How are you doing?! I missed you! Also, if you're an American, then Happy Thanks giving to you! But the Squabbles in Soul Saga disagree with your choice of meat for the holidays...
Soul Saga's development continues to move forward well as I focus on the core content. A lot of experimentation and iteration is being done to achieve the quality I want you to have, which takes a bit longer to achieve. With this year coming to a close, 2017 will have to be the year that Soul Saga releases. I'm sincerely sorry for the delay. When I first began working on Soul Saga I never imagined I would put so much content and polish into my first game, but I've grown to love Soul Saga and my backers with all of my heart. I firmly believe that everyone of them deserves a quality game, and that means the end result is much more important than the time frame. I promise that I am pushing forward as fast as I can to get you the best game I can make.
I'm getting so close to the end, but there's still more content and polish to add. I can't wait to finally be able to share Soul Saga with you. I do have a time frame in mind for myself and will let you know as soon as everything is 100% finished and ready for your enjoyment! I couldn't have pushed Soul Saga this long and far without your support. The best motivation I have to keep going on this long journey is knowing you'll get to enjoy Soul Saga when it's complete. Thank you so much for always being there for me! :)
Roy Explains Amber Synthesizing
A Soul Saga beta backer and streamer, lordreo22 (Roy), has created a video for you covering one of the unique features introduced to Soul Saga in Beta v10: Amber Synthesizing. Amber are man-made magical gems created by an Alchemical process known as Synthesizing. Alchemists are able to take just about any sort of items from the world, break them down to their base elemental equation, and then synthesize them as an amber to contain the primal forces of nature inside of them. Recipes for amber are closely guarded secrets of Alchemists, so getting a hold of recipes requires reverse engineering existing amber, also known as deconstructing an amber. Roy shows you here how it's all done in the Soul Saga synthesizing menu. Please remember to like/share the video and subscribe to Roy for more of his Soul Saga videos in the future!
Soul Saga Beta v10.1 Live!
I've updated the Soul Saga beta to v10.1 after fixing bugs reported by Soul Saga's amazing beta backers. The feedback I get from them is fantastic and critical to the quality of Soul Saga. Thank you so much for all of your help! I love squashing those bugs. ;)
Ryan Camus has been hard at work on Soul Saga's soundtrack and has really gone above and beyond to bring you one of the most (if not the most) robust soundtracks in an indie JRPG I've ever had the pleasure to listen to. Ryan has already gone through and added different exploration and battle themes for every Airship zone, and is now going through the core game and adding new combat themes to different zones to ensure every area has its own personality. One of the most important aspects of good JRPG's is a great soundtrack, and thanks to Ryan Camus we all have that to enjoy in Soul Saga. Please join me in thanking Ryan for his astounding contribution to Soul Saga's quality. Here's some examples of an exploration zone and combat theme combination:
Dangerous Delvers (Exploration Theme)
Never Surrender (Battle Theme)
What do you think?
Thank you very much for your patience as I push Soul Saga forward. Hopefully in a few updates I can solidify a release date and finally share Soul Saga with you. In the meantime, please let me know what's on your mind below or join us on the forum for this update's discussion here: http://forums.disastercake.com/viewtopic.php?f=6&t=951