Don't Let It Die is a cooperative survival game based on early humanity's struggles to cement their place at the top of the food chain. You will gather resources & food, fight deadly predators, and learn the mysteries of fire. Your task is a difficult one, but no matter what happens, remember: Don't let it die...
Designed from the ground up to offer a re-playable, interactive, strategic cooperative experience for 1-4 players. The key to victory lies in your group's ability to adapt to the ever-present and always changing threats of prehistoric life. Should you focus on hunting and foraging to feed your starving tribe? Or should you be more concerned with supplying the dwindling fire with more wood? Perhaps constructing a weapon or tool might ease the stress of gathering resources...
These choices and more await you in what will surely be the ultimate test of survival.
17 UNIQUE CHARACTERS With 17 characters that all have unique skills and specialties, you'll have over 2,380 combinations of mix-and-match strategies to plan out. Try experimenting with different characters to find your group's favorite play style!
RESOURCE MANAGEMENT Brave the wilds to collect resources such as berries, plant fiber, rocks, meat, wood, hide and bone! Cooperate with each other by planning the best use of the scarce resources you find. Some characters have skills that will assist you to obtain resources more easily. Equip them with items and unlock new discoveries to uncover their true potential!
FIRE DISCOVERIES To win the game your tribe must investigate the fire to learn its secrets before it burns out. Each discovery will help you to survive another day, and unlocking the ultimate discovery, "Fire Starter," means victory! Fire Knowledge Points, or FKP, are earned by spending stamina to roll the Fire Die, which awards anywhere from 0-3 FKP tokens per roll. You may then spend your FKP (Fire Knowledge Points) on Discoveries which help the entire group.
MULTIPLE DIFFICULTIES The core box comes with 4 different Fire Knowledge Trees to play against, each one offering a different difficulty and new set of challenges to work through! Speaking of challenges... the rule book comes with 9 unique, very hard challenges! Check out a few below.
CRAFTING WEAPONS, TOOLS, AND BUILDINGS You will need to craft various tools, weapons, and buildings to be able to survive long enough to learn the fire's secrets. Tools will assist you in obtaining resources, while weapons will help you to survive encounters with Danger! cards, providing meat from killing the attacking predators and preventing some if not all damage taken from skirmishes. There are also extremely beneficial buildings you can craft to aid the whole tribe, but choose wisely: you may only build one per game!
When you open the box for the first time, you'll be able to smell the smoldering campfire!
- This game contains a premium upgrade called UV Coating that makes the printed components more durable.
- This game contains a premium upgrade where the printed components will be embossed with a linen texture.
- This game contains laser cut components. Laser cut items will have a slight amount of soot around the edges, which can easily be wiped off; and will have a campfire smell for about a week after you open them.
Every copy of Don't Let It Die comes with a FREE mini expansion called, Daylight.
New Rules -> Drawing a Nothing card from a resource deck triggers a Day Event. When an event is triggered, draw the top card from the Day Event deck. You must pick only 1 option, before choosing, read each option to see if it has a cost. Most Day Event cards have an event with 2 options to pick from.
New Resource -> Fish
Eating Fish restores Stamina instead of Health. Only Sig can catch Fish.
- 1 Rule Card
- 10 Day Event cards
- 8 Fish Tokens
- 1 Character Card, Sig
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Don't Let It Die was originally prototyped on TTS and released to the public in January of 2018. Now toting over 33,000 subscribers, and is on page 2, for most popular mods of all time!
Risks and challenges
Although this is my first Kickstarter project, I am confident in the product and the road to get it printed and shipped to each of you. Many, many hours have been poured into researching the entire Kickstarter project workflow and I believe I can offer an exceptional product with fair shipping to as many places as possible in a timely manner.
The game is already designed and has been thoroughly play tested over the past year by over 33,000 board game lovers on Tabletop Simulator.
All artwork has been 100% completed.
All text in the game has already been edited by Kyle McCarley.
The game will begin being printed by The Game Crafter immediately after we fund. Using them also offers additional customer support routes that I would have been unable to offer myself. This will also substantially speed up production time, save costs and offer greater stability to you as a backer. After the campaign has ended, the order will be put in and will be fulfilled and shipped out within two months.
I will be using The Game Crafter's bulk fulfillment service, this will allow me to focus more on the quality of the product and less on the shipping logistics. The campaign shipping costs do not cover any customs fees that might arise to shipping to your country from the US. USPS and UPS will be the carriers for the packages. Although we do ship world wide, make sure you use your best judgement with prior experiences of getting packages shipped to your country from the US via USPS or UPS.
We are unable to ship products to the following list of countries due to federal restrictions.
-North Korea (BIS).
Why No Stretch Goals?
Being my first project on Kickstarter, I am focusing on bringing only the best quality product to my backers with the best priced shipping I can. To focus on making sure the Kickstarter is a success, I will not be offering any stretch goals.
It's been a long road getting everything ready, but it's finally time to bring my world of Don't Let It Die to all of you! I couldn't be happier to see the popularity of the game soar and look forward to the bright future, thanks to everyone like YOU!
- (30 days)