Werewolf vs. Vampire is a tactical game that brings these creatures to life through their unique abilities. Plan ahead by building paths through this unknown world. But watch out, your opponent is trying to block you just as much as you are trying to block them!
This game was born from wanting to create something both my girlfriend and my son could play and enjoy, while developing their tactical skills. So, both beginners and advanced students of tactics and strategy can play to win!
Will you play as the crafty Vampire? Or the vicious Werewolf? Support the game with your pledge to play!
The game supports 2-3* players with the playable clans of Werewolf, Vampire and Hunter*.
*The Hunter is a stretch goal.
The story of Werewolf vs. Vampires immerses you into the dark realm of these creatures. Choose from playing as the Vampire seeking to retrieve the potion that will save their race, or the Werewolf who's tracking down the Vampire. As the Vampire you'll be able to transform into a bat and cast powerful illusions. As the Werewolf, you can use your savage bite as well as supernatural speed to gain the advantage.
Who created the game
Created by game designer Torsten Dinkheller, who was the artist on the PC game Gothic and designer of mobile titles like Dungeon Keeper and Secret Files Tunguska, with stunning Artwork by Jeff Ward and Miniatures from James Van Schaik (sculpted the miniatures for Gloomhaven).
Werewolf and Vampire Setting
Each of the two clans in Werewolf vs. Vampire draw you into their world with unique abilities that sets them apart from the others and affects all players' strategies.
Rules and special abilities are explained in detail in the Tantrum House preview further down.
Werewolf Bite – With animal savagery you devastate a Location.
Once per round, the Werewolf can remove any location and take it into the hand.
Werewolf Speed – Instead of secretly, simply fast.
The Werewolf can cross a single Vampire Path.
Vampire Batform – You rise into the air and transform into a bat.
A missing path between two locations can be skipped.
Vampire Illusion – The Path before you finds itself back to its natural form.
The Vampire removes all Werewolf Paths on a straight extension through its own Location.
Replayability and Difficulty Level
Each game in Werewolf vs. Vampire is different. There are almost unlimited ways a game plays out, while maintaining the theme of the setting.
A bit of luck makes the game great for casual gamers, while the skill system will challenge tactical maniacs time and time again.
- 1x Gameboard (mat)
- 2x Wooden Meeples
(Miniatures are AddOns)
- 10x Cardboard Locations
(Wooden Locations are AddOns)
- 10x Paths
- 1x Hideout-Path
- 10x Special Ability Cards
- 4x Illusion Tokens
- 2x 10-sided Dice
- 1x Bag
- 1x Rulebook
Prototype Material: (Photos by Unfiltered Gamer)
For 22€/$25 the Clan Pledge gets you a Werewolf vs. Vampire game as well as any stretch goals we manage to unlock!
CLAN PLEDGE: Shipping includes exactly 1 game and all unlocked stretch goals.
TWO GAMES: Use the clan pledge and add 28€ / 32$ for the second game (22€ + 6€ additional Shipping / 25$ + 7$ additional Shipping). Both games come with all unlocked stretch goals.
THREE OR MORE PLEDGE: Shipping is possible for up to 7 games. Each of the games includes all unlocked stretch goals. For additional games (4th-7th) add 22€/25$ each.
!!! The game ships with 2 Meeple. You can upgrade to 2 Miniatures !!!
Additional Miniatures are not used in Werewolf vs Vampire.
To add items onto your pledge, manually add the €/$ amount during the project. After July 2nd you can add items in the pledge manager at full price only.
ANIMATION :: SETUP
ANIMATION :: BUILD PHASE
ANIMATION :: SKILL PHASE
These are optional buys and you do not need any of them to own the full game.
If you're interested in purchasing any of these optional buys, please just click the "Manage Your Pledge" button on the Werewolf vs Vampire Kickstarter page and in the pledge manager add the amount of the items you'd like to get. We'll sort out what your extra money is going towards after the campaign has closed and we've sent out our Pledge Manager.
German Live Play
Please Take Note!
Based on past experience, we will be shipping with a single fulfilment center. This is so we can be fair to all our backers.
*WE DO NOT SHIP TO:* Russia, Ukraine, Kazakhstan and Afghanistan.
Be aware that all pledges that are confirmed after the pledge manager deadline will be shipped individually. For non-DE backers that will likely incur increased shipping costs. We also cannot ship to PO Boxes domestically or internationally. There is too great a risk of the package being bounced back to us.
To learn about Retail Pledges click here.
Risks and challenges
This is my first kickstarter project. Although I have created computer games (e.g. artist on Gothic) and well over 40 mobile games (e.g. designer on Dungeon Keeper), Kickstarter is new to me, but this project is one I am passionate about and fully determined to make a reality in its best possible form.
As mentioned above, this also isn't my first game project and I managed to deliver the games in time and I fully expect this project will deliver on time without problem.
There is still artwork and graphic design to be done, but we should be able to finish that up by August.
I would say the biggest challenge at this point is getting the quality for the price as good as possible.
We're projecting to have all the content done by August, as well so that we can allow several months for the printing process and get the game shipped out to everyone.Learn about accountability on Kickstarter
- (33 days)