Use this space to cheer the creator along, and talk to your fellow backers.
Have a question?
Cool, hope you make some press!
We're not on the showfloor this year, but our biz guy Dan Adelman we'll be there for the MIX event. We are also setting up a few livestreams with various press outlets for Thursday.
Did you go to e3?
*goes to check updates*
*realizes that the title of update 69 has coming in it*
We've been busier than usual trying to wrap up a million details, but we are on track and things are looking good! We should have a proper update out shortly.
Just can't wait!!! It's going to be so good!! Instant classic!
@Discord Games LLC
Thanks. Good to know.
Thanks Michele, I hadn't heard of GOG Connect. That definitely seems like a good option, we'll take a deeper look into it and see what's necessary to support it.
Regarding localization, our biz guy Dan Adelman is handling that side, but I think he's going to use the same group that did Axiom Verge's for EFIGS (English, French, Italian, German, and Spanish). We're in the process of the finishing up the text now so we'll be finalizing plans for that soon.
How is the situation about localization now that we are near the release? I know you were planning some professional localization and leave the rest to the community. Is there any update on that?
If GOG is not an option right now I suggest you to look into GOG Connect if you plan to release on GOG in the future. GOG Connect allow you to provide a drm-free GOG copy of the game to previous owners of the Steam version. The ownership is granted linking the steam account to the GOG one so that you are actively avoiding giving away keys that could end up on third party market and only benefit the one that have already purchased the game.
I believe it is a good compromise between giving more choice to your backers/customers and avoiding giving away keys for free without control. I don't see a reason to not do that unless you are counting on people purchasing more copies of the same game on different store.
@Christopher No worries! There was no choice, all backers will receive both a Steam key and DRM-free copy when the game is released. The PS4/Vita version will be a low cost add-on for those who wish to play on there. We're still working out the logistics of that but we'll have more info soon.
I have to admit I've forgotten if we had a choice of platform for the final product...and if so I cannot recall which I would've chosen at the time :/
Will Backers be asked again to confirm their preferred platform closer to launch? (Or if not, is there a way for you to confirm which I have selected)
Tempus fugit. We're closing in on the 4th anniversary of the original release estimate and there's still no actual release date.
We're planning on a new update in the next couple of weeks. We have a few things nearing completion we'd like to finish first.
I can't understand this position. You reject the best DRM-Free gaming platform. So steam users will have all features that GOG Galaxy has and Humble Bundle users will have just game installer... it's not cool! Please provide us a GOG version of the game.
This is sad news! One of the best metroid-like games of all time - not on GOG. :(
Hi! Sorry, we're only planning on distributing Steam and Humble versions to backers for now.
Hi! Will the backers receive a GOG codes? Thanks. :)
We're close now, but not quite that close :) We should have another update here shortly, stay tuned!
So next month, me and my PS4 and this game?!!?!?
That update still coming soon?
Good to hear!! So in a couple weeks we can play this then!!! �
This is the sort of game that deserves to be on the Switch. Hopefully everything rolls out well for PC/PS4 and we can get a Switch port as well. I just re-bought Stardew Valley because the Switch lends itself more than a PC game, I would gladly do the same for Chasm.
Yea, we're going to try and launch PC and PS4 simultaneously.
Okay! Do you think this will release on the PS4 at the same time?
We'll have another update in about 2 weeks. Lots of cool stuff to show this month ;)
Hey Reece, I sent you a Kickstarter message to help get to the bottom of this.
As I am terrible at reading updates I had no Idea I've had access to the Alpha since 2014, but I've been trying to get access to it and I cannot find my key, I tried the Humble Re-sender and it is not listed, any help would be appreciated
We should have a new one out later this week.
@Guilherme Thanks! No plans for a gender swap. We'd have to redraw hundreds of frames of animation to achieve that, and we unfortunately don't have the time or budget to take it on.
I was just wondering, will you be implementing the gender swap even if the pledge goal wasn't reached? It feels like it wouldn't be such a big amount of work and many of your players are/will be women! As a developer I always try to allow people to achieve the biggest amount of immersion (I suppose you feel the same way), and even if it sounds silly being able to play with a character the same gender as you can make a huge difference!
Thanks and keep up the good work, looking forward to play the beta!
@Remy I haven't played one yet, but it certainly looks cool! We're looking into other platforms like Switch, but for now our main focus is just finishing the game up.
I would LOVE to play Chasm on my Nintendo Switch! You guys like the Switch too?
Well made indeed I can fault it there but I thought they could have included a bit more info on the map to help.
I also finished Hollow Knight, way back when it released at the end of February. I felt the game had a great atmosphere and story to tell, and getting lost in Hollownest played to the sense of wonder and exploration with all of the secrets and little details to help inform your piecing together of the story. In love with the game, was not disappointed at all. Then again, I love well-made metroidvania games with good sound design, so...
Finished Hollow Knight. In the end I felt the game was very disjointed. For a game that is heavily relying on you to find items, power up your character it was kind of a pain. The closest game I played like this was axiom verge. In axiom verge it was challenging but I never felt lost. Hollow Knight is missing some major continuity imo and the game was kind of a let down in the end....
If you're looking to jump down another well, while you wait for this game... check out Hollow Knight!!
@Sean Thanks for letting us know your concerns. I know it's been a long wait, but we are committed to releasing the game only when it's ready. Thankfully everything is finally coming together now, and the end is almost in sight. As far as shows, we are very careful to make sure they have minimal impact on our development schedule. Our business guy Dan Adelman handles the majority of them, and whoever is closest geographically usually also goes to give him a hand. For PAX East that usually falls on me, and it's nice to have an excuse to get out of my apartment for a few days a year. We also don't really spend any time on demos anymore since the game is now together. For the latest show we just set a cut off point about 15 minutes into the game and called it done.
Anyhow, I want you to know I do understand your frustration. I feel the pressure of delivering something wonderful every single day. I have everything riding on this, and lots of people counting on me. My wonderful Kickstarter backers, the fans who have found out about the game in the last few years, my teammates working on the game with me, my wife who's been supporting us and putting so much of our future life on hold... and myself. Believe me when I say that no one wants Chasm to be done and out there more than me. But I set out to make the game I've always dreamed of making, and I need to keep at it until it's done right. If I thought that attending 2 shows a year would delay that goal or put it in jeopardy, I would skip them entirely. But seeing people playing the demo, talking with press and fans - both new and those who have been with me since the Kickstarter - inspires me to push through the hard times and keep sprinting toward that finish line.
And if you knew kickstarter you would also know you can't delete comments... just like I can't fix my typo....
I can what you're say if you're not wanting them to be unsuccessful and care more about the symbol of your pledge.
I see a smart game developer not giving into pressure and releasing there child (game) when they feel they are ready to do so. Along there journey of making this game they promote it and have a chance to get feed back directly from gamers. I can't see anything wrong with this.
Now I for one can't wait to play their game but also think.. holy crap it's been a long time. But I also play games, follow developers and understand things can take time..
@discord Games LLC
Just wanted to voice both my brother and my opinion, as we both have helped fund this project. Sorry to be so edgy. Sorry if this is the wrong channel, and If you choose to delete this comment, please take my concerns into consideration.
It's frustrating to see the slow progress of your game, all while you flaunt going to each and every possible gaming show. You are now announcing going into Alpha after 4 years of development; As a backer, and as a developer myself, I can't help but feel a bit clueless as it seems like the main focus of your team is taking your time and going to gaming conferences, rather than focusing on the development / completion of the game.
Every time I see an update on this project, I think - "Oh look, they're going to yet another gaming show, there goes 4 months work towards completion."
It would have been nice to see any update which is not about the next gaming show which you are developing for! I think most backers would like to see progress on the project which we helped fund... Not progress towards your next gaming convention/ fundraising opportunity.
This may be an odd question since the game itself hasn't been released yet but will you be bringing it onto the Nintendo Switch by chance?
@C.M.W Hawkins: The in-game extras will be tied to your email address, so if you give the person that then they can also get them.
I can't believe it's been already 4 years since the project was funded... and the game is 3 years late! o.0
Kind of a dumb question...but I pledged at the 50 dollar level...does the second copy of the game get all the in-game extras as well, or is it just a base copy of the game?
Can't wait for the release!