Project image
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$10,022
pledged of $5,280pledged of $5,280 goal
259
backers
20hours to go

All or nothing. This project will only be funded if it reaches its goal by Wed, March 20 2019 3:59 PM UTC +00:00.

Double CriticalBy Double Critical
First created
Double CriticalBy Double Critical
First created
$10,022
pledged of $5,280pledged of $5,280 goal
259
backers
20hours to go

All or nothing. This project will only be funded if it reaches its goal by Wed, March 20 2019 3:59 PM UTC +00:00.

About

Campaign for President is a lighthearted card game for ages 8 and up and designed to play with 3-6 players in around 30 minutes. Each player is a candidate for the American presidency, battling one another for voters. The candidate with the most voters on Election Day is the winner.

Candidates strive to Rally support attracting new voters each turn, while avoiding having their support in Waver which causes a player to lose voters. 


WHAT'S INCLUDED IN THE BASE GAME:

  • 60 Voter punch-out tokens
  • 76 Campaign cards
  • 2 six-sided dice 
  • 6 Rallying/Wavering status punch-out tokens
  • 6 Voter Booth Screens (art pending)
  • Zip bags to keep things organized
  • And, of course, the box and rules 

UNLOCKED STRETCH GOALS ADDED TO EACH BOX:

  • 2 "You're Bought!" Waver cards
  • A set of optional fill-in-the-blank Waver, Rally, Response, Institution, & Plan cards for you to customize at home.
  • New Event cards: "Flash Poll" and "The Great Debate"
  • 8-Card Expansion: Candidate Backgrounds
  • 8-Card Expansion: Running Mate
  • 8-Card Expansion: Candidate Talent
  • 8-Card Expansion: Campaign Manager
  • 52-Card Expansion: Electoral College (with alternate ending rules) 
  • 8-Card Expansion: Spokesperson
  • 8-Card Expansion: Parties
  • 10 more 6-sided dice (for a total of 12)
  • 5-Card Expansion: Incumbency

Each turn, candidates roll dice to gain or lose voters, draw a campaign card to their hand, and may play a card from their hand or strategically pass to hold a card for a future opportunity or so as to not draw attention from other candidates to oneself. 

 1. DEAL FIVE CARDS TO EACH PLAYER 

Shuffle all all non-event cards together.  Deal 5 cards to each player. Then, deal 12 cards to a separate, smaller deck.
Shuffle all all non-event cards together. Deal 5 cards to each player. Then, deal 12 cards to a separate, smaller deck.

 2. MAKE THE DRAW DECK 

Shuffle the Election Day card into the 12-card deck. (All other Event cards from stretch goals get shuffled into the larger deck.) Put the smaller deck containing Election Day on the bottom of the larger deck. This creates the Draw Pile.
Shuffle the Election Day card into the 12-card deck. (All other Event cards from stretch goals get shuffled into the larger deck.) Put the smaller deck containing Election Day on the bottom of the larger deck. This creates the Draw Pile.

 3. TURN PHASE ONE: ROLL DICE - RALLYING & WAVERING 

In the first phase of a turn, players roll dice and compare the roll result to the instructions on the status card. If they are Rallying, then they may gain voters. If they are Wavering, they probably lose voters.
In the first phase of a turn, players roll dice and compare the roll result to the instructions on the status card. If they are Rallying, then they may gain voters. If they are Wavering, they probably lose voters.

 4. TURN PHASE TWO: DRAW AND PLAY A CARD 

In the first second phase of a turn, players draw a card from the Draw Pile and then play a card from their hand, following the instructions on the played card.
In the first second phase of a turn, players draw a card from the Draw Pile and then play a card from their hand, following the instructions on the played card.

 5. ELECTION DAY - GAME'S OVER! 

When an Event Card is drawn, all normal play is paused until the effects of the event are resolved. If the Event is Election Day, then the game is over. The player with the most votes wins.
When an Event Card is drawn, all normal play is paused until the effects of the event are resolved. If the Event is Election Day, then the game is over. The player with the most votes wins.

$1 Support the Campaign

$10 Electronic Level: PDF Print and Play

$27 Basic Level: Full Game + Stretch Goals

$500 Design a Character Image (limit 8)

As of the beginning of this campaign, the rules are finalized and the game has been play tested for months. To make the game fun for everyone, we designed the game to be non-partisan. While we make fun of the political system, we do not do so at the expense of  any political parties or real life people. We designed a game to make you and your friends happy - even if you share different political beliefs. View The Rules.

Double Critical is committed to producing premium games made with high quality components sourced from excellent materials. We are gamers and hobbyists making games that need to meet our high standard as collectors, games we can be proud to own and display on our own shelves. That means you can count on everything in our games to have been thoughtfully considered from the design of the game mechanics to the selection of the components and how they all may fit in our boxes, cards sleeved or un-sleeved. We meant it when we say we're gamers and game collectors!

With Campaign for President, given the theme we felt it was important for the game to be Made in America. We have contracted U.S.-based game manufacturers and budgeted enough in our fund raiser so that Campaign for President can be printed in America. Minnesota-based artist Phil Juliano is in the process of completing the illustrations for the cards.  

The money you pledge will be used to cover manufacturing, printing, design, and art costs for the base game and rule book to ensure Campaign for President goes from being a great idea in our designers' minds to a fun real-life game experience delivered to your home. 


Our initial campaign goals will cover the manufacturing of Campaign for President. Additional funding received will be applied to achieving stretch goals so that we can expand the game experience for your to play. 

The first stretch goals we have in the works include new event cards, a new attack card, and a way to allow you to make your own custom cards at home.

Other stretch goals include expansions to the game that changes player dynamics by including new fictitious Parties, Personas, Backgrounds, and Talents - all with unique game-changing abilities and strategies.

FUNDING STRETCH GOALS


SOCIAL STRETCH GOALS

Because we view the success of this campaign as a team effort and consider our supporters to be essential members of our team, we've included a couple social stretch goals where we reward you for your help spreading our message on social media: 

  •  250 Facebook Shares: Once the Facebook post announcing this campaign gets 250 shares, we'll include 6 sets of dice with each game, so even if you have the maximum 6 players, each person will have their own set of dice. 

We'll go more into detail on all of our stretch goals after we reach our initial funding goal. 

Shipping Info

Shipping is not included in the pledge and will be charged after the Kickstarter campaign ends, and will be based on actual costs. We will collect this via our pledge manager after the campaigns ends.

We know that you are taking a risk in something new by backing our game and sometimes a game just isn't the right fit. 

After The Campaign Closes:  Per Kickstarter terms, a full refund will be provided if the request is received within 14 days of the close of the campaign. Otherwise such a refund will be at our exclusive discretion and will be net of handling costs, Kickstarter commissions and credit card processing fees (15%). 

After You Get Your Reward: Double Critical wants to ensure your experience with us is one of your best in tabletop gaming. So if you decide you don't want this game in your permanent collection within the first 30 days after receiving your reward, just contact us for a refund of your pledge amount; because of extraordinary costs incurred, Choose a Character level pledges will be refunded at the Basic Level. We only ask that you donate your reward to a local library, school, youth group, or senior center on our behalf. Thank you. 

Risks and challenges

Although this is the first Kickstarter project from Double Critical LLC, we are a group of gaming and startup veterans based in Silicon Valley who have decades of combined experience in bringing startup dreams to reality. We are confident that our previous business experience will enable us to deliver on this project and we have every confidence that Campaign for President will be fulfilled on schedule and manufactured at the highest possible quality.

That said, there are always complexities and considerations in a project of this scope that may cause delays. Double Critical LLC plans to use contract manufacturing to make this game, contract freight forwarding to get games through customs, if needed, and like all game studios, we need to rely upon third parties like Amazon, the USPS, and FedEx to ship the games to you. Because we can't control everything, there are many of opportunities for delay that are out of our hands. But we'll do our best to work around them to get you your games on time.

Per Kickstarter terms, a full refund will be provided if the request is received within 14 days of the close of the campaign. Otherwise such a refund will be at our exclusive discretion and will be net of handling costs, Kickstarter commissions and credit card processing fees (15%).

If you fail to check out and pay for your order, including shipping costs, before the posted payment deadline, you may be forfeiting your products. Unclaimed games will be released after the closing date to online and retail sales since we lose money on unclaimed games due to storage fees.

Refunds and/or cancellation requests will only be considered before we set the print run size for manufacturing, which takes place upon the posted payment deadline for the Pledge Manager.

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    Electronic Level: PDF Print & Play

    You get a full version of the game's rules and cards in PDF format that can be printed and played. This will be emailed to you at the end of the campaign after art is finalized. This tier does not include any physical items (i.e. no dice).

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    Basic Level: Full Game & Stretch Goals

    You get the full game box, all contents and all stretch goals achieved in this campaign. You also get the PDF print and play and will be added to the notice list to follow the manufacturing and fulfillment process of the game. Delivered in time for the holidays!

    Includes:
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    • All Updates Delivered to Your Email Inbox
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    Design a Character Image

    You get the game, all stretch goals, and any add-ons. Plus, you get to work with our team to help design the face of one of the characters on a card (within reason). Your name will be listed in the rules as that card's co-designer. You also get the PDF print and play and will be added to the notice list to follow the manufacturing of the game. Delivered in time for the holidays!

    Includes:
    • All Updates Delivered to Your Email Inbox
    • A PDF Copy of the Rules and Cards Suitable for Printing
    • The Full Game in Hard Copy: Cards, Dice, Tokens, Rules, Box
    • All Stretch Goals
    • The Ability to Work With Our Team to Design a Card Character
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