1.29's out, and SPRING SALE!
Hey Kickstarters - good news! Version 1.29 is out on the App Store and Google Play. Can't wait to hear what you all think of it.
Further, we've just... Read more
Auro Update! PC Version, 1.29 and more!
Hey guys! Firstly, we're beginning work on the PC port! Very exciting. Tonight Blake Reynolds, our lead artist, is going to get started drawing up the PC version title screen... Read more
Watch Dinofarm Games on Twitch.tv
Right now, Blake, our lead artist, is streaming some pixel art he's doing for a big upcoming HUD upgrade. Check it out! Or if you miss it, subscribe!
Also!... Read more
Auro is coming to iOS!
Hey everyone! Guess what? Auro is coming out on iOS! Really, really soon! As in, we're submitting the game *tonight*, and it'll take about a week or so (current average... Read more
Update on iOS and more
Hi everyone! I wrote a blog post today outlining the causes for the hold-up on iOS. In short: we're doing everything we can, but iOS8 sort of threw us for... Read more
AURO will be out on ANDROID TONIGHT (iOS coming soon...)
Due to some technicalities, we've been able to publish Auro to Android tonight - it should be up in a few hours.
Here's the full story as to why... Read more
Doing what we can to get his game finished THIS MONTH
Hi everyone! We're doing everything we can to get this game finished this month and in your hands. I can't wait! Here's a full rundown of what's going on, but... Read more
Approaching the finish line!
Hey hey! We have 12 days left to finish this game, then 2 weeks of beta testing, then we submit! So far things are going OK!
As always, here's a... Read more
New art, a new title annnnnnd... a delay!
Hey Kickstarterers! I come bearing good news, and bad news. The bad news is that our game is getting delayed (surprise!) to August 15. I'm really sorry about that!... Read more
Auro update for May 2014 - Crunch Time!
Hello Kickstarter-ers! How are you? We're currently in super-crunch mode trying to get this thing DONE by June 1st so that we can get it into your hands by July... Read more
AURO RELEASE DATE JULY 1!
This is the big one, the letter you've been waiting for! AURO will be released on July 1 of this year!
Here's a big story all about it: http://www.dinofarmgames.com/auro-release-date-july-1-2014/
I'm... Read more
A Pretty Big Auro update and more!
Hello my beloved Kickstarter supporters! We're still working hard every single day on Auro. Wanna see some of the fruits of our labor? Here's a big update post on our... Read more
March Kickstarter Update
Two really big news items:
ONE: Check out the new Auro commercial site: http://www.auro-game.com/
TWO: Tons of gameplay progress due to ME, KEITH, doing a lot of coding for this... Read more
News - we're dropping Match Mode
Hello, lovely Kickstarter supporters. You might have heard about a feature we had been planning for awhile called Match Mode. Although it was NOT something we promised in the Kickstarter... Read more
AURO Beta Update, Jan. 2014
If you’re a beta tester, a new build went out today. This build simply fixes some small bugs and also settles on a cross-platform version number (14.103), so nothing too... Read more
Hello our beloved Kickstarter friends! I'm writing to ask you a pretty simple question - how would you want us to sell AURO? We've got 3 potential pricing models in... Read more
AURO Beta has resumed!
Hey everyone! Just wanted to let you know that the iOS and Android beta versions of AURO just went out. Please check out this state-of-the-beta post on the Dinofarm site.... Read more
December Kickstarter Update!
Hi everyone! Just letting you know quickly that the game is still coming along. We have 2 programmers working on it and recently we put things back together well enough... Read more
AURO update for November!
Hi everyone! Heads up - here's an AURO update for November!
Sorry for the delays!
Hey Kickstarter buddies. Just writing to let you know we put up a new blog post explaining the reason for our delays, and some new hires. Things are going smoothly... Read more
Update on the AURO Programmer
So I thought I should fill you guys in a bit on what's been up in terms of AURO's programmer. We've unfortunately had to part ways with the coder we've... Read more
AURO is almost finishedddddddd....
Hey guys. We're ALMOST done with AURO. I just wrote a big post on my blog detailing exactly what we're doing, but we have about a month until release. It's... Read more
Scores in AURO, and a new promotional page
Hey guys, just a quick update. We have some crazy plans for what to do with score and game modes in AURO! Check it out!
Also, we've built a... Read more
Auro's LOGO Rendered!
Things are going swimmingly, just so you know. Blake just finished rendering our official logo, and we'd love your thoughts on it!
What do you think?
Something Cool - AURO Counters Chart
There's a large number of ways in which AURO is unlike other single player games. It's really a strategy game, and by that, I mean that it's designed to be... Read more
AURO's running on Android!
Hey guys! Just wanted to let everyone know that we're still working on AURO every day and show you something cool! We got the game running on Android! (Pictured on... Read more
Beta Delayed Due to the Storm!
Hey guys. I'm just writing to let you all know that the beta is indeed going up as soon as possible. It would have gone out today, if it weren't... Read more
I'll keep this brief:
Who wants to sign up for the official Dinofarm Games newsletter?
BETA Announcement incoming!
The CLOSED BETA is going to begin on November 1st! That's just two weeks from now! Everyone from the BETA TIER ($100) and higher, be ready for the invites which... Read more
Auro October Update!
Hey guys, I wrote up a quick update on the Dinofarm Games blog about the impending BETA and release date. Check it out!
Also, don't forget that you can... Read more
News, AURO MUSIC
Hey, wanna hear some AURO MUSIC? Here ya go!
Anyway, things have been going slowly for us. We had to take several steps backwards to re-do a lot of... Read more
Finished ABOMINATION and level generation rules
Hey guys, just a quick update - Blake finished that Abomination sprite! For those who don't know, Abomination is the Tier 3 (final ability) in the ICE tree. Auro transforms... Read more
Auro Updates for September 5th
Hey everyone! We just wanted to give you a general update on how things are going over at the Dinofarm!
Seen above: Auro's ABOMINATION form! (an Ice tree ability)
-... Read more
Corrections about "Looking for Programmer"
Hey guys, just wanted to let you know that we updated our Looking For Programmer page - it had some incorrect information on it. Here's an updated page:
So... Read more
We're looking for a programmer!
Hey everyone. Quick update, but I just wanted to let you know first: we are looking for a super-excellent programmer. Are you him (or her)? Or perhaps you know him... Read more
A big part of the gameplay in AURO is a kind of sumo-smashbrothers-esque "pushing each other off the level" mechanism. When someone does fall off the level, KA-SPLOOSH they go... Read more
Auro updates for JULY!
Hi Kickstarter supporters! How are you guys? Please check out this new post on our blog that will keep you up to date on our progress. Includes a possible release... Read more
AURO is really going to happen!
Before 100 Rogues, I spent a solid decade trying to get games to happen, and having the projects fall apart. I'd meet up with some like-minded, talented people online, and... Read more
Hey guys, just thought you might like to see this new concept art featuring Argo, the villain from AURO.
What do you think?
Only 60 hours to go!
Hey everyone! We just wanted to thank you all again SO MUCH for your support. This Kickstarter has gone much better than we expected, and we're super-grateful. We're super happy... Read more
Ice Effect Animations
Here's some new ICE effect animations for when the ice effects spawn in. Like 'em?
Do you like 'em? When you see several of em spawn... Read more
New PILLAR graphics
Hey everyone! So, some people said that our tileset looked a little on the plain side. Blake made this great PILLAR graphic last night which I think really ties the... Read more
New tileset artwork!
Hey guys! As promised, today we have some tile artwork for you to see. This is the first finished tileset of many:
2x size, so you can see the walls:... Read more
An Auro song, work in progress!
You guys seemed to enjoy the explanation of "blazing" actors from the other day, so we'll be updating you more with the things we're actually doing for AURO.
This is... Read more
Hard at work on the Alpha
Just wanted to take a minute to let you all know that we're working hard on the alpha version of AURO. I (Keith, the guy who runs the Kickstarter) am... Read more
Almost $9,000 and counting! Also a cool infographic
Hey guys, firstly I want to say THANK YOU SO MUCH to all of the people who have been donating over the past few days. It's wonderful to see that... Read more
Free International Shipping for BETA Level!
Hey everyone - we apologize for not realizing this sooner, but we failed to address the issue of INTERNATIONAL SHIPPING. This would only affect the BETA LEVEL contributors ($100 level). ... Read more
HOORAY - AURO's getting funded!
We made it! Thanks so much everyone for the support. We'll have a real update with cool stuff for you really soon!
Quick Update - T-Shirt Designs
Hey guys - a couple things. Firstly, thanks again for helping us get to 6,400 already with 2 and a half weeks still left to go.
We still need to... Read more
AURO's Game Design: ATTACKS
We've been in a state of closed alpha for almost six months now, and in that time I have been really lucky to have the time I needed to nail... Read more
We broke $5,000! Time for some stretch goals!
Hey everyone. We want to say THANK YOU SO MUCH again for helping us reach this point. Now that we've made it to $5,000 in our first week, we feel... Read more
Stretch Goals? ...and $4,000 on day six!
Hey guys. We just want to thank everybody for their support - it really means a lot to us to make it all the way to $4,000 in less than... Read more
Our new FAQ!
Hey all, here's our new FAQ! Feel free to add your own questions, and I shall answer them!
(Note, it's also attached to the bottom of our main page.)
F.A.Q.... Read more
$2,500! Thanks everyone!
I want to say thank you to everyone who has contributed thus far. If you want to help us more please, post and tell your friends about us on Twitter,... Read more
Updates: More stuff, Hanzo, and we're almost at $2,000
Hey all! A couple of notes! Firstly, can you guys spread the word a bit to help us get past the $2,000 mark? Would be really helpful!
Anyway, we wanted... Read more
On day 1, we made it half as far as we made it on day 30 of our first attempt at a Kickstarter, so I think that's a good sign!... Read more
Hey guys, a quick note about the reward tiers: each tier INCLUDES all the benefits of all of the previous tiers. Sorry I didn't make that totally clear before, but... Read more