Dimensions: Worlds Without End.
An RPG for everyone.
Dimensions: Worlds Without End.
An RPG for everyone.
Frequently Asked Questions
Yes, you have! All of the art in our project and website has been appropriately licensed for commercial use without attribution, and is designed to be a placeholder for the forthcoming art assets. This is the primary focus of our Kickstarter Campaign, and you can help us out by backing the project.Last updated:
Aside from other TTRPGs, Dimensions rules and gameplay can be explained and understood within minutes. You can play with anyone at any time and you can start or stop the game whenever you'd like without any repercussions on your game play, or you can even pick it back up from where you left off last time and play on from there. There's not any crazy dice that you need to use, just a set of the standard 6 sided dice. We have already-made characters on our character cards that are used as your 'character sheet' so that you can write on them with a dry erase marker to keep track of your stats. You can either use your own imagination for your adventures, or use our Adventure Portal that has already-made stories.Last updated:
Dimensions is great for roleplaying beginners because it takes a lot of the startup, learning curve out of game. Often roleplaying games come with a really large rule set that can intimidate new players. It takes a lot of time to learn these rules, and often they can be quite convoluted. We believe that it should take between 5-20 minutes to learn how to play Dimensions. Our rule set is one page, front and back, and that’s it. We tried to simplify the rules down to what makes a roleplaying game great and give players the ability to improvise, and roleplay through the rest. We talked a little about these simple mechanics on our main Kickstarter page. Here is a little blurb from our current ruleset that gives you an idea:
Have each player select a Character from the box. Note that on each card there are 7 main stats, two in the middle of the card and 5 listed on the left side with dots to indicate their power:
Hit Points: HP for short—how much damage you can take before going unconscious.
STR (Strength): How hard you can crush a tomato and how many tomatoes you can carry. This stat is also primarily used in melee combat.
INT (Intelligence): Knowing that a tomato is a fruit and/or being able to magically summon one at will. This stat is also primarily used in magic combat.
We have already talked about what is included on a card, but this shows how simple the rules are explained. If you have more questions about how to learn the game give us a ring on our social media!Last updated:
The Adventure Portal is the place where you explore official Dimensions Episodes and Content. It is a web application designed to be accessed on any web browser that will enable you to run games, and access stories. Most of our Kickstarter levels includes access to some of the episodes from our first season of content with a limited time portal access. This would also include upcoming regular new content and updates available through our subscription service.
We know that for many Storytellers, writing and managing campaigns can be tricky and time consuming. The Adventure Portal is designed to get you playing as quickly as possible, while allowing you to explore the worlds, and stories that we have created at your own pace. If you have your own adventures built outside of the Adventure Portal, the complete basic rules are included with every base set of the physical game.
For a long answer, the Adventure Portal is an interactive online tool that will guide game masters and players through pre-built modules that will allow them to start games with little or no prep time. It will present a Dimensions story and walk the game master through each ‘node’ in the story. If the party were to encounter a monster, item or decision the Adventure Portal will be able track the parties progress and would be able to present the Storyteller with the information necessary to present it to his TTRPG party.
The Adventure portal would contain a list of stories that a Storyteller could choose from. Each story would be called a season. Each season would have a series of episodes that would be the equivalent of 1 hour of gameplay. Each episode would be in chronological order where you would progress from the beginning to the end to complete a season.
Each episode would contain a series of nodes, or basic encounters that the party would be faced with. This might be a monster, an item, a puzzle or a decision. The Storyteller would be able to view the resolution options, an example of those resolution options when dealing with an evil dragon in a node might look like:
1. The party killed the dragon
2. The party persuaded the dragon
3. The party fled from the dragon
4. The party was killed by the dragon
Depending on how the party dealt with the dragon the Storyteller would have an option of progressing the story. On more complicated encounters, or nodes this might look like a lot of resolution options like 6 or 7. In less complicated nodes this might look like 2 or 3.
The Adventure Portal would have some basic character management with the characters in your story where you could assign items to characters and manage their levels.Last updated:
Our team is committed to give you the best interface and content possible, and that means that we have to constantly reinvest in our systems. Additionally, we want to keep your costs per episode down - so instead of charging $15-$20 per episode, we want to keep normal subscription costs to under $10 per month.
What does that mean for our fans? It means that you will not have to buy individual season content, the subscription will give you to access to that content. If you opt into the subscription service, you will get all of the content that is currently available to Dimensions fans. You can play all of the seasons content in the Adventure Portal. If we reach some of our stretch goals you will have access to the creator studio, where you can create your own content as a Storyteller.
What is our main goal with this subscription service? You will get a lot of value at a low dollar amount and while getting awesome updates with more stories, adventures, and more while you are playing Dimensions content!
What does this mean for the Dimensions Team? We are including a subscription as part of the adventure portal because creating a digital web application is expensive and has costs associated with maintenance. We had initially thought about sustaining the service through the sales of seasons, stories and more. We have deep concerns about an ebb and flow revenue model. With unpredictable income related to the release of content, it might be difficult to sustain server, developer and miscellaneous costs related to keeping the Adventure Portal up. Having a subscription service would also allow us to dedicate development resources to the Adventure Portal enabling us to constantly iterate on the platform.Last updated:
What really gets us excited about the Adventure Portal is the fact that it is a digital solution. That means that we can do real-time iterations without having to include the whole production cycle of creating physical assets like books. Furthermore, we can layer on interactive layers on the adventure portal that would be very difficult to accomplish in a physical format.
One of the things that we thought was interesting was including some dynamic elements to the stories/seasons. If we were able to have a lot of players in the Adventure Portal, we could start to add some dynamism to our story telling. This could mean changing nodes based off of other players experiences/choices like:
• Party 1 went in the temple of the greedy, green dragon and destroyed the shrine in episode 3 of the season
• Party 2 went into the temple of the greedy, green dragon and saw the destroyed shrine, and the corrupted spirit that resided within.
This would take some infrastructure to implement and would take some considerable development to implement correctly. We have had some thoughts around some other ideas in the adventure portal:
• Difficulty ranges and dynamic difficulty to keep adventures in the sweet spot of failures to completions.
• Unique seasonal content that would present variants for each story to keep it fresh and have some replay-ability to content.
That is just a couple of ideas that we have had with the Adventure Portal, and most likely we would not be able to implement those features in the short-term future. For now, we believe creating and deploying a lot of amazing stories for our fan base will hopefully make you guys excited enough to use our service.
This is part of the reason why the game has taken so long to develop. We believe the Adventure Portal is one of the more unique elements that we are introducing to the roleplaying community. We wanted to create something in tandem to the physical game that could enable us to provide amazing content to our fans and keep us busy all year round.Last updated:
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