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$3,575 pledged of $96,000 goal
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By Chris Doucette
$3,575 pledged of $96,000 goal
backers

Final Day

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Hi everyone, it's the final day of the campaign. Once more I want to thank you all for supporting Silicon Void. I also want to thank my collaborators Cody and Kirk for their excellent work on the demo. 

Although this hasn't been a successful month, I want you to know that the game will continue. I had no illusions about the odds this campaign faced, so I've been prepared for this outcome. It will be a hobby project rather than a full-time job, so it will take much longer to complete, but I fully intend to complete it. Who knows - with time to reflect on the work we've done so far, the final product could end up being stronger for this setback.

Here are some ways you can keep an eye on the game going forward:

A few enthusiastic backers have suggested they would still like to contribute to the game in some way, and I'm considering ways of accepting that support that would feel appropriate. It may be as simple as enabling the tip jar on my itch.io page, or selling the soundtrack album on Bandcamp for $5 (the same as the reward tier). Let me know if those ideas appeal to you or any other suggestions you have.

Thank you so much for your support so far. I hope you'll stick around for the rest of the journey.

Daniel Scott, Mathilde Pignol, and 2 more people like this update.

Comments

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    1. Antifnity
      Superbacker
      on August 31

      Have you considered a Patreon? It's a tradeoff of time for money to some degree. But I'd be happy to contribute some in support of the game development and more blog posts.

    2. Manyorcas on August 30

      This is a super long shot but have you considered talking to the smaller publishers (Chucklefish, Digital Devolver, etc.) and seeing if they're interested in the game?

      Unfortunately I could see that path being unfeasable even with the great demo due how this Kickstarter is trending (not enough interest shown to take the risk and fund development) but I'm certainly not familiar with how publishers decide what they want to publish.

      Either way, I'll be sure to throw my pledge to your itch.io tip jar, so do consider opening that up at the very least.