Space Battle Flight Simulator with the most incredibly dynamic gameplay ever seen! Read more
Funding for this project was canceled by the project creator on May 26, 2012.
Day 6th - the speed is growing!
To ALL backers of SKYJACKER:
First of all, we wanted to express our utmost gratitude for all of you who became a BACKER of SKYJACKER!!!
Your generous pledges advanced our project by 4% towards our goal to get the project funded and deliver the amazing gaming experience to YOU. It is 4% in 6 days!!!
Most importantly, we know now that we were able in just five days to attract your interest in this project. There are almost 200 of your and the number keeps going up towards our mutual goal of getting funded!
WE are super excited about the current progress and understand that there is a lot of work ahead that needs to be done to get to the finish line and deliver on our promise.
We received several requests and comments from you that it would be beneficial to release a short segment of the game demo, which will allow potential backers to engage the awesome gaming experience, and most importantly YOU, our backers become even more comfortable with the choice you made for backing our project. The team has been working on creating the appropriate set of demo data that will allow you to truly understand the progress we have made over the last six years. We are delighted to let you know that you can try it at the following links:
PAY YOUR ATTENTION: Please be sure the demo fits your technical requirements, learn the README! before to start downloading the demo. This demo is PC/Windows only! It is compatible to Windows XP, Windows 7 (both 32/64 bit systems).
For US located recipients:
For Western Europe: http://126.96.36.199/skyjacker_install.zip
For Eastern European backers - you can download the demo here
RapidShare link: https://www.rapidshare.com/files/2998849772/skyjacker_install.zip
We will renew the list of links as soon as our volunteers will upload the demo to their hosts.
SEE IT, PLAY IT, LET US KNOW YOUR THOUGHTS here in the project's forum or by sending a message directly to us.
WARNING! It was a very spontaneous decision to disclose the demo to public! Yesterday we replaced a lot of our inner working data from there, and now the demo can crash sometimes. Don't claim us too much, it's just a working demo version, but not the final game! No doubt, the final game will be cleaned out and tested 100 times. Actually, we hope that most of you guys will to participate in the game testing stage in the future.
Special comment concerning voices - this is working version, so all voices were recorded by us for us. We hope to get funded and then to hire good voice artists to record perfect voices.
MEET THE TEAM:
Over the next four days we will release the videos that will introduce team members behind this project, as we understand that lack of personal care and attention might have put few potential backers on the fence. We would love to meet with every single one of you personally and answer your questions, or just to get to know you better. We hope that the videos that will be released will give you a good sense of our passion for making SKYJACKER a huge success, while delivering an ultimate gaming experience to YOU.
Currently we added small section there in the main project description area to reveal our professional background. You can find it right under REWARDS section, it's name is WHO WE ARE, TO PROMISE SUCH GOOD THINGS?
WARNING! Second image in that block has a big size. You CAN open it in new tab of your browser and watch details. Enjoy!
We have been getting a lot of comments, encouragements, questions and suggestions. We really appreciate all of your feedback, as well as your enthusiasm! Thank you so much for spending your time and coaching us on how to achieve together! We are listening to you, and will continue our quest to success TOGETHER!
We are getting a lot of questions, some people say: "Would you consider adding a tier between $60 and $100 that includes the special edition but not the T-shirt/poster? I would've backed higher for that, and may yet back higher, but I myself have little interest in the physical good but high interest in the game additions".
We almost finished a list of new rewards here and we are planning to update REWARDS section in the upcoming few hours.
NEW GIFT FOR ALL FUNS OF SKYJACKER:
We got proposal from our partners a couple of days ago. They are smartphone developers, who makes games about the weaponry disassembling. We helped them a year before, providing our inner 3D models of real guns and riffles, and now they prepare a small gift for all our funs - iPhone/iPad/Android Apps, where you can assemble/disassemble one of our spaceship :)) We hope to get it done, approved and available in AppStore/Google Play before the end of May.
BE A BACKER OF SKYJACKER:
Our BACKERS: WE would never ask you to increase your current pledge, as we understand that everyone has a budget, and the fact that you already put a pledge and reading our update is a huge deal for us, as we feel that we are on a verge of creating a unique community here. Speaking of community, the economics of crowdsourcing is working in mysterious ways, where some projects get overfunded and some projects got to be under-funded. There is no predictability in this model, because there is no way to put an economic measurement on entrepreneur’s PASSION that creates an intrinsic value associated with a product that people LOVE.
There are many examples of companies going from a “garage” startup to an iconic BRAND. The difference between the iconic brands and companies “want to be iconic” is that PASSION that charges every member of the team to do heroic work every day which creates the intrinsic value in power of PASSION. The biggest differentiator is that an iconic company has maniacal focus on the product, making sure to pay attention to every small detail in order to make it BEAUTIFUL.
While we cannot claim to be an iconic company (yet J) WE are going to make our pledge to you that we will not rest until we deliver the most amazing gaming experience after SKYJACKER game will be released. Our PASSION, our experience, our dedication to you and the rest of the fans of SpaceSim will ignite and empower us to reach the ultimate success – YOUR SATISFACTION.
We believe that if YOU could continue spreading the word about us, and each of you will get 3-5 enthusiasts that would be compelled to become our backers, our funding goal will be easily achieved. Thank you so much for all your help and support in making this project a reality!