Maybe! We’re not morally opposed to putting SKYJACKER on consoles, but it’s not something we can offer as a launch feature and it wouldn’t be prioritized before any of our current stretch goals.
Unity has some support for consoles, with more in the works (Playstation platforms and Xbox One builds were announced at Build 2013). But putting a game on a console isn’t the same beast. It requires additional certification for every step of the process and has a much slower turnaround for patches - we can’t send them a “work in progress” build with the expectation of iterating more features and fixes over time. We’d also have to do Stuff to accommodate each platform’s expectations for hosting and server-client protocols. Finally we’d need to support and moderate the additional communities.
All of these elements make a console release more problematic than the simple act of changing Unity’s export settings. We won’t divide our attention on your dime - SKYJACKER’s home is the personal computer.