Project image
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$5,288
pledged of $25,000pledged of $25,000 goal
33
backers
Funding Canceled
Funding for this project was canceled by the project creator on May 30 2014
$5,288
pledged of $25,000pledged of $25,000 goal
33
backers
Funding Canceled
Funding for this project was canceled by the project creator on May 30 2014

About

As promised! Here is a single finished piece of the 30"x20" battle map (with cards, for size reference):

The world:

an actual, historic lost continent  |  geothermal activity  |  elite women archers  |  Ice Age Mammals  |  pretenders to the Throne  |  animals that speak  |  golems  |  pacifist Dwarves  |  Gods that prefer not to be Awakened

The game:

is fast, dramatic &  strategic  |  does not require killing to win  |  plays in three acts  |  can be played as a one-off or as a campaign  |  has a cinematic scale, which allows Players to field Ice Age Mammals and play skirmish-to-siege Adventures on a normal-sized table   |  is expandable + customizable | employs cunning, wisdom, weather, summoning, weather and elemental cards along with the standard Doggerland deck

The World:

DOGGERLAND is an expandable miniature skirmish game set in a fantasy version of Doggerland, a former landmass in the Southern North Sea that connected Great Britain to Europe during and after the last Ice Age.

While Doggerland, the game, is built on the foundations of this lost continent, our Doggerland is slightly different from the Doggerland of history.

Our Doggerland is home to vast geothermic activity and forces. Fabled creatures. Ice Age Mammals. Golems. And, Explorers-for-Hire. Our story is told in two of the most challenging environments in Doggerland- the Forests of Greenstone (above), and The Warm Harbour, of the Dwarven Fyndhurn (below).

Doggerland, the game, tells the story of Explorers-for-Hire.

Each Player takes the part of a unique Explorer that commands a group of 4-5 characters.

Doggerland is a sandbox game, insofar that Players interact with a wide variety of co-operative, combative, campaign or one-shot scenarios. We have over 40 planned expansions, including castle, cathedral, keep and brickwork terrain, as well as new character and Adventures. As such, the types of games that can be played within the Doggerland system are vast and ever-changing.

Rules allow for miniature skirmish on playing boards (included) and for miniature terrain (not included). Games can follow the story arc of the Expansions, as the map reveal a particularly vital and dangerous 20-year period in the history of Doggerland, or they can play and replay the Adventures as stand-alone sessions.

In the event that our stretch goals are reached, Doggerland will expand to include SeaMonster, Siege, RPG and Warfare rules, bringing new life to a lost world.

Doggerland copyright 2014 ADW Games

2-4 players | 12+ | playing time 60-infinity | strategic skirmish game

variable player powers | card hand management | variable objectives

MINIATURES: FROM CONCEPT ART TO PRODUCTION MASTERS

Concept Art for the Bramblehog mini! (above) 

Note on Miniatures:

Figures are designed in both 3D software and sculpted in clay  or polymer. 3D models are rigged and posed once the concept art has been interpreted for 3D by the art team.

Some miniatures will be further developed before final production to maximize dramatic effect and dynamic posing.  Rigged 3D models may be repositioned according to the 2D and 3D art requirements to meet the demands of the story.

It the case of multiple miniatures of the same type, we will include multiple dynamic poses within each figure type.

Terrain Art

There were several questions about terrain. Here are a few instagrams of the Fortress of Apples progress. Please note that is is two days into the build. The final production master will have a coat of diluted clay on the model, which will enable it to act as a master model with the silicon mould, and will give the individual stones more character. Obviously, this is a hand-built piece. Also, of note, this model does open up, allowing for play inside and outside of the Fortress.

To answer the most obvious question: yes, the Fortress of Apples is based on the historic Pendennis Castle Keep, with the notable exception that our Fortress is covered in espalier. (not yet complete on this view).

This Fortress is the primary reason we have chosen the 15mm scale. We want to be able to place an entire Fortress on any dining room table, and have a massive battle take place in under 90 minutes. To us, that is fun. That is what a game should deliver. We hope you agree.

May 26, 2014 Update:

Here is a new photo of our Fortress of Apples. This really illustrates why we are committed to the 15mm scale. We still have a walled courtyard to build for this keep, but it will still be able to fit on any normal dining room or card table, and you can field the entire set of 80+ minis, found in the core set, in and around the keep without putting in a new leaf, or breaking the bank to have a true cinematic game experience.

5 Reasons that make Doggerland a Game for Gamers 

1. a story-driven miniature game set in a mythic fantasy version of a lost continent that existed in the real world 

2.supported by comics and graphic novels 

3. allows for one-off and campaign rules... campaigns for groups...the player is always the leader and you can always run...or be routed.... the leader always gains XP 

4. 15mm, not a huge investment unless you start to build crazy landscapes(....ah, you will build crazy landscapes) 

5. a game mechanic that reflects the reality of withholding initiative and reaction to events

How does Doggerland play?

The Doggerland design library has over 150 wargame and miniature rule sets on its shelves. Yes. We have played them all.  Over the decades, we have, collectively, invested more in miniature games than the cost of a new (2014) German car.  

That being said, Doggerland is a skirmish game that uses cards for initiative, attack and conflict/damage resolution. And, dice for skill tests.

If I am dodging a hornet, I roll dice. If I am deciding who moves next we refer to cards.

Players move in order of character initiative. They do not move all at once.

Opportunity fire is an option if you have held back initiative in your hand, e.g., Steve has a King and wants to bring about a Goblin to attack your Archer. You withheld your Ace and bring to play now. You have the opportunity to take an action, such as fire or move. 

There are 52 cards in four suits + 10 Intervention Cards per deck. These include wisdom, summoning, elemental, Intervention and weather and can be combined with suit cards to increase their value, or as an action taken by a character, for special, sometimes random, effect.

The game plays in three acts, with Act 2 and 3 having special events occurring, or special characters appearing, depending on the Adventure. These are random, but determined, by die roll, from events tables related to the Adventure and certain other states of the game at the time of the roll, such as point spread, characters on the table, weather, etc..

Winning is determined by points which are tallied at the end of the third act. Points are achieved based on the goals of the Adventure.

Doggerland is for 2-4 players. Ages 12+. Mild violence. Average 60 minute playtime, with some scenarios reaching 90 minutes, with expansions.

The full-scale war and siege options (see stretch goals) can be extended to 2-3 hours of gameplay, depending on the expansions used.

How is Doggerland an "expandable" game?

We have over 40 expansions written and over 200 minis detailed and ready to design and produce for Doggerland. Our goal is to have the most detailed, flexible, exciting and engaging skirmish game in the market. A goal that we will support with comics, graphic novels, and additional non-game IP and product, as we move forward.

The key expansion, however, is found in every miniature pak. As typical of this type of game, a new miniature offers:

  • a new comic introduction
  • a new stat sheet
  • new cards that can be added to the deck of 62 (making each deck more unique as the expansions and miniatures are made available)

Finally, we are committed to creating the highest-quality terrain for Doggerland.  As the stories grow, the physical settings should astonish and inspire. This is why we have chosen the 1/100th scale (similar to FoW). Cinematic scope and high drama, playable in a short period of time is key for us.

5 things that differentiate Doggerland from other miniature games: 

1. the (unique) setting - Doggerland 

2. the three act structure 4-3-2 

3. playing card mechanic that allows for holding back initiative and deck building though expansions

4. a wargame that is on the board or in terrain 

5. ability to play combat and evasion scenarios + easy to create customised scenario

WHY KICKSTARTER?

Doggerland has been gestating for 25 years, born when the first drawing of brick man was sketched on the back of a piece of cardboard, and back when the Bone Dragon was an enemy, not an endangered baby dragon in need of rescue.

The original skirmish rules go back 40 years, when the designer was building campaign and guild rules for Hot Wheels cars. Then comes house variants on all of the games that are well-known to gamers, from HOTT to FOG to Coreheim.

Over the past two years, the notes, illustrations, additions, modifications, inventions, decades of world building crashed into the new growth of interest in new miniature gaming worlds, worlds that are not chained to one of the big 2-3 manufacturers that have previously dominated the space.

Games themselves are growing up. Finding new ways to explore user experiences in games is something people take seriously, now. With Doggerland, we wanted to create a miniature game that was quick, fun, dramatic and explored something other than the usual horror or sci-fi tropes. 

We like history, we like animals, we like games that are have some depth of story, games that have some sort of answer to "well, what do these characters do when they are not trying to kill each other?" And, we wanted to make certain that killing was not the only scenario that a Player was offered.

Which brings us to Kickstarter. To make Doggerland a game with museum-quality, blockbuster-production value, takes high-level, skilled writers, employees and artists working full-time.  And, that is what the core team has been doing for the past several months. The world is so big, so detailed and so exciting to us that we are ready to bring on new talent and release a massive amount of content over the course of the next 18 months.

Doggerland has over 40 expansions ready to be produced. Each expansion has miniatures, new cards, new comics and, often new adventures. We are hiring a full-time terrain modeller for resin environments like The Fortress of Apples, The Brickworks, and the River Fey's Park. We will be supporting all new releases with a monthly comic book (printed, not digital!). While this page does show you a little bit about our process, and demonstrates our ability in design and production, we have come to the point where the world of Doggerland is so full of content, and every expansion and story adds to the whole, that we would prefer not to trickle out product over the course of several years. 

A successful Kickstarter campaign will allow us to bring the majority of expansions out before the Holiday season of 2015. 

And, with all candour, we are looking to compete with GW, PP and FoW, with the important exception: we have built a world and a game that offers more options in how you can play the game. We all remember the stories of the game. Doggerland was built to help Players create stories they will share decades after playing.

Finally, as every KS campaigner will tell you: a successful campaign means more depth and diversity for this world.  With you participation and patronage, Doggerland will rise from the North Sea once again, and give us all a vast, storied world to explore.

Our team thanks you for your attention and support. We are happy to bring this project to your gaming table.

A Note about Stretch Goals:

You will find that some of the above stretch goals are vague. This is not due to lack of clarity re: the final offering. As we progress through the KS Campaign the stretch goals we are close to achieving will be fully illustrated and explained. The more successful the KS Campaign, the more of the thousands of pages of detail will be revealed.

Concept Art

You will note that the artwork for the KS is somewhat varied. This reflects the fact that there are many stories in Doggerland, and there are many ways to tell those stories. While the game will retain a unified look-and-feel throughout, the comics will be illustrated by a number of different artists, similar to other established anthology, short story collections in the field.

Below, please find a glimpse into the process of our visual design and communication. The Doggerland team spends hours researching imagery, developing characters and environments, and working through the most dramatic presentations so your gaming experience is unique, inspiring and well-balanced.

 

Looking for more about Greenstone and Fyndhurn and the ADW Team? Or, insight into the Unpredictability of Magic in  Doggerland, and why two games are never, ever going to be the same?

vist us at www.adwgames.com

And, welcome to the Warm Sea!

Risks and challenges

As experienced artist working for everyone from Warner Brothers video game department to David Letterman, the team behind Doggerland has a collective 111 years of experience meeting tight deadlines!

We have been through the process many times now and have a solid pipeline for taking games from initial concept and prototype all the way to retail release, and beyond. There are always hurdles to overcome and challenges to face, especially in manufacturing, but this is something that we have experience in doing, not just in start-ups, or for small card companies, but for some of the best and biggest game companies in the world.

The primary challenge is not in fulfilment, as we have all been through this process, and have been held accountable to international video, media and publishing houses. The primary challenge is always with the the manufacturer for the miniatures. There may be a backlog, or unforeseen delays with a manufacturer. We have all worked with miniature manufacturers and printers in the past, for several decades, in fact, so we are well aware of the types of issues that may arise and we have been diligent in our pre-production process to ensure that their will be no delays in meeting all of our goals from our team. If there are any delays, for any reason, we will immediately inform all patrons, and make certain everyone is happy with the final outcome.

That being said, we are certain that we have all of our bases covered. We have been at this very long time.

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    Pledge US$ 10 or more About US$ 10

    GEYSER-
    A numbered, limited-Edition Print of Baby Bone Dragon.

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    STEAM ELEMENTAL- A museum-quality, numbered, limited-edition Print of a Dwarf Librarian.

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    ARCHER- A museum-quality, numbered, limited-edition Print of a Will-o-Wisp, Female Archer.

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    OX HERDER - You’ll receive a handsome Doggerland Art Book filled with concept art and illustrations from top artists in the industry. At this level and higher you also gain access to the Optional Add-Ons Menu!

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    BRICKMAN- You’ll receive the Doggerland Core Box Set ($95 retail), and a handsome Doggerland Art Book filled with concept art and illustrations from top artists in the industry. At this level and higher you also gain access to the Optional Add-Ons Menu!

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    CARDSHARP- 2 Limited Edition, numbered Prints of a) The Jack-of-Canaries and b) the Fire Elemental Card (see below for art)

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    WARM SEA SMUGGLER (early)-You’ll receive the Doggerland Core Box Set ($95 retail), and a handsome Doggerland Art Book filled with concept art and illustrations from top artists in the industry. And, FOUR VARIANT MODELS of the Smuggler Mini! ONLY on KICKSTARTER, and then the minis are retired! We are talking 4 crazy two-handed weapon guys who have seen all manner of things in the Warm Sea. The character cards will each have different skills, as well. And, the cards added to the deck will all be unique, as well. Take a look at the card art. We are looking to make these 4 minis the crowning achievement of the game, as we know that this level is the wheelhouse comfort zone for most of our patrons.

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    CARTOGRAPHER (Early) - You’ll receive the Doggerland Core Box Set ($95 retail), and a handsome Doggerland Art Book filled with concept art and illustrations from top artists in the industry. At this level and higher you also gain access to the Optional Add-Ons Menu! At the CARTOGRAPHER Level and higher, you also get all unlocked Stretch Goal Rewards (marked with the Doggerland Icon)!

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    CARTOGRAPHER- You’ll receive the Doggerland Core Box Set ($95 retail), and a handsome Doggerland Art Book filled with concept art and illustrations from top artists in the industry. and the Kickstarter EXCLUSIVE Bear Explorer Mini, Comic and Cards! At this level and higher you also gain access to the Optional Add-Ons Menu! At the CARTOGRAPHER Level and higher, you also get all unlocked Stretch Goal Rewards (marked with the Doggerland Icon)!

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    DELUXE CARTOGRAPHER- You’ll receive the Doggerland Core Box Set ($95 retail), and a handsome Doggerland Art Book filled with concept art and illustrations from top artists in the industry. and the Kickstarter EXCLUSIVE Bear Explorer Mini, Comic and Cards! And, the Kickstarter Exclusive Demi-God, the Quartz Golem mini, Comic and Cards! At this level and higher you also gain access to the Optional Add-Ons Menu! At the CARTOGRAPHER Level and higher, you also get all unlocked Stretch Goal Rewards (marked with the Doggerland Icon)!

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    PEACEKEEPER LEVEL - DELUXE CARTOGRAPHER- You’ll receive the Doggerland Core Box Set ($95 retail), and a handsome Doggerland Art Book filled with concept art and illustrations from top artists in the industry. and the Kickstarter EXCLUSIVE Bear Explorer Mini, Comic and Cards! And, the Kickstarter Exclusive Demi-God, the Quartz Golem mini, Comic and Cards! And, a poster-sized Jack-of-Canaries signed and numbered limited-edition print! At this level and higher you also gain access to the Optional Add-Ons Menu! At the PEACEKEEPER Level and higher, you also get all unlocked Stretch Goal Rewards (marked with the Doggerland Icon)!

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    GEOTHERMIC COLLECTOR (Round 1) - This is the Level if you want to get everything there is for the game, including all of the Stretch Goal Rewards and virtually all of the Unique Add-Ons as they Unlock! You’ll receive the Doggerland Core Box Set ($95 retail), and a handsome Doggerland Art Book filled with concept art and illustrations from top artists in the industry. and the Kickstarter EXCLUSIVE Bear Explorer Mini, Comic and Cards! And, the Kickstarter Exclusive Demi-God, the Quartz Golem mini, Comic and Cards! And, a poster-sized Jack-of-Canaries signed and numbered limited-edition print! At this level and higher you also gain access to the Optional Add-Ons Menu! At the GEOTHERMIC COLLECTOR Level and higher, you also get all unlocked Stretch Goal Rewards (marked with the Doggerland Icon)!

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    OCTOPUS-HEADED PRINCE- This is the Level if you want to get everything there is for the game, including all of the Stretch Goal Rewards and virtually all of the Unique Add-Ons as they Unlock!

    You’ll receive the Doggerland Core Box Set ($95 retail), and a handsome Doggerland Art Book filled with concept art and illustrations from top artists in the industry. and the Kickstarter EXCLUSIVE Bear Explorer Mini, Comic and Cards! And, the Kickstarter Exclusive Demi-God, the Quartz Golem mini, Comic and Cards! And, a poster-sized Jack-of-Canaries signed and numbered limited-edition print! At this level and higher you also gain access to the Optional Add-Ons Menu! At the CARTOGRAPHER Level and higher, you also get all unlocked Stretch Goal Rewards that marked with the Doggerland Icon throughout the ENTIRE Campaign!

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    RETAILER PACKAGE - For Licensed Game Retailers only! You get 10 copies of the Doggerland Core Box Set, as well as 10 copies of the Kickstarter Exclusive Bear Explorer Character, comic, mini and cards.

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    THE LIBRARIAN - You get the OCTOPUS-HEADED PRINCE- LEVEL plus an ORIGINAL PIECE OF CONCEPT ART from DOGGERLAND! This is not a print or reproduction, this is an actual concept sketch from the game development (8.5”x11”) autographed by Character Concept Artist NOUMIER TAWILAH. As a bonus, we will include an original DOGGERLAND “MUD GOLEM OF HENRY"S ARMY” promo postcard autographed by CANADIAN artist PAUL YATES!

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    You get the OCTOPUS-HEADED PRINCE- LEVEL plus have your name and likeness used for a major story character in the game (appearing in the DOOGERLAND EXPLORERS'S HANDBOOK )! In addition, you’ll get the original sketch of your character, autographed by the Artist. You will also get your name in the game credits as a “Kickstarter Content Contributor”.

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    LORD OF THE FORTRESS OF APPLES- you get the OCTOPUS-HEADED PRINCE- LEVEL plus have your name and likeness used for a major story character in the game (appearing in the DOOGERLAND EXPLORERS'S HANDBOOK )! In addition, you’ll get the original sketch of your character, autographed by the Artist. You will also get your name in the game credits as a “Kickstarter Content Contributor”. AND: you get your likeness set into stone in the receiving room of envy FORTRESS OF APPLES castle produced.

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    RETAILER'S COVE- For Licensed Game Retailers only! You get 15 copies of the Doggerland Core Box Set, as well as 15 copies of the Kickstarter Exclusive Bear Explorer Character, comic, mini and cards. PLUS! 5 Warm Sea Harbour Pier mini Terrain boxes!! The Warm Sea Harbour is a 2' square portion of the Warm Sea Harbour in Fyndhurn. Comes with one Pier, three buildings and 4 Sea Elf Characters, each. (The Warm Sea Harbour + minis will retail for $150).

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    THE SMUGGLER'S GAIN-you get the LORD OF THE FORTRESS OF APPLES plus a 2'Square mini terrain of a Smuggler's Grove on the Warm Sea, which includes 6 buildings and a pier + a Geyser Golem's adventure, mini and terrain feature. Only on Kickstarter. Only 50 are being produced, then the Smuggler's Gain is retired!

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    LORD OF THE GOLDEN CASTLE-You get the LORD OF THE FORTRESS OF APPLES plus you will GET TO BE A PLAYABLE HERO CHARACTER IN FOR AN UPCOMING GAME OR EXPANSION - INCLUDING YOUR OWN GAME MINIATURE SCULPTED IN YOUR LIKENESS! AND, your character will be in the Doggerland Comic book for a full year! Twelve Issues.

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Funding period

- (25 days)