Use this space to cheer the creator along, and talk to your fellow backers.
Have a question?
@Sean Thanks for letting us know your concerns. I know it's been a long wait, but we are committed to releasing the game only when it's ready. Thankfully everything is finally coming together now, and the end is almost in sight. As far as shows, we are very careful to make sure they have minimal impact on our development schedule. Our business guy Dan Adelman handles the majority of them, and whoever is closest geographically usually also goes to give him a hand. For PAX East that usually falls on me, and it's nice to have an excuse to get out of my apartment for a few days a year. We also don't really spend any time on demos anymore since the game is now together. For the latest show we just set a cut off point about 15 minutes into the game and called it done.
Anyhow, I want you to know I do understand your frustration. I feel the pressure of delivering something wonderful every single day. I have everything riding on this, and lots of people counting on me. My wonderful Kickstarter backers, the fans who have found out about the game in the last few years, my teammates working on the game with me, my wife who's been supporting us and putting so much of our future life on hold... and myself. Believe me when I say that no one wants Chasm to be done and out there more than me. But I set out to make the game I've always dreamed of making, and I need to keep at it until it's done right. If I thought that attending 2 shows a year would delay that goal or put it in jeopardy, I would skip them entirely. But seeing people playing the demo, talking with press and fans - both new and those who have been with me since the Kickstarter - inspires me to push through the hard times and keep sprinting toward that finish line.
And if you knew kickstarter you would also know you can't delete comments... just like I can't fix my typo....
I can what you're say if you're not wanting them to be unsuccessful and care more about the symbol of your pledge.
I see a smart game developer not giving into pressure and releasing there child (game) when they feel they are ready to do so. Along there journey of making this game they promote it and have a chance to get feed back directly from gamers. I can't see anything wrong with this.
Now I for one can't wait to play their game but also think.. holy crap it's been a long time. But I also play games, follow developers and understand things can take time..
@discord Games LLC
Just wanted to voice both my brother and my opinion, as we both have helped fund this project. Sorry to be so edgy. Sorry if this is the wrong channel, and If you choose to delete this comment, please take my concerns into consideration.
It's frustrating to see the slow progress of your game, all while you flaunt going to each and every possible gaming show. You are now announcing going into Alpha after 4 years of development; As a backer, and as a developer myself, I can't help but feel a bit clueless as it seems like the main focus of your team is taking your time and going to gaming conferences, rather than focusing on the development / completion of the game.
Every time I see an update on this project, I think - "Oh look, they're going to yet another gaming show, there goes 4 months work towards completion."
It would have been nice to see any update which is not about the next gaming show which you are developing for! I think most backers would like to see progress on the project which we helped fund... Not progress towards your next gaming convention/ fundraising opportunity.
This may be an odd question since the game itself hasn't been released yet but will you be bringing it onto the Nintendo Switch by chance?
@C.M.W Hawkins: The in-game extras will be tied to your email address, so if you give the person that then they can also get them.
I can't believe it's been already 4 years since the project was funded... and the game is 3 years late! o.0
Kind of a dumb question...but I pledged at the 50 dollar level...does the second copy of the game get all the in-game extras as well, or is it just a base copy of the game?
Can't wait for the release!
There are no plans for a physical version at the moment.
Any chance the PS4 version could get a physical copy through LimitedRunGames? And if so, I'd love to upgrade to that instead of my PC key.
Yes still coming to PS4! Sorry again for the delays on the update, we decided to just wait a little longer to tie it in with our Kickstarter Anniversary.
Cool! Keep up the good work! I really want to play that game!
Will this still be coming out on ps4? Man... it is killing me, the demo was so much fun, this game is totally my type of game!! Can't wait!!
We decided to just hold off a little longer on the next update for the Kickstarter anniversary. It will be out in about a week.
Going well! Closing in on next milestone, we'll have an update soon.
How we going guys??
Yes a Switch port - someday - would be cool. Be a fun platform to carry around on the go to play Chasm on. :D Dev kits seem (reasonably, relatively) affordable too.
That said... yes, please wait until well after release lol. :p
Keep up the hard work. We are all very patient. ^_^
Definitely busy enough for now :) We are interested in taking a look at it eventually though, seems like a great concept.
I figure you all are already busy enough, but I'd be quite interested in a Nintendo switch release for this game. It seems like it would be quite mobile friendly.
Can't wait for the Beta!!
Yea, right now Beta is planned to be feature complete, it will basically just be down to bug testing. It's up to you if you'd rather or not wait until final release though, it will probably be a little smoother experience.
Can't wait for update. Would you say Beta is feature complete, time to play? I've been holding off on playing it much in the Alpha cause I don't want to burn out and want it fresh. Or, should I wait til 1.0?
As for people being impatient, 3 or 4 years is normal, people. That's just how long it takes to make quality video games. ... Pat.
looking forward to see what the game looks like at pax east since i last played it
We'll have a new update out soon. We've been very busy crunching to finish the Pre-beta build and haven't had a lot of time to keep up with everything else.
Any news here? It's nearly 4 years now...
I'm being very patient.
Damn.. this game gotta be good.
I WANT IT!
No date announced yet, please see the latest update for more.
So, when will I get my copy of the game?
Sorry, it's been crazy with PAX West! Not sure yet when we'll do next update. We may do a quick recap of PAX and the press we received, or it might just make most sense to hold off until the end of the month. We've mostly just been focused on the items in the "What's Next" of the previous update and the show, so nothing too earth shattering to announce right now :)
YER KILLIN ME, DISCORD! ;) Any news coming soon?
anyone that takes projected completion dates as gospel is just setting themselves up for disappointment.
This game was projected to be done in May of 2014...SMH, no update on changing codes to PS4, I'm starting to 0nder if this game will be out before this generation of consoles are retired.
We're working on it now, should be out in the next couple days.
@DiscordGamesLLC Let me know if I can help you out with any low res testing.
@Par I haven't had time to try it yet, but I will soon. The more I had thought about it, I realized it should definitely be possible to display at its native res with the whole screen in tact at 15khz. There are actually many arcade games out there that display at 384x232, so worst case it will need 8px padding on top and bottom. It will also require a custom modeline for your graphics card, but if you're already setup to play arcade games you should be good to go. I will let you know once I've had a chance to try it out!
@DiscordGamesLLC I use a Sony PVM 20M4E, so we're in the same boat. I'm investing in a MIMO Genius Box 2 so that I can convert 31KHz 480p to 15KHz 240p. Would that better my odds in playing Chasm on my CRT? That would be right up my alley if we can't find a way to scale to 240p natively in the game.
Played the demo with the Steam Controller.. Loved it!!!!
We're working on it now! Not sure when it will be posted yet, but most likely within the next week.
new update? :)
Sorry for the delay! We're working on this months update, but crunching to finish up some stuff first. Will be out in the next week or two!
Any updates for us? Either on development in general (one of my favorite type of posts you guys have been making by the way!) or potential release date?
:( for where art thou game?
No date just yet, but we're working our hardest to get it out this year. We'll have an update with the status of things in just a few weeks!
what's the latest estimated completion date pls. cheers
@Par I have thought about it, but the tough thing is the horizontal width. The game has a native resolution of 384x216 (5x scales to 1080p), so it should be fine with the vertical component, but I think the horizontal is going to be an issue. It could be possible to crop it, but its going to cut off necessary info like the doorways and such on the sides. I will keep thinking about it because I'd love to play it on my PVM! What kind of CRT do you use?
@Wayne Thanks! We're going to celebrate it next month when the Kickstarter completed :)
Will Chasm be supporting 240p? I'd like to play it on my CRT.
.......Happy Kickstarter Anniversary??