"Dragon Bridge is a tense battle with tactical depth. It's full of pivots and surprises, special abilities and special traps. Plus, you can play as a fighting potato!"
- Isaac Shalev, designer of Seikatsu
"Dragon Bridge is a quintessential Keith Burgun game - a finely-tuned machine that generates a lot of interesting decisions with an elegant economy of means."
- Frank Lantz, Director at the NYU Game Center
"As a big fan of two player games and the designer's theory for elegant strategy game design, I'm very happy to add his first two player 'clockwork' game into my collection!" - Miya, KBGames community member
Dragon Bridge is a quick, competitive 2-player card game. Players each control a wizard, moving up and down an 18 tile long grid, casting spells, gaining magic items and luring the dragon to one side or another. Players win either by knocking the other player into the dragon, or by escaping off the opposite side. This is complicated, because the Dragon sometimes switches sides. Players are simultaneously managing blasting the other wizard back, running towards the exit, collecting items, and trying to coax the Dragon in one direction or the other!
The strategic questions involve many things: Can I move to a Gem tile to collect a Gems? Should I use my Gems now to defend myself, or should I save up and buy an item? But the biggest and most central question is: when will the Dragon switch sides? Can I keep the Dragon near the opponent, while I escape? Or does the opponent know something I don't?
While many games with this few cards are about card counting or deduction, Dragon Bridge feels like a larger strategy game, while fitting easily and comfortably in your pocket.
Base Game Contents:
- Colorful, clear rulebook
- 16 Action Cards
- 5 Wizards (learn more about them here)
- 6 Green Gems
- 5 Magic Items
- 3 Bridge Cards
- 1 Dragon Card
- An innovative ruleset that's easy to learn and difficult to master
- 100% original art, characters and lore—the first game in the Gem Wizards Universe!
- Asymmetric characters and randomly drawn items make each match different
- Plays like a bigger strategic game, but comes in a tiny box.
The game takes place on an 18-tile long “bridge”, with a Dragon on one end. You and the opponent each play a card from your hand each turn, either moving yourself away from the Dragon (usually!) or knocking the opponent toward the Dragon (also usually!).
I say “usually” because the objective is either to escape (to reach the non-Dragon end) OR to knock the opponent into the Dragon side, but every so often, the dragon actually switches the side that he’s on!
Action cards often have “Dragon Orbs” on them, and when 7 or more Dragon Orbs have been played, the dragon switches sides, gaining a new power (as shown on the gif at the top of this page).
Some cards allow you to reduce the number of Dragon Orbs that are down, delaying the Dragon from switching sides. Throughout the match, players will also gain magic items that can help give them an edge. There's a lot of mind games and using what you know about your hand to get the dragon to switch sides when you want it to. You’ll have to play strategically and think tactically to come out on top.
Dragon Bridge is a game for 2 players that takes between 15-30 minutes to play. Recommended for ages 10+.
THOUGHTS FROM THE DESIGNER
Hi! I'm Keith Burgun, the game designer behind a indie videogames like Auro: A Monster-Bumping Adventure and 100 Rogues. I'm the author of two books on game design, the latest being Clockwork Game Design. I'm also the host of the Clockwork Game Design Podcast, which has had interviews from notable game designers like Raph Koster, Dan Cook, Naomi Clark, Greg Street, Tim Fowers, and many, many more.
Dragon Bridge was designed quite quickly, originally for a game jam, over the course of a few days. The original version worked surprisingly well, although this is less of a surprise when I remember that I've actually been trying to design this game for years. I've made countless prototypes of a long one-dimensional grid game, trying to find a way to make a tiny card game have huge depth. It finally came together this year and I'm really happy with how it has turned out.
I wrote this article talking about cool design things about the game, so definitely check that out. Actually, you can read all the articles about the game on my site, here. There's a lot of really neat things about it: the Dragon Orbs system, the Green Gems as a basic resource, the way that character abilities all happen "when you" do other actions, and so on. One of the coolest things about it is the tiny Action Deck; because of the fact that it only has 16 cards in it, players are cycling through it quite quickly. This makes Dragon Bridge one of the least random card games I've ever played. I also love that you can carry around this tiny game about the size of a Poker deck in your pocket, and yet it's really a "game you can live in"—it has the depth to withstand hundreds of hours of play, and the variety to keep things interesting. The expansion, "A Bridge-Hacking Expansion", brings even more depth to the game, with a bunch of new characters, magic items, and a new Bridge-Hacking mechanism.
Check out this playtest with BrainGoodGames' designer, Brett Lowey - with the expansion, on Tabletop Simulator!
The game has FREE SHIPPING to the US, $3 shipping to Canada and $7 shipping to the EU/UK (or $5 for the first tier). Backers are responsible if there are any import fees involved. (I know the first reward just says "Free shipping" but it's free shipping to the US - sorry, I found this slight error after there were already some backers so I can't edit it!)
Risks and challenges
While I've published many video games before, this is my first published card game, and luckily I have a lot of resources and great people who are giving me lots of good advice on how to do it right. But with that said, I'm sure things can go wrong and take longer than expected in the printing phase, so that's something I will work really hard to get right. Worst-case scenario, I could see shipping taking a little longer than expected, but whatever problems come up, I'll get through them and make it work.Learn about accountability on Kickstarter
- (30 days)