NOTICE: We have added some reward tiers containing our past Darklight Interactive products. See more information below.
The only lead the city watch has to solving a terrible crime is a lone, defenseless witness that must be protected at all costs.
It would be easier if he wasn’t such an animal...
Witness Protection is a short side trek adventure for Dungeons and Dragons 5th Edition (published through the 5E OGL). It is designed for a party of 1st level, but - even though it'd be a strange situation for higher level characters - it should be fairly easy to adjust for higher levels.
Unlike our previous adventure, Party Crashers, this adventure could be seen as a little combat heavy in that there will be several situations that the players will likely not be able to talk themselves out of. That being said, it's not exactly lethal either; all the encounters are meant to retrieve a witness the party is supposedly protecting, so the objective of all the adversaries is not to flat out kill the group. You will hopefully be able to work through these situations, and some of these situations might even be resolved without rolling initiative.
It's difficult to explain this adventure without spoiling it, so I'll make it simple: a crime has taken place, and there is only one witness that knows who did it. That witness isn't exactly talkative at first, so they must be escorted safely to headquarters so that they can be interrogated at length.
This witness also has, unbeknownst to them, some information that the "forces of evil" want, so they are trying to take the witness alive.
That may sound like a bit rough, but this adventure also introduces something new to make things a little more entertaining: the most unlikely of spellcasters to mix things up a bit. And, if you follow me on Twitter, you can guess what I'm talking about...
Unlike my previous project, Witness Protection is actually COMPLETELY WRITTEN and does not involve any maps (it is entirely "theater of the mind"). This Kickstarter is meant to cover the cost of production: editing and cover art. Editing will begin as soon as the Kickstarter funds clear (if not sooner), and once editing is complete it will be released to all backers. Once the cover is done, the final product will be provided to all of you and it will then be published through DriveThruRPG.
The product will be published using the Dungeons and Dragons 5th Edition OGL and distributed through DriveThruRPG.
Because the product is rather small (currently only 10 pages)... we're not entirely sure if a print version will be available or not.
In addition to providing this adventure in PDF format, we're trying another experiment. If you're willing to provide more, we'll throw in our better known past adventures:
- A $10 Tier for the 5th Edition remaster of the 2013 ENnie-nominated adventure A Night in Seyvoth Manor. This collection includes the adventure, the supplemental materials the U.S. Poker cards and the Tarot cards all in digital PDF format.
- A $10 Tier for the 5th Edition adventure The Coming Dark, Chapter One: Into the Light, which is our largest adventure published for 5th Edition and intended to be the first part of a three or four part series still in development.
- A $15 Tier that includes all of the above.
I was considering providing Party Crashers as well, but until that's done and that Kickstarter fulfilled I'd rather not involve it.
Who Am I?
I have had two successful 5th Edition Kickstarters in the past:
- The Coming Dark, Chapter One: Into the Light, the first part in a series I hope to complete in the very near future.
- The 5E conversion of the 2013 ENnie-nominated "challenge" adventure A Night in Seyvoth Manor.
I also have several products on both the DM's Guild and on DriveThruRPG.
Risks and challenges
Big, full disclosure here... My last Kickstarter, "Party Crashers" (listed on Kickstarter as "Uninvited Guests" because the name was changed post-launch), is actually still in development because of some design changes (the whole map changed during production). I have been extremely hesitant to launch this Kickstarter for that reason; it feels really awkward to start one without full delivery on the last one.
Thing is, unlike Party Crashers, this adventure is actually already written. I could technically give you the adventure the day this Kickstarter ends, and the only reason I don't is because my personal publishing standards require I get it at least edited before I do that.
So, yes, I'm asking for a very big leap of faith here. I've done three Kickstarters so far, and fully fulfilled two of them (later than expected as well, but still). And this one is actually written and has no maps, so not only will it not take long to get it production ready, but its release is not dependent on me doing anything further.Learn about accountability on Kickstarter
- (21 days)