have to provide sources of heat around your base. In Summer, especially in desert regions your colony might become too hot, so you will need cooling towers to keep them cool. If a peasant becomes too hot or cold they will slowly lose health and could die.
- Happiness - Everyone knows that a happy villager is the most productive villager, so to keep your colony happy you can place furniture around your base and provide them with cooked food or beer. For the younger peasants you can place toys for them to play with.
- Staying alive - From time to time your base may come under attack by grizzly bears or monsters. To defend your base you can build walls, set traps, or place defensive towers which will attack any creatures that wander too close to your base.
- Tame enemies - With charm weapons, you can tame enemies who will then fight along side your colony.
- Horses - If you want your military villagers to get about more quickly they can mount a horse.
- Manual control - Villagers can be manually controlled at any time. It is also possible to take them on an 'Adventure' and visit new lands.
- Getting Stronger - Your villagers have a leveling system, as they fight or train they will gain exp and level up, making them stronger. When your colony is strong enough you can visit tougher regions of the map which will have new and stronger monsters. Villagers will pass on their level to any children they may have. For example, a level 20 and a level 10 peasant will produce a level 15 baby.
- Potions - One of the most important resources in WizardCraft Colonies are the potions. When a villager is low on health they will use health potions to heal themselves, without them they will simply die. There are a lot of different potions in WizardCraft Colonies, a few of them include, health, mana, invisibility, teleportation and magical defense potions.
There are currently 4 different biomes each with their own survival difficulties, Grasslands, Swamp, Desert and Volcanic. In desert regions water is scarce while in volcanic regions you must keep your villagers cool due to hot temperatures. When you start a new map in WizardCraft Colonies it is randomly generated and split into 9 different regions which each have their own level caps and monsters.
Risks and challenges
WizardCraft colonies has been in development for over 2 years and the main features are almost complete, it just requires a few more months for polish, bug fixing and gameplay balancing. The game will first be released on Steam early access so we can expand on the games features from player feedback. We already have experience of releasing a game on Steam so getting WizardCraft Colonies on the platform won't be a problem.Learn about accountability on Kickstarter
- (30 days)