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Chasm is a 2D Fantasy ARPG Platformer featuring procedurally generated Metroid-like dungeons and authentic pixel art.
Chasm is a 2D Platform Adventure featuring procedurally generated Metroid-like dungeons and authentic pixel art.
Chasm is a 2D Platform Adventure featuring procedurally generated Metroid-like dungeons and authentic pixel art.
6,938 backers pledged $191,897 to help bring this project to life.

New Demo and Trailer Released!

Hey everyone!

After an insane week-long crunch, we've completed the demo update right in time to celebrate crossing the $100k mark! I'm really proud of what we accomplished, and I think it's a true testament of our dedication to this game. Thanks again to everyone for their invaluable feedback, contagious energy, and mutual love of Chasm. Please check out the new trailer below, and download the demo from the Kickstarter page now!

1.05 Change List

  • Added revamped graphics and maps
  • Added Hardcore and Time Trial Modes
  • Added Seed for reproducible dungeon experiences
  • Added re-mappable keyboard controls to config
  • Added fan translation support
  • Added extra dungeon floor
  • Added item stat comparison to shops
  • Added temporary invincibility while rolling
  • Added mouse buttons to Attack left & right
  • Added minimum amount of chests to spawn per floor
  • Added breathing visual fx to surface
  • Added four weapons and one accessory
  • Added "GamepadDetectEnabled" to config to prevent auto-detecting gamepad when using key-mapper
  • Fixed formula that sometimes gave incorrect weapon ATT damage
  • Fixed skeleton drops disappearing if not picked up
  • Fixed status effects were still active while in NPC menus
  • Fixed gold pieces spawning in walls
  • Fixed blood particles spawning in walls
  • Fixed bats spawning ontop each other
  • Fixed empty hand icon showing for other EQ spots
  • Fixed bats sharding in ceiling
  • Fixed Rare items sometimes getting more points than Legendary
  • Fixed custom map key not closing map
  • Fixed crash when crounching at edge of screen with keyboard
  • Fixed scrolling options in Character Menu while Quit? dialog active
  • Fixed player sword drawing in wall of inn and manager shack
  • Changed menu palette
  • Changed bat AI behavior
  • Changed enemy dungeon floor spawnings
  • Changed starting weapon to Rusty Sword, rebalanced weapon stats
  • Changed Character Menu button to immediately close the menu
  • Changed back button on Map to return to game instead of Character Menu
  • Changed Accept and Interact to same key binding by default
  • Changed treasure chests to favor spawning in dead ends
  • Updated Mines music to newest version
  • Increased healing power of food and rarity of drops
  • Increased attack power of Kobold and Ice Slime
  • Decreased crates per screen from 4 to 3

News

  • We're currently #17 on Greenlight! We're starting to get close so keep the votes coming in.
  • Let us know what you think of the demo update on our official forums!

Cross Promotions

  • Looking for another Metroidvania-style project to back? Look no further than A.N.N.E.! It combines classic platforming and exploration with Gradius-like flying, and is cute as a button to boot.
  • If you liked Road Rash on Genesis/Megadrive, 3DO, or N64 then Road Redemption is the game for you! The gameplay looks to be fast and furious, and reminds me of the intensity of the 3DO incarnation.

That's it for now, thanks again for your pledge and remember to keep spreading the word!


Comments

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    1. Discord Games LLC Creator on April 29, 2013

      @Brooks Thanks a ton Brooks! Also really appreciate the interview you did (http://www.fredericknewspost.com/blogs/blogs_collection/weave_to_the_write/) :D

    2. Brooks P. Weaver on April 29, 2013

      I'm definitely liking the new features to the game (in the updated demo). I updated my pledge a few days ago, and I hope that you all reach and surpass your goal!!

    3. Discord Games LLC Creator on April 29, 2013

      @Caleb Thanks! That was definitely crazy :D Glad we got the opportunity though. Thanks for backing!

    4. Caleb Ellis on April 29, 2013

      Backed you guys after watching a bit of the ridiculous JSmithOTI stream. I wish I'd known about it sooner - Metroidvanias and rogue-likes are two of my favourite genres! I really hope this game takes off. :)

    5. Discord Games LLC Creator on April 28, 2013

      @Andrew Thanks man, good to hear :D

    6. Andrew O'Dell on April 27, 2013

      Having played the new demo, I feel that you can't make this game fast enough.

    7. Discord Games LLC Creator on April 26, 2013

      @Karashata Glad to hear! I'm still a Linux noob, but trying my best ;)

      @Jamiel We love you too!

      @Brian Thanks! It was just an off-hand idea I had, but Glauber stepped up to try it :D

      @ThaPlague No problem, we love games!

    8. Karashata on April 26, 2013

      The demo is looking pretty good now, the Linux version was somewhat buggy last time but now it's quite playable. I certainly hope this game reaches its funding goal in the next 15 days!

    9. Brian Carr on April 26, 2013

      Nice touch with the frosty breath.

    10. Missing avatar

      ThaPlague on April 26, 2013

      Thank you for leaving a link to other games you are promoting especially A.N.N.E. I have a lot of respect for developers who recognize other great games in the process of making your own.

    11. James E. Dannen on April 26, 2013

      I like the small touches like his breath.

    12. Discord Games LLC Creator on April 26, 2013

      @Hien Yea, that's actually the real resolution of the game :D The real game should have online leaderboards, so this is just lo-tech method for now.

      @Michael Our pleasure, enjoy!

    13. Sir Jordi
      Superbacker
      on April 26, 2013

      mm..lots of changes!
      let's have a look!

    14. Hien Pham on April 26, 2013

      Loved the new demo, couldn't find a bug so I didn't reply to the mail, hope that's fine. Although, is it possible to put the Screenshot and Continue buttons at the end of Hardcore mode to different keys rather than Accept and Left-hand Weapon (respectively)? I thought mapping them to Accept and Cancel makes more sense, but that's just me (hope it's not rude or anything). Also the screen shot is really small, re-sizable, but really small - is this intentional?

    15. Michael Mc on April 26, 2013

      A lot of new features for the demo :O !
      Good job and thank you for this demo update !