Monster Moos! Board Game
Capture Dragon Moos, Zombie Moos, Cyborg Moos, and Ghost Moos in this fun genre mashup board game, for old gamers and new gamers alike!
We will be developing and playtesting an advanced pack to add-on to the existing game, allowing for deeper and more strategic play than is already included. Please see Stretch Goals, and help us get there!
The game supports 2-6 players, ages 6+, and lasts 30-60 minutes with minimal set up time. Monster Moos! was developed to help bridge the gap between adult hobby games and kid's games, but Monster Moos! is a fun game for everyone, regardless of your board game experience!
In Monster Moos! players take on the role of inter-dimensional cowboys riding the range in a limbo plane called "The Field". The Field is populated by monstrous cows (called Moos) that have escaped from their home dimensions. Your goal is to try to wrangle as many Dragon Moos, Ghost Moos, Cyborg Moos, and/or Zombie Moos as you can before the other cowboys. Do this by collecting tools that are used against the particular type of Moo you're trying to wrangle, or do actions (in the form of the Action Cards) to alter your situation. You can go for quantity and get a larger herd, 25 Moos to be precise, or quality, and get a pedigree 15 Moo herd of all the same type of Moo.
Here's what other people have said about Monster Moos!
- "That game was exceptionally well loved by the Child Geeks and the Parent Geeks, including the non-gamers." - Father Geek, read his review here
- "Monster Moos takes the familiar set collecting mechanic, throws in a dash of special actions, and stirs it up with some light tactical choices." Jason at islaythedragon.com, read his review here
Michael @ Ruby Cow Games interviewed us! Read it here!
Each game box will come with the following
- 1 game board
- 40 Zombie Moo tokens
- 40 Dragon Moo tokens
- 40 Ghost Moo tokens
- 40 Cyborg Moo tokens
- 51 Tool cards (3 wilds, 12 Zombie tools, 12 Ghost tools, 12 Dragon tools, 12 Cyborg tools)
- 9 Action cards
- 4 Portal Dice
Promo Cards by Lar DeSouza and Randal Milholland!
(Will insert Randy's cards here when they're available)
Some people ask why we created this game when there are already so many out there? We did so because we are gamers with children. Looking around we find very limited options when it comes to good, tactical board games that parents and their kids can play together, and be on equal footing. The name and theme were actually inspired by our son Octavian. The first animal sound he ever learned was a monstrous roar, and so as far as he is concerned every animal sound should be a roar. We were driving past a farm and he began frantically pointing at the cows in the field moo-roaring as loud as he could. The idea developed through the remainder of our drive and the next few days and then was cleaned up through multiple playtesting sessions, both in-house and out-of-house.
Shipping to the US included. Shipping to Canada please add $10, and everywhere else please add $20. Anyone is free to pledge however much money they want for any reward within their pledge range or no reward at all if they just want to back us. However, we have some awesome rewards planned. See below for a reference chart and reward graphics!
While the art for for the Dandy and Gentleman tiers is charming in it's own way, we didn't feel it was quite as impactful as our wonderful artists' and illustrators' work. However, if you want this art in your copy of the game, we will do a limited edition including it just for you!
You can add an additional copy of the game to any tier for $25
We've already paid for prototyping, promos, artist and design fees, and other pre-costs out of our own pocket. Now we're at a point where we can't make this happen without some help.
Shipping: $1500 (A 20 foot container costs approximately $5000 but we will be doing a partial load in an existing container.)
Tooling: $1000 (Printer setup)
Testing: $1000 (to ensure product is safe for selling w/in US)
Initial Production Run: $10,500
Kickstarter & Amazon Fees: Between 8%-10%
First off, we vetted numerous production companies, and because we aren't able to make the trips to the production facilities it was very important for us to be able to get a company to oversee quality control. We're getting the game at a great price from them, but they have a minimum requirement in how many we have to order. Tooling is required to set up the machines to produce our game, testing is the cost to ensure the manufactured product is safe and follows the required laws for retail here in America, and production is the cost of the actual units at their minimum quantity.
In addition to production, there is also the shipping from the factories to our warehouse. And we can't forget Kickstarter and Amazon fees. Our company goal is to keep the cost of games down and to reward those who support us. The game will retail for $30, but all Kickstarter backers will get it for $25 which is going to include shipping of course to the US. Canada, please add $10 to your pledge.
While we have many stretch goals in mind, we would like to take them one at a time! With that stated, I present our first stretch goal!
You asked for it, and we're obliging! If we can get to $18,000 we will have an advanced pack to increase the strategic play of the game for more advanced players! This will include:
- The Omega Wolf!
- Hidden win condition cards!
- Player Boards!
- Additional Action Cards!
Instead of the dice just having colored faced, we will screen print them with the faces of the Moos! This helps with color-blindness and makes the dice more attractive overall!
Video Production - Will Attar
Art - Josh Stephens
Graphic Design and Illustration - Mary MacVoy
We support the Kickstarter community and will continue to do so! We pledge to contribute at least 5% of our pledges towards other projects in the future!
Risks and challenges
There is always the possibility of shipping delays and other issues from the manufacturer, however we have chosen a company well versed in making board games for numerous companies with excellent results.
Also, we plan on completing fulfillment with our own in-house team. We have pushed the release date out to cover any possible delays, and hope to fulfill all rewards sooner than listed.
Our goal is to release at GenCon as that will be a critical point for us to be able to share our project. However, we will not have a release at GenCon unless we have shipped ALL backer rewards FIRST, so this gives us a pretty clear incentive to do everything within our power to prevent delays.
Thanks for your support!Learn about accountability on Kickstarter
- (36 days)