This project will only be funded if it reaches its goal by Mon, May 20 2019 7:43 PM UTC +00:00.
I am building a custom 5e Dungeons and Dragons story line. It will be a mystery, even for the Dungeon Master. This will be a new story with sealed envelopes, for the Game Master, that will be opened when entering a new area, with either a mystery to solve in the room, creature attack, NPC or puzzle. The Players Guide will have each room description available with room for the Dungeon Master to be able to adjust accordingly or it can be read exactly for new Dungeon Masters. It is preset for players level 1-20.
The Battle Map will have cutouts to cover the map and keep the players guessing, what's ahead of them. Some rooms will have added secrets, such as secret rooms and entrance/exits.
The sealed envelopes can be used in any order, as the players enter a room, the DM will pull and unseal a random envelope with all the details of what will happen in the room, with scaled listings depending on the group size and level. You can have a puzzle (with the solution available to the DM), treasure, creatures, NPC's with a story of their own, a trap door that drops the players into a dungeon or even a completely empty room.
Everything will be laid out in a way that will allow experienced DM's to run it with a little extra flair or a brand new Dungeon Master, on their first run, to be able to get through it and have fun doing so without having to guess at what comes next.
The top 2 tiers of the campaign will have custom boxes and if we hit stretch goals, the hardbound books will become leather bound journals. Other stretch goals will include extra dice sets, more dice, collectors edition pawns, tokens and other goodies.
We are planning to do is all backers at the 200 dollar line and up will receive an early release pdf of the book and those at the 79 dollar pledge will receive a digital copy of the book with their package.
We haven't settled on a name for the "Vault" yet, as that's still in the works, but the city will be made as rich and vibrant as possible, with it's own quests, stories, and lore that the players can find. If they simply want to run the "Vault", there will also be NPC's with hints on what sorts of trials they can expect, or various items they can get that might help in the trials. Exploring the city is something that can be done in multiple campaigns of their own, however The "Vault" itself is the main focus, and players will eventually end up drawn to the "Vault" in some way shape or form. This means that if a group wants a simple, quick pickup, they can spend a bit of time in the town gathering information, and run a couple of sessions in the "Vault" (The number of challenges can be selected by the DM for either a short run of one or two sessions, or multiple runs based on how many challenges they pull from the envelope) however if they want something a bit longer- an actual world to explore- the town and surrounding area are going to be ripe with opportunity for any kind of character, with story hooks for any reason for adventuring.
The town of Runveldt sits in a rocky pass. A bustling trade town, it's primary trade caters to adventurers: potions, equipment, and sometimes even the rare magical weapon. While normally a town like this might struggle, this town sits on the precipice of a gauntlet of trials known as "The Vault" and acts as the last preparation for these trials. While the origin of the vault is unknown, it's name comes from an inscription at the rocky entrance: "Whomsoever shall prove worthy upon thine name, shall inherit tools to carve their fame."
The Vault has only ever had one person leave successful of it's arduous trials, and that individual left with a blade of incredible power. Legends say he was able to cut through swaths of enemies, devastating all in his path. The name of "Haracel the Immortal," true to word, has became famous, not just for clearing the trials but for the many deeds of strength he enacted thereafter. His weapon stayed over his grave when he finally fell, and it felt immeasurably heavy to any who attempted to lift it, almost like the blade itself refused to move to any who could not hold up to his legend.
The Vault, however, does not simply attract warriors and glory seekers. The magical relics, being things of power, draw many mages with interest in studying them, or wielding them for their own deeds. Historians around the world are drawn to The Vault, as a riddle that so far does not have an answer. Bards and storytellers gather grand tales of adventurer's trials, and retell them as popular tavern songs. Merchants hawk their wares in the streets, and the city bustles with excitement at each prospective challenger. There is much to do in Runveldt, and much to gain in The Vault. Will you stand at the top, victorious, as Haracel once did? Or will you fall in defeat, just another name of victims to the deadly trials of The Vault?
Vinyl Maps - These maps are printed on 15oz vinyl so they won't rip, tear, bend, crease, shrink, shrivel, or any other crazy thing.
Scale - Maps are sized in inches and scaled at 1 square = 1 inch. Because this is compatible with most tabletop RPG's, 1 square is roughly equivalent to 5 feet.
Wet Erase-able - Expo pens can be used on these all the time and they work like magic!
Durable - These maps have a +100 bonus vs. water, milk, soda, energy drinks, baby wipes and household cleaning products.
High Def - Yup, these are better than real life! Printed at 1440 dpi.
The wooden chest will be mahogany, the size will be approximately 16 x 10 x 10. More than enough space to hold everything easily and look absolutely amazing doing it. This is an example from the company that will be making the trunks, we are working out the actual design and colors that will be on the box.
Those at the $79 dollar level and up will have a choice of dice colors.
Those at the 200 plus level will get a custom design set of metal dice with their personalized design on them.
Risks and challenges
The most common risks come with working with freelancers, for life is unpredictable and sometimes emergencies happen, especially when you have a team and all the gears must turn in unison. It's almost inevitable that something unexpected will arise which is why we've come to expect the unexpected and plan ahead. Thus, we've put a fulfillment date of June 2020 on this Kickstarter just to give us the extra time we might need to deal with a death in the family or severe illness. That said, we plan to fulfill this project well ahead of schedule thanks to the fact that a lot of the work has already been started.Learn about accountability on Kickstarter
- All gone!