Our volunteer-chief-editor Veav is sleeping now, so please forgive my non-perfect English.
2890 backers - it's such impressive number! To be honest I NEVER had so many friends in my life before :D So before to start my explanations I would like to express my gratitude for your support and your faith in our talent to make this new and incredible game.
As was said before, we never give up. There is a good proverb: "what does not kill me, makes me stronger" and this reflects my life position - do all your best and keep perfection in your mind and your actions, and you will reach your goal despite all circumstances.
We all here did all our best trying to win our kickstarter and make this project real. Unfortunately something still is out of our control and we didn't reach the goal: to assemble $200 000. But we didn't fail too. We captured a great prize - strong community, who is willing to play this game. Folks, just imagine - we are ARMY! One strong power, which has intention to move on, to continue this action non-stop till the very end. And having such army, we really can move on and crash all those bumps and rock on the way.
Ok, Kickstarter ends, plan A has been reduced, was what's next step? Sure, it's a plan B
For those, who passed our previous updates, here what was said:
Skyjacker existed before Kickstarter, and Skyjacker will continue to exist - we’re going to be finding alternative ways to fund the development cycle so we can bring you our dream. SKYJACKER WILL RISE.
We WON'T be relaunching a new 200k campaign. While we do have more brand awareness now, we’ll also be “losing” pledges to the store, making it less likely we’d hit that finish line. Our tentative plan consists of two strategies we'll realize simultaneously:
FIRST - we are ready to accept your pledges anyway, but on our own site now - visit us at http://store.digitilus.com You will see there completely eqaual structure of rewards to what you saw here on Kickstarter. The only changes: we get payments through PayPal/Credit Cards (currently). And we will add more payment options later there.
So go there, choose the tier you'd like to pledge, choose the bolt-on you'd like to get in addition, and pledge extra as a donation (*optional). Don't forget to write your instructions, comments or desires in special form while check out. Your pledges will be used to continue work on this game right now, without a necessity to wait till the end of campaign. No waiting anymore! We sat here during 84 days and waiting for result, and now we must move!
*** ADD-ON: SHIPMENT PRICES - backers from Asia, Australia and other distant lands (distant from California), if you pledge on tiers with physical rewards, you may see your shipment consists $25 instead of $15. Please forgive us for this price now. It's built on the USPS prices and currently we are forced to use it. But we have a plan to research local services and prices there in your region and maybe to order physical rewards printing there in your area. Same to Europe. This probably will let us save YOUR money. But we need a time to do this. Plus we will need to elect a regional manager from our backers to help us to manage logistics. So please currently keep things like they are: either accept current price (if you are Ok with $5-10 extra) or don't select physical rewards tiers for a while. ut remember - this is just a plan, and there are many other things we must to do in a higher priority! So please make your choice in respect of this information.
SECOND - no doubts, we believe that most of you will do your pledge there in our site. But sure somebody will not be able to do this, or somebody prefers to pledge only here in Kickstarter. We have a second part of our Plan B exactly for this case. The plan is to break out the whole development cycle into smaller stages and to launch series of new kickstarters with reachable goals (around 15K - 20K)
An example: our first project could be to bring all our ships into an environment similar to the STARSHIP DISASSEMBLY app (for new backers - check our Update #5, if you didn't get a try), accompanied by setting details and developer commentary. We’d be giving our backers something for their money (who there prayed for Skyjacker in OUYA? Your dreams are not such unreal now :)) ), we’d be making progress (all the ships have to be moved into Unity anyway), we’d be able to sell the end product, and we’d be able to set a much lower goal since we’re not trying to headbutt the whole wall down. Such application can be well customized at levels of complexity and would let us stretch goals right during such small kickstarter: A) 3D meshes - all ships are converted into interactive environment and can be disassembled B) Interactivity - possibility to test their devices and weaponry C) Add physics - possibility to shoot them blowing and crashing. Targeted platforms: PC, Mac, Linux, iOS, Android
Next kickstarter - hangar with player starship customization, and alien pilots walking around and assisting us there; Next kickstarter - multiplayer; next kickstarter - soundtrack/book translation/MOD tools creation etc. - until we'll be ready to launch our big final kickstarter with 100K goal to combine all those parts together in one common game SKYJACKER.
With this approach we’d reach that same 200k one step at a time, without asking so much so soon, and producing more content to drum up interest as we go. Furthermore, this will let us keep our presence in gaming press, continue reporting about our new steps and results.
All this time our community will keep growing, while new backers will join us at every new round and stage. We’ll keep you in the loop about this as we flesh out the details, as we may pursue this development model anyway even if we hit our goal - it’s better than trying to get everything done at once.
1) Forum - we will setup our own forum and will switch our discussion there. This will let us create groups, discuss different aspects of the game and working moments of the campaign
2) Soundtrack - as was promised, EVERYBODY who keep their pledge till the very end, will get our soundtrack for free - all current (30 music tracks now) and all future tracks. Yesterday we discussed with our music composer Krzysztof Wierzynkiewicz our next stage of work. His answer (on the background of making music for Epic): "concerning music: sure no problem. im busy, thats true, but im glad to continue, so ill find time for do more music to you :) "
So we will arrange soundtrack downloading by special links during this week. Wait for update please.
3) Commuity - having own forum, we can arrange roles there now, having moderators, leads of discussion, etc. As any army, we must organize oneself. So we'll do this
4) Information - currently we will continue to use Kickstarter as our main place of information, until we'll migrate to own forum.
Well, that;s what I'd like to say in brief right now. I guess, I could forget something, so just ask me in our current forum or send me a message. As always, everybody will be answered and will get all necessary help.
And please DON'T STOP reddit, don't stop with all your social promotion of the project. We must explain to others - we didn't stop and we didn't give up. Yes, we failed this battle, but we didn't fail the war. So now we are changing our formation before the next battle.
Remember words of great Michael Jordan: "Talent wins games, but teamwork and intelligence wins championships. " We have talent, and we got a great team - you and us. So now we must build our common teamwork to make this game real.
Pirates, welcome aboard and let's start to move. All those alien convoys are waiting to be attacked by us there between stars. So let's move - Go-Go-Go!