New tileset artwork!
Hey guys! As promised, today we have some tile artwork for you to see. This is the first finished tileset of many:
2x size, so you can see the walls:
With it, I bring word from our lead artist, Blake Reynolds:
First off, let me thank all of your for this warm and wonderful support for our project. It means the world to us that AURO has a chance at reaching the potential we feel it deserves. What you see above is a mockup image of the assets that currently exist for the game. As you can see, the story mode will take place inside a flooded castle. It is AURO's job to fix a sewer pipe, although of course, that quickly gets out of hand and unleashes an ancient evil and all of that. All the levels will be surrounded by water, which supports one of the core mechanisms in combat: sending enemies off the edge to their watery graves. The tilesets will also feature large wall graphics inspired by many of my favorite 2D Japanese games which feature pixel art. This is one of what I hope will be about a halfdozen tilesets for the whole game, and maybe more if we continue to gain your support! So please, if you like what you see and want to populate AURO's world with more content, please share this with as many friends as possible.
While this is getting closer to what gameplay will look like, it's still missing many things worth mentioning:
- Splash effects for when you ring out monsters
- Stationary pillars, detailed for each tileset
- More special effects
- A whole new HUD (this was from an older version of the game, both in terms of visual design and functionality)
- Character portraits where Auro's mentor, Quillsh, currently resides at the top right. Each NPC and many monsters will have accompanying portraits when they speak to you.
This game is a whopper of a visual project. We hope you like following its evolution and development as much as we like making it happen. Thank you all again so much for your generosity.