End of Summer Production Update
Hello again everyone! As summer comes to an end we're working hard to complete our first month-long sprint of Beta tasks. There's a lot of general cleanup, polish, and bug... Read more
Mid-Summer Production Update
Hello again everyone! We hope you're having a great summer, and staying cool inside playing some games. This month is just a quick update to let you know what's been... Read more
I feel like I need to start off every update with an apology for how long the game is taking. Many of you have told me not to worry about... Read more
Kickstarter Anniversary, Chasm Hits Alpha, Shows and Travel
It’s been a busy couple of months since the last update - and we’ve got some good news!
Happy Kickstarter Anniversary!
It’s now been 4 years since we... Read more
Hello again! I know we've been extra quiet lately, but I promise it's for good reason. We've been working our hardest to make it to Pre-beta (a true Alpha build... Read more
PSX 2016, Dev Update
Happy December, everyone! We’ve been hard at work on reaching our next milestone, but we thought we’d come up for air with a quick final update for 2016.
PlayStation Experience!... Read more
Roadmap & Dev Update, PAX West 2016
I try to put out an update at the beginning of every month, but we’ve been so busy, I just didn’t have time to write up everything we were doing!... Read more
Hello again everyone! While everyone has hopefully been out and enjoying the sun, we've been hard at work shaping Chasm into a fun and challenging experience. We still have a... Read more
Rough Cut Update, Trade Show Season
Last month Dan announced that we hit a major milestone. Rough cut 1 is complete! What that means is that Chasm is fully playable from beginning to end. That might... Read more
First Rough Cut Complete, Why do Indie Games Take So Long To Make?, PAX East 2016
James Petruzzi is busy getting us closer to the next milestone (see below!), so I’m filling in for him to write this month’s update. My name is Dan Adelman, and... Read more
Character Reveal, Company Name Change, New Promo Art, PAX East 2016, GDC Recap
Hello again everyone! We have quite a few updates for you this month. We were hoping to do a full-on production update for April, but we're still hard at work... Read more
Development Process and Tools
After our last big production update several backers asked us about our development process and what kind of tools we use to facilitate it, so I thought this month we... Read more
PSX Recap, Outpost Armory and New Enemy Revealed, Backer's Tome
I know we’re a month late in saying that, but this is our first update of the year! As you know, we’ve tried to maintain a schedule of... Read more
Opening Scene Revealed, PSX 2015, Discord Plays Axiom Verge
Over the summer we announced that we were adding a new intro area to start off Daltyn's adventure, and now we're excited to reveal the opening scene! Daltyn likes to... Read more
Chasm at IndieCade, New Display Modes
Chasm at IndieCade!
Thanks to the generous support of Sony, Chasm was playable at IndieCade just a week or so ago. In case you’re not familiar, IndieCade is to games... Read more
Soundtrack Complete, PAX Prime Recap, Additional Twitch Stream
This past month has been a busy one for the Chasm team! In addition to chipping away at all of the features and content we still need to build to... Read more
Production Update, PAX Prime Megabooth
Hello again Chasm backers! Production has marched forward steadily this summer, and we're happy to report that we're making great progress. It's been a while since we've done a proper... Read more
New Area, Enemies, and Mechanics Revealed!
Ever since the original prototype, Chasm has begun with a short intro text crawl followed by Daltyn entering the town of Karthas. We've always tried to stick to a "play... Read more
Chasm Goes to E3 2015
Once again, we were fortunate enough to be invited to E3 in Los Angeles to show off Chasm on the PS4! We had a great time last year, and thanks... Read more
Two Year Anniversary Mega Recap!
This month marks the two year anniversary since Chasm was successfully Kickstarted, so we thought it would be a great opportunity to recap the ups and downs of the past... Read more
We've been incredibly busy this past month working away on the game, but we're happy to report that things are progressing smoothly! With the Alpha completed and all the design... Read more
Alpha Feedback / Final Patch
We've gotten a lot of feedback about the final Alpha update from the community over the past couple weeks, and we're very happy to report that... Read more
Chasm Alpha 0.5 Release Date, Livestream Celebration
Hello again everyone! We're excited to announce that Chasm Alpha 0.5 is finally coming on January 28thfor our Early Access backers. This last Alpha update was a long time... Read more
We just wanted to take a second to wish everyone a safe and happy holiday! 2014 was a big year for both Discord and Chasm, and 2015 is only looking... Read more
Alpha Access Available Now!
Anyone who backed at $25+ can play the Alpha build right now! Here's some common questions:
Q. How do I get it?
To get your Steam key, enter your Kickstarter... Read more
Early Access Countdown, System Requirements, Interview
It's almost that time! Early Access will be launching with the first two areas of the game for our Early Access backers on Thursday, September 18th! One of our... Read more
Hello again Chasm backers! I know it's been a while since the last update, so I'd like to apologize for that first and foremost. I've continually tried to wait until... Read more
PAX East 2014 Recap
We're back! The trip went very well - we met a ton of press, fans, and many Kickstarter backers. A lot of people got their hands on the new demo,... Read more
Pax East 2014 / Indie Megabooth, Official Wiki
Chasm is coming to Pax East 2014 in just two days, and we're super excited to announce that we will be a part of this year's epic Indie Megabooth lineup!... Read more
Catacombs Teaser Trailer, New Website, Indiecade East
It's been a long time coming, but we've finally released our first trailer since the Kickstarter campaign. We figured a short trailer to tease the second area of the game... Read more
Arena Mode Unlocked, New Chasm Site & Teaser
We just reached $200,000 and unlocked the Arena ModeStretch Goal! Expect to battle a plethora of dangerous enemies for a wide range of unique items in the arena. Now... Read more
Livestream Birthday Party Tonight!
Discord Games is two years old today! To celebrate, we're having a Livestream tonight at 9PM EST on our Twitch channel. The entire team will be there playing some awesome... Read more
Chasm is coming to Steam!
Valve announced their latest batch of Greenlight titles today, and Chasm was among them! After 75,000 votes and months of waiting, we finally have confirmation that Chasm will be coming... Read more
Chasm is Funded!
Chasm has been successfully funded! We reached 127% of our goal by raising $191,897 from 6,938 dedicated fans. Thank you so much everyone for your amazing and truly inspiring support. ... Read more
Fan Art Contest Results / Last 12 Hours
It's finally time to announce the winners of our Fan Art Contest! We've picked the entries that represented Chasm the best and showcased awesome technical ability. Be sure to check... Read more
Final 24 Hours / Art Contest Gallery
The campaign is over in just 24 hours! It's almost been ensured that Chasm will see the light of day thanks to all of you. Once again, a huge thanks to... Read more
Chasm Goes Humble!
The awesome folks over at the Humble Bundle contacted us earlier this week to let us know not only how amazing they think Chasm is, but also that they wanted... Read more
Extended OST Unlocked + Bonus Alternate Chiptune Soundtrack!
It looks like the campaign is picking up some steam towards the end! We've managed to unlock the first Stretch Goal just a little over a day after getting funded.... Read more
After an absolutely epic fundraising day, we've reached our $150,000 goal with 5 days to spare! We went live on MANvsGAME today, and had quite an amazing turn out. MANkind... Read more
Fan Art Contest!
So we thought we'd kick the last week off with a bang. To get everyone more involved, we're holding a Fan Art contest!
Draw, pixel, or paint your own original... Read more
Live Stream Double-Feature with Creators of Shovel Knight and A.N.N.E.
Tonight (May 2nd), we'll be on not one, but two live streams! First at 7PM EST, we'll be joining Leviathyn on their Twitch channel for a one hour live stream... Read more
Stretch Goals Announced, Live Stream Tonight!
We're still cruising right along, and are steadily approaching 80% funding. Things are looking very good, but in order to keep funding past our goal we've put together our list... Read more
New Demo and Trailer Released!
After an insane week-long crunch, we've completed the demo update right in time to celebrate crossing the $100k mark! I'm really proud of what we accomplished, and I... Read more
Demo Update Coming!
Hello again! The campaign has slowed down a bit, but Polygon posted a story over the weekend that kept traffic trickling in and pushed us over the $85k mark. It's... Read more
50% Funded in a Week!
We've raised half our goal in just under a week! Thank you again for your pledge to help make this game happen. We're slowing down a bit but fear not,... Read more
33% Funded in 4 Days!
We're excited to announce that we are 1/3 funded ($50,000) in just 4 days! The support everyone has shown so far has been amazing. We're starting to get some major... Read more
First Day Recap
Wow, we just had an incredible first day! We'd like to extend our thanks to everyone that's pledged so far, you guys are seriously awesome. We certainly didn't expect to... Read more