Funded! This project was successfully funded on July 15, 2013.

Update #42

Soul Saga - Update 11

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HELLO, FRIEND!

I missed you! How have you been? Since the last update the team has been working hard pushing Soul Saga forward to bring you an awesome game. We’re all really excited where things are at, and today I want to show you a tiny bit of what we've been working on.

GAMEPLAY!

I've thrown together a quick video of some early gameplay footage for you. This is a work in progress of the Goblin Village that you have seen the concept for previously. Stuff is looking great, but please keep in mind the following footage is not the finished game.

Since you have already seen the concept art for it, we felt that the Goblin Village would be the best one to show off . There’s a whole lot more done, and we’re keeping it all fresh so that Soul Saga will be new and shiny for you when you get it! We made the pacing of the combat much faster than the Kickstarter demo based on your feedback. Please let us know how you feel about it on the forums!

PROJECTED SCOPE

When I first started the Kickstarter, I thought if I was REALLY lucky I might be able to hit that $60,000 goal and bring you a neat game. If we had only hit that $60,000 goal, this is what I would have been able to get you:

  • I would have worked full time at another company and spent all of my free time and free money on Soul Saga.
  • Soul Saga would have hopefully been about 6 – 10 hours long.
  • Almost 100% of the environment art would have been stock art from the Unity Asset Store and other sites that host great artists.
  • There would have been only 4 playable characters (Mithos, Elise, Taro, Max).
  • A smaller cast of enemies
  • There would have been no airship exploration or combat.
  • There would have been no guild hall.
  • Only available on Desktops.
  • There would have basically been no stretch goals that were listed on the Kickstarter.

Soul Saga would have still been a great game, but just smaller in scope. Luckily, because of you, we were able to blow past that minimum goal and increase the scope to bring you a much more robust game, featuring:

  • I get to work full time on Soul Saga to bring you the best game I can
  • Over 10 playable characters
  • Airship Exploration
  • Airship Combat
  • Approximately 10 – 20 hours of gameplay depending on difficulty level, secret and side quest completion, and player skill. This number may be higher by the time Soul Saga is done.
  • Custom environment art and many different levels
  • Over 100 foes to slay
  • Loaded with secrets and Easter eggs around every corner
  • Ported to several great consoles And all of the other stretch goals we knocked out during the Kickstarter!

I’m really excited to take Soul Saga up to the highest production quality we can muster. The increased scope does mean more work, and everyone on the team is happy to take it head on. When I had originally estimated the release date for Soul Saga, it was with only the $60,000 goal in mind. Since our scope has changed dramatically we had to estimate a new release date. To do this, we had to have time to analyze the new budget, finalize the team building, and get the game to a very strong point in our internal alpha. We now have almost all of our art assets completed, so we have estimated we can get Soul Saga on your PC, Linux, and Mac this Winter. The other ports will follow soon after, but we will get to that information once the desktop version is good to go. Soul Saga is our chance to prove to you that Disastercake can make great games. Please hang on to your seats and enjoy the ride as we push Soul Saga forward!

FORUM KEYS ARE READY!

In a previous update I had mentioned that the Humble Bundle reward pages were ready for you to pick up your forum key and secure your download page for when the beta and game are ready. If you have not received your key, please follow the instructions on the Kickstarter page here. If you were a Paypal backer, you should have received instructions in your e-mail. If you did not receive this e-mail, please e-mail Humble Bundle support at:

contact@humblebundle.com

They are super nice folks that will get your account set straight! If you didn’t get a chance to donate to Soul Saga during the Kickstarter, you can still pre-order the PC/Linux/Mac versions! This pre-order comes with a complimentary forum registration key. You can find the Humble Bundle pre-order widgets on the front page of our website.

GOT FEEDBACK?

Have an idea, thought, opinion, or critique for Soul Saga? I’d love to hear it, and so would all of the other great fans like you! We’re at the point now where we would really like your critiques so we can all work together to polish Soul Saga to a nice shine. The best way to get your idea recognized is by posting a poll in this forum. This allows users to easily interact with your idea and to gain a tangible tally on everyone’s opinion. Soul Saga is built upon the great ideas of its fans, so getting everyone involved is the best way! You can find instructions on how to create a poll here. If you’re just hoping for general feedback, then you can always just make a regular post as well. It’s your choice!

WHAT DO YOU THINK?

I love to chat with you and hear your thoughts! The best place place for your critiques is in our forum, since I frequent them often and it allows all of the fans to bounce ideas around together. Please stop by this update’s forum topic here to drop a comment!


Update #41 - For backers only

How to claim your Humble Bundle digital rewards page.

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For backers only. If you're a backer of this project, please log in to read this post.


Update #40

Soul Saga - Updates 6 and 7

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Merry Christmas!

I hope you are having some great holidays. Santa Cake stayed up all night programming in the new Soul Saga character and rendering out some video for your enjoyment.

This has been a huge month in the unveiling of Soul Saga's art assets, and things aren't even close to slowing down yet.  There have been 2 updates at disastercake.com since our last Kickstarter update.  One reveals the new Garen design, the other our new, mysterious ally of Mithos.  This update will combine both updates for your convenience.

Garen Redesign

I am trying my best to squeeze the “Garen’s Saga” stretch goal into Soul Saga’s budget. So far it’s looking pretty hopeful that it can happen. Through Garen’s Saga you will be able to experience first hand that Garen is a very dynamic antagonist. To help portray this, I feel that Garen’s design needed to be a bit more down to earth and personable so that it was easier to relate to him. Our character artist, Aiko-san, has stripped him of his old heavy armor, and removed the helmet so you can see his face and emotions. He’s also got a neat arm!

Ai

Ai is the newest member of Mithos’ team whose visual design was imagined by Aiko-san. I could describe her with words… but instead we've created a video for you.

The video contains a segment of a song created by Steven Velema (Surasshu). He is our second composer on Soul Saga at the moment.

Switched Forum Software

Launching the forum was probably the best idea Soul Saga fans had. At first I was skeptical, but with some experimenting I have found a way to avoid the spam bots and minimize the need for moderating. I love connecting with everyone on the forum. However, the forum software I chose, Vanilla Forums, had some possible issues in the foreseeable future.

After looking more into Vanilla, it became quickly apparent that it would be a bad idea in the long run to stick with them. There is almost no support for the product unless you pay for their over priced hosting which is a whopping $50 a month for a limited amount of page views! Considering the fact that they switched from being a free opensource program to paid support only bodes ill for the future of their open source version. So I researched what the most powerful opensource and inexpensive forum software out there is, and I found phpBB. It does everything we need and everything we want straight out of the box. The new forum has only been up for a day and I’m already amazed at how much more power I have in controlling them. There’s also a HUGE community with help scattered across the internet that almost always results in some reasonable way to get the desired effects we need.

So long story short: you’ll have to register again at the new forums at forums.disastercake.com. I’m sorry for the inconvenience, but I promise this one is our permanent home!

$15 Playstation Tier Needs To Retake Survey

I would say one of the hardest things about working with Kickstarter’s backend is that I don’t have the ability to edit or send out second surveys. You get 1 survey per tier, and only 1 survey. So you can imagine how quickly my jaw dropped to the floor when I realized I left a very important question out of the $15 Playstation tier: “Vita or PS4?” I tried to remedy it by sending out messages to everyone, but in over 2 months less than 50% of people have replied to the message. I think most people on Kickstarter don’t even realize there’s a messaging system. And even if everyone did reply to the message, it would have taken FOREVER to deal with browser loading windows to compile nearly 1,400 individual responses by hand.

So I contacted Kickstarter and they are going to reset the responses everyone in the $15 Playstation tier gave already. This will allow me to resend out the survey correctly this time. If you are in this tier and have already filled out the survey, please do it again once you get the message to do so. All data that has already been collected from that tier will be wiped. This survey should be sent out again next week sometime.

If you are in the $15 Playstation tier and see my message in your inbox, you can ignore that and just take the new survey instead.

No other tiers will be affected by this. However, There are still hundreds of people who haven’t responded to their surveys. Please take the survey if you haven’t already. You’ll know if you haven’t by the banner at the top of your Kickstarter page that says that a project requires your response. I know this banner is there on the desktop version of the site at least.

Kickstarter Fan Art Applicants Get Beta Keys

If you submitted Fan Art during the Kickstarter, you are entitled to a beta key as per my promise! If you would like this beta key, please send me a private message on Kickstarter with  a link to the art piece that you did for the Fan Art event.

What Do You Think?

As always, I love to hear your thoughts.  What do you think of Garen?  Who, or what, do you think Ai is?

You can find our forum discussion here.


Update #39

Soul Saga - Update 5

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Hello, friend! Today I have 2 Soul Saga related surprises for you: the redesign of Max and a vote for the redesign of Taro.

Max

Max’s redesign captures his longing to be closer to nature. He has adopted a bird which houses itself on his head. Max has a very cute appearance normally, but when he’s ready to get serious the helmet slams down to sport his angry face.

Taro

For those that didn't know, Toki means rabbit in Korean. So it should come as no surprise that the original design of the Toki were suppose to look more like rabbits. Unfortunately, the feedback I got from the original design was that they ended up looking more like goats. So Aiko-san has come up with an adorable design for the Toki that I have given the thumbs up for. Now we just need your help in deciding which combination of common Toki features Taro will have! Below you will find variations for the tail, hair, horns, outfit, body, and color.

Color

Teal and Purple popped out most to Aiko-san as colors that could possibly fit Taro. Which do you think is best with the current team line up?

Body

We also have the option for the poof of fur at the top of the neck, or no poof. To poof or not to poof, isn't that always the question?

Tail

This one is probably the most important choice of them all. We all know a cute anime creature's pride and glory is it's adorable tail; but which one will Taro be wiggling around on his adventures?

Horns

As we all know, Taro suffers from an infliction that has rendered him with demon-like horns. Originally we went with 2 tiny little points, but now we are considering 2 large and curving horns, or a single pointy horn. What do you think?

Outfit

And finally... the icing on the cake: Taro's outfit. We have the option of something similar to the original (left), or we can try something fresh and new (right). It's up to you!

How To Vote On The Forums

That's right... there are now official Disastercake forums! You can find the forums at http://forum.disastercake.com. I hope this site proves to be a place all of us can hang out and bounce ideas off of each other to make Soul Saga great and to share the news on other interesting JRPGs.

To vote on Taro, you will need to register on the Disastercake forums. After you confirm your e-mail and log in, you can find the poll here:

Taro Community Poll

If you have trouble registering on the site, please e-mail me at mike@disastercake.com so I can assist you!

Another Kickstarter To Check Out

The past month has been a bad dry spell for Kickstarter games.  In fact, this one is from a backer of ours that has put an incredible amount of polish into their presentation.  I'm actually amazed that it's not getting more attention.  I think that the recent launches of the big consoles are pulling some attention away from the indie games on here.

If you like cute puzzle platformers with great production value then I think you'll like "So Many Me", made by the guys who worked on some popular indie titles like A.R.E.S. (a really good super metroid inspired game).  They only have 2 days left!

http://www.kickstarter.com/projects/nenin/so-many-me-puzzle-platforming-fun-with-a-brand-new


Update #38

Soul Saga - Update 4

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It's Been A While!

Hello, friend! It's been quite a while since I last spoke with you. I believe almost 2 months now? I'm sorry for the rather late update, but this has been an extremely stressful time for me.

At this point in development I am completely at the mercy of the artists that I am able to find. I've had a lot of people flake out on me, leaving me with a bit less money and a lot less time. Even the 3D models have gotten more expensive than originally quoted, so I had to go around and price check to try and find better deals to get you the amount of content you deserve.

It's been difficult, and I'm kind of in awe at how little reliable talent there is in the freelance market right now. It got pretty depressing for a while, and I didn't have a whole lot of stuff to show for the time being spent on the project. I felt like I needed to just go into silent mode for a little bit while I focused all my energy on trying to wrangle things back on track.

And Now...

So I pushed through it all, and I've finally gotten the luck I needed. I've gotten some better deals on the models (though still more expensive than planned), a higher quality for them, and the concept art is coming along at a faster pace.

I read a lot of the comments about the new Mithos and Elise and noticed that a few people were a bit shocked at how different they were. I and many others loved the previous designs, but I have respect for you and your opinions and I want to make sure we're all happy.

So I found another character artist from Japan, Aiko-san, and she has been doing a terrific job re-imagining the characters. After spending some time perfecting them we have sent them off to be modeled. I can't tell you how pleased I am with the results. They have really taken Soul Saga up to a new level of production quality.

I could talk more about how awesome these designs and models are, but how about I show you a couple instead?

New Mithos

Mithos has been redesigned to be a bit more reminiscent of his original design: brighter with a blue and red color scheme and big sword. I have to say that this design is pretty amazing. As soon as I saw it I knew he would be a perfect fit to represent the main character of Soul Saga. Say hello to the new Mithos!

New Elise

Elise has taken a turn to the more practical and mature look. This role should fit her a lot better for the story I have planned. I love this design because it hits a good medium between the cute and mature that the story needs from her. You'll probably also notice that she has a mechanical leg. This is an important element to her past that will be revealed in the story. I know a lot of people are accustomed to her holding the more cute and innocent role, but that role will be picked up by another unannounced Guild Member. I am hoping to unveil that one as a Christmas present for you!

Easter Eggs

Even though these new versions are amazing, I know that a lot of us still have some emotional attachment to the original designs. I spent my sweat and blood getting those models long before the Kickstarter. It was a painful decision for me to change them even though I love the new designs. So... I've decided to keep the old designs as Easter Eggs in Soul Saga! How exactly they'll be implemented shall remain a secret, but I promise they'll make it in there!

Elise Figurine Poll

Near the end of Soul Saga's development I am going to message everyone who ordered an Elise figurine and get a poll on which version you want. I know some people may still be attached to the original and want a version of that instead of the new one. Personally I think that the new Elise looks great, and I can even chibify her for the model if you want that.

There's also an unreleased character I think that might fit the "moe" (cute) nerve that a lot of us are looking for. I'll give you a few options once that time comes, but that might be nearly half a year from now. I want you to have time to grow attached to the new characters before we make this final decision together. The majority vote will decide which model is created.

New Song By Aivi!

Aivi has created a song for the Goblin Village titled "The Bone Road"! I LOVE this song. I've been whistling it for days. It has a catchy and unique tune that really captures the quirky Goblin culture in it. The Goblins are going to be a bit of a gray area culture that has a mix of aggressive and neutral tribes scattered about the world. Mithos and his team will have several encounters with different Goblin tribes.

Let's Play Final Fantasy 7!

I miss you! Plus I need a fix of one of my favorite classics, and I picked Final Fantasy 7 up on Steam on sale for dirt cheap a few months ago. So let's hang out on Twitch! This stream will have a lot better sound and video quality since I can stream it from my PC instead of from the Playstation 2. How about we meet up Sunday, December 8th at 5 P.M. Pacific Time. This will be at the usual spot:

www.twitch.tv/disastercake 

Bring your questions, drinks, and snacks!


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    I own your Soul (Saga) ============================== Well, kinda... What really happens is you become an Associate Producer! This means you get a direct line of contact with me via Skype or Google Chat through the whole production of Soul Saga and also credited as an Associate Producer in the game! You will be the first to see changes happening in the game and will be constantly asked for input regarding different things about the game including story, music, art, and gameplay! It's practically a backstage pass into the life of a passionate indie developer. With this much exposure to the game, you will help more than anyone else shape what Soul Saga becomes! You must be 18 or older since you have to sign a NDA and other legal papers. This tier includes all of the other rewards as well!

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- (29 days)