This past month has been a busy one for the Chasm team! In addition to chipping away at all of the features and content we still need to build to finish the game, we took a 4-day detour to Seattle, Washington for PAX Prime. Also, the soundtrack for the game is complete, and we want to share some of it with you.
We're very excited to announce that the soundtrack has been completed! It was quite the challenge to find the right sound for the world of Chasm, but our talented musician James Stevulak did an amazing job capturing it. He experimented with many different styles, tempos, and instrumentations all in search of the perfect atmosphere and pace for Daltyn's exploration of the world.
We looked to Castlevania and Metroid for direction early on, and we learned that Chasm's sprawling areas were much more suited to Metroid's dark and atmospheric tracks than Castlevania's jazzy, high-tempo fare. We also wanted to keep the instrumentation grounded with things that could exist in Chasm's world such as horns, acoustic guitar, strings, hand drums, flutes, bells, and chants. In some cases we did use more modern sounds like synthesizers and electric guitar, but only when we felt it fit right with the track.
In celebration of this milestone, we put together a video previewing 9 of the soundtrack's 20 tracks. Hopefully it gives you a feel for the world of Chasm, and the sights and sounds you will experience there. We hope you enjoy, and will join us in applauding James for his stunning effort!
For those of you who aren’t aware, PAX Prime is one of the largest gaming events of the year with over 70,000 people attending. We were in the Indie Megabooth area, alongside some of our favorite and most highly anticipated indie games.
The show was absolutely insane. It was open for 8 hours each day, and we had 2 stations, which were both busy the entire time. Assuming an average of 5 minutes per person, about 800 people were able to get hands-on time with the demo. And that’s not even including all the people who just watched other people play. Included among these 800 people were a few members of gaming royalty, like Cliff Bleszinski of Unreal Tournament and Gears of War fame. He was clearly blown away by the game!
But the best thing was how many of our Kickstarter backers came by to express their enthusiasm for the game and show their support for what we’re doing. It’s so easy to feel overwhelmed and isolated while completely heads down and focused on making a game, so those words of encouragement from our earliest supporters means the world to us.
The response from the press was absolutely fantastic. Geek And Sundry, Hardcore Gamer, PSNation and many more wrote glowing reviews of what they saw. But probably one of our favorite articles from PAX was this one by Lizzy Finnegan from The Escapist, who had this to say:
"The booth for Chasm was packed every time I passed it - which was a lot - and this was with good reason. I feel like I've spent 28 years waiting for this game, and its imminent release makes my life just a bit brighter. I saw many rockstar indie titles at PAX, but for me personally, none hold a candle to Chasm."
It’s tough for a small team with a very limited marketing budget to get the word out, but the gospel of Chasm is spreading!
Additional Twitch Streams
A lot of times with indie games, knowing who is behind the game is often almost as important as the game itself. We were thinking of how we could get to know our fans better and how our fans could get to know us. As you may know, we’ve been live streaming the development of Chasm for a while, but not everyone is interested in watching someone code. We’re going to continue live streaming our development process so that people can get a peek behind the scenes to see how a game like Chasm goes from an idea to reality, but we’ve decided also to share our passion for some of our favorite games.
Going forward we’re going to do a live stream every other Thursday either of Chasm or some other game that has inspired us in some way. Our first stream will be on October 8 at 7PM EST and will be a bunch of us playing through the Chasm demo we showed at PAX. Later on, we’ll stream some of our favorite classics like Castlevania: Symphony of the Night as well as some modern favorites like Axiom Verge and discuss how those games inspired us, what design decisions in those games we liked (or didn’t!), and ultimately how they shaped what we decided to create with Chasm. If there’s a game you’re interested in having us discuss, you should let us know! You can follow us on Twitch here.
See you there!