Soul Saga - Update 3
Hello, old friend!
So another month has gone by and I'm ready to share some news with you again! We have quite a lot of new concept art, and even the beginnings of the transition to 3D. I'm very happy with how all of this is going, and I am sure you will be well.
Updated Mithos Design
In the last update I unveiled Mithos' new design, but he was just too young for the vision I have for him. So Ina (our talented character artist) aged him up about 10 years to the image you see above. He now matches the age range of the "Mithos in his early 20's" that we all know and love. He also wields a one-handed sword now instead of a two-handed sword. The sword is not currently finished being designed. The voice actor will, of course, still be Todd Haberkorn.
New Elise Design
Like Mithos, Elise has seen a complete overhaul. We went for a more simple design and gave her a very natural, girl-next-door look while adding some small elements that hint at her being a mechanic. We aimed to keep her attractive and a little more grown up than before.
The previous design sported a gun, but it didn't really fit Elise's character well. She's not a killer or a natural adventurer, so I decided to change her weapon to a single punching glove that she uses for self defense. As she goes through the game she will find new punching bags made from different materials such as wood, iron, rock, and automated machinery.
Elise's personality remains untouched, and the voice actor will still be Kira Buckland.
As a heads up: you will be seeing a complete overhaul of literally -everything- in the coming months, including Garen and the Toki.
New Monster Concepts
Below are 3 new monster concepts that our talented monster designer, Yoshiro, has come up with. We have a lot more in the vault, but I won't be showing all of them since I'd like you to at least be a little surprised as you explore the world of Oterra.
The first image is of the Dodo. This is a work in progress name and is still up to be decided. Some possibilities include Cukyu, Que Que, and Squabbles. The Dodos are a beast of burden similar to the bird mounts in the classics we love. Their small pupils give them a lot of personality, making them seem a little more on the unintelligent side, and their bodies have a very cute shape to them. They'll have a large presence around Medonia's sky islands.
The second concept is a carnivorous plant monster found in the forests of Dragon Tree Island. This plant is very mobile and likes to capture its prey in it's vice-like alligator jaws. It's work in progress name is Snap Pea. Why? I dunno... cause it snaps? And... pees? Leave my bad name-making skills alone!
The third concept is the adorable Torne. This is another work in progress name that we're currently brainstorming for. Though they are mammals, the Torne lay eggs in their nests that they keep high in the trees. They can reach these by utilizing their powerful vertical leap abilities. They also tend to slap things with their surprisingly powerful large tails. The locals find the Torne eggs to be delicious. Next time you're in town, stop by the local restaurant and grab a Torne omelette!
New Environment Concept
Yoshiro has also come up with a lot of new environment concepts, but for the sake of keeping things a surprise in the final game I am only going to show a little. Here is a concept of the goblin village. You can see all of the unique skulls piled around, and a mysterious and foreboding giant skull in the far back. The goblins are clever enough to create and repair their houses, but they lack any sophistication and settle for sloppy patchwork jobs.
We have modeled the Goblin enemy, and it's looking really good. The current texture is just temporary, and we will be going back over it to make it a bit more cell shaded to help match Soul Saga's anime style. We're currently working on modeling the other enemy designs, and will begin work on Mithos and Elise as soon as I find a good human (anime) character modeler.
The Current Status of Development
Overall I am happy with the progress we have made in the past couple months. It's been a little over 2 months (since the Kickstarter ended) and we already have a lot of the concept art completed. I estimate that we will be done with all of the concept work by December.
I have completely revamped the artists I am working with on Soul Saga. I am no longer utilizing any of the Chinese outsourcers that created the art in the Kickstarter. This is making development move slightly slower than I originally planned, but we have picked up steam and I am very proud of the new art direction Soul Saga has taken.
My largest hurdle at the moment is finding the right character modeler to capture the authentic anime style Soul Saga is aiming for.
Late Backer Closed, Pre-Orders Open
You may have noticed that the home page of www.disastercake.com shows information on Soul Saga (though old), and also has the humble bundle widgets. The link that use to go to the late backer Paypal page also redirects to the same Soul Saga page. This means that I have officially stopped taking any pledges for the Kickstarter tiers.
However, the Humble Bundle widgets found on the main page with allow you to pre-order the DRM-Free version of Soul Saga from Humble Bundle, the art book, soundtrack, and beta. These are offered through bundle deals.
If you have already pledged or pre-ordered a copy of Soul Saga, but want to pre-order the art book, soundtrack, or beta then you will be happy to know that I will be offering these as single purchases. I just need to still put the widgets up somewhere without making stuff messy.
I will update the art on the site once I have video of the new art style so that all of the art can coherently match. I don't want to confuse new fans by having one page with different art styles on it.
Sometime in the near future (maybe 1 to 2 months from now) I will be sending out a survey to all backers to clarify addresses, e-mails, and add-on orders. Please make sure you can receive mail from Kickstarter so I can get that to you. I need to start getting a tally of everything I have to create when the game is near completion, and also set all of the digital orders up with Humble Bundle.
Let's Play: The Last Remnant (Next Week)
A while ago, one of our backers gifted me The Last Remnant on Steam and asked for me to do a Let's Play of it. I have finally remembered to do this, so I hope they will be coming to join us! Thank you again for the great gift!
I wanted to hang out with you this weekend, but I injured my back yesterday and am having difficulties sitting for long periods of time. Lots of Ibuprofen should clear it up by next weekend. Let's aim for Saturday the 19th at 5P.M. Pacific time.
This will be at the standard locations: