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A love letter to J-RPG classics from the Playstation era like Final Fantasy, Breath of Fire, Suikoden, and Persona.
A love letter to J-RPG classics.
A love letter to J-RPG classics.
5,631 backers pledged $195,528 to help bring this project to life.

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Soul Saga – Update 22 - Happy Halloween!


Happy Halloween, Friend!

I hope you're having a great holiday! I've noticed a lot of cute little ghosts, goblins, and Taylor Swifts walking up and down my road. I'm too busy finishing up Soul Saga to celebrate this year, but maybe next year I can dress up as Mithos! ...or maybe Elise? Hmmm....

Here's Your Treat!

It would be difficult for me to give you candy all the way through the e-nets... so how about some Soul Saga goodies?! ;)

Let's start with some beautifully haunting music by the talented Surasshu...

A dark setting…

A spookily cute apparition…

And a mysteriously frightening silhouette…

Thank You!

It’s been fun chatting and showing off Soul Saga to you! Now it’s back to work for me! I can’t wait to be able to share Soul Saga with you, and I’ll have some exciting news on Soul Saga release date in a few updates. Thank you for being awesome, stay safe, and don’t eat too much candy!


Mike (Disastercake)

P.S. You can stop by and drop a comment for me in the comments below, or on today's Disastercake Forums topic here:

Beta v7.4 Live!


Hello again, friend!

Just a quick update today to let you know that there is an updated beta version titled Beta v7.4 in your Humble Bundle library ( if you're a beta tester ).  This build continues to improve the polish and stability of Soul Saga based on the invaluable feedback shared by our amazing beta testers.

One of the important implementations in this patch is the option to toggle off "Camera Smoothing".  Camera Smoothing helps make the camera feel less stiff when it is panning by moving the camera a little after the player begins moving, and slowly bringing it to a stop when the player stops (instead of abruptly stopping).  However, on slower machines that are struggling to keep up the frame rate, the Camera Smoothing lerp algorithms can cause more problems than it helps.  If you have an older or weaker machine, make sure to check this option off to increase the performance.  Also, please check the change log on the Disastercake forums for more information if you're curious.

Thank you very much for the love and support you've shown Soul Saga.  I can't wait to share the final game with you! =D


Mike (Disastercake)

Soul Saga - Update 21 - Development Continues To Go Well!


Hello, Friend!

How are you doing? I just wanted to pop in and let you know that everything is going well with Soul Saga's development. As I mentioned in the previous update I am currently working on the mid and late game cutscene and game content. At the current rate, this part of development should take about another 2 months. After that I will be getting to some of the final phases of Soul Saga's development. I'll let you know more about the development road map when that time comes.

Beta v7.3 Live!

If you are a beta tester, you will find an updated beta version in your Humble Bundle library. This update continues to increase the stability and polish of Soul Saga.

Voting Booth

Did you know that there is a place where you can suggest and vote on game design ideas and critiques for Soul Saga? The primary reason I created the Disastercake forum was to easily communicate with you! There are a lot of great polls that backers have created over Soul Saga's development. Here are a couple interesting ones:

As a member of the Disastercake forums you have the ability to create additional polls that could get implemented into Soul Saga when other fans vote on it!  Please feel free to share any ideas or thoughts you have in the voting booth forum.


Here is some music you'll see in Soul Saga created by the talented composer duo, Aivi and Surasshu.

Into The Wild

Into The Wild is the catchy and upbeat song for the wooded areas of Soul Saga. It was composed and performed by the talented Surasshu.


Victory! is the pretty and rewarding song heard after winning a battle in Soul Saga. It was composed and performed by the talented Aivi Tran.

What Do You Think?

So what do you think? I'd love to read your comments over on the Disastercake forums! You can join us and drop a comment in this update's forum topic here:

Soul Saga - Update 20 - Things are going well!


Hello, friend!

How have you been? I hope your summer went well! I didn't get to see a lot of it because I've been inside working on Soul Saga, but it sure looked nice through the cracks in my curtain!

Beta v7.2 Live!

There is an updated beta version in your Humble bundle download page (if you have access to the beta)! This update fixes bugs reported from Beta v7.1 and touches up some cutscenes at the end of the beta that were previously placeholder.

Development Goes Well!

At the moment it's all clear skies and calm oceans for Soul Saga's remaining development, but there's still some distance to cover before the end. Many aspects of development are wrapping up and will soon be in the polishing stages. Since I am the only developer I am tasked with implementing all of the cutscenes. So right now the cutscenes are taking up all of my time, but they are the last big piece to get done! After I complete the cutscenes, it will be on to more gameplay implementation and then balancing.

Usually cutscenes are done by a team, but since I'm alone it's hard to predict exactly how long it will take. This is especially true since I am also the creative director and only writer on Soul Saga, so I take this time to make any last minute adjustments to the story and writing. Once a cutscene is in, it's pretty much cemented, so I am kind of meticulous about combing over the story each scene to make sure it all flows well. As a rough estimate, considering all of the other work I must do parallel to my current tasks, I predict the cutscenes to take me a few more months to complete. After that there's some more work for me to do, and around that time I am hoping I can give a more solid estimate to Soul Saga's completion date.

Since the cutscenes are the hardest and most time consuming part to implement, I will be focusing 99% of my time and energy on those until they are complete. During this time the updates won't be as gigantic as they previously have been, but I will check in at least once a month with you to let you know how things are going.

The only thing I want to see in my life is for you to enjoy Soul Saga, and I promise to keep pushing forward until it's as nice and polished as I can get it for you.


In the meantime, here is some of Soul Saga's soundtrack for you to chew on in case you haven't had access to the beta yet.

Against The Odds (Soul Saga Boss Music)

Against The Odds is the rocking boss battle theme created by Aivi (feat surasshu). This theme is used for many of the difficult battles in Soul Saga.

Tranquil Shadows

Tranquil Shadows is the cave theme composed and performed by Ryan Camus. This pretty theme is heard throughout Soul Saga's mysterious cavern areas to help bring beauty to the dark spaces.

So... what do you think?

I love to hear your thoughts, so please let me know what you think. In particular, I'd like to know what kind of sneak peeks you're interested in seeing while I am working hard on the secret content of Soul Saga. You can join us and drop a comment in this update's forum topic here:

Soul Saga Beta v7.1 is Live!


Hello again, friend!

I just wanted to let you know that I made some bug fixes to the Beta v7 I sent you yesterday. This hotfix resolves some bugs and increases performance. If you're a beta tester then you can find it in your Humble Bundle store with the title of Soul Saga Beta v7.1!  Also, thank you to all of Soul Saga's awesome beta testers for helping me with this very important part of development. Soul Saga owes its polish to your hard work!


Mike (Disastercake)