Level Editor Features
I'd like to show off a couple of the latest features I've built for the level editor in Clyde's Adventure Reborn. Whilst working to build the castles from the original game for Clyde's Adventure Reborn we've hit a couple points with the editor that we felt were slowing us down a great deal.
The first, which will be easily understood if you watch the video, was when placing 'tile sections'. What this means is that in any given 'tile section' bar, you have to place left, middle, and right tiles to make it appear as though it's one long section of tile instead of a bunch of little ones. My solution to this issue was to create what I've called the Smart-Tile-Placer for any such tiles. What this does is auto-caps your tile sections as you draw them. You can see it being used in the video best while drawing the 'Z' bricks. Before we'd have to open up the available tiles menu, select the left tile, place it, open the menu again, select the middle tile, place it, and so and so on.
Which leads to the second point: having to constantly open that menu and jump around to find the tiles you are placing. The solution I've chosen to implement to solve this issue is the 'favorites radial menu'. This menu makes it so you can select up to 8 tiles as your 'favorites' that you can select very quickly from an analog radial menu system.
These features have greatly increased our production speed and we hope to have all the original castles rebuilt for Clyde's Adventure Reborn within a few weeks.
Thanks so much for all your support!