Hello, Kickstarter folks! We have a new update out for Sea of Stars, bringing in all kinds of goodies. There are improvements to the interface and overall gameplay polish, as well as new content. One of your favorite Weird Worlds allies, the space-folding Zorg helmsman makes a comeback, and there is a new quest to obtain the ominously-named Thunderbucket - a name no doubt destined for fame. Homeworlds now make a better effort to defend against the invading Kawangi, meaning you might get to witness the destruction of Haven Station and the entire Terran fleet in person! Finally, the enemy AI has been improved and will no longer get quite as confused if you manage to find a cloaking device.
Go here to read the full change list on the Steam Community page!
Happy New Year from Digital Eel! While we were hoping to have released a 1.0 by now, we have been making good progress recently. The current, just-released version of the game now includes the first large "quest" event that randomly occurs and throws you into a desperate struggle to save your homeworld from an extra-galactic invader. You may get to save some other people's homes along the way too. Also, with the amount of content now exceeding what you can fit on the map, the mix of alien races appearing in each session is randomized to make the game different each time you play.
We're also very happy to announce that Henry Kropf, who recently helped us re-release Weird Worlds on Mac OS X, is now working on Sea of Stars for the Mac! If all goes well, we'll have it running by the time the PC version comes out, and released soon afterward if not at the same time.
Hello, Kickstarter folks! While we have been putting out updates almost on a weekly basis on Steam and many of you have seen them if you're playing the game, I figured it would be a good time to post an update here as well, as we are releasing a new trailer video. Check it out below!
The development of the game is trucking along at a steady pace, and a lot has changed in the last few months. All the user interfaces are much nicer, and content-wise we have already surpassed Weird Worlds in many ways. For example, we now have more types of starships than WW and are busy adding more - in the next content update you'll see a new alien race that had no presence in the previous game aside from one random event, but will now have a full-featured fleet and signature technologies. Thank you for helping make this possible!
As always, full change lists and discussion forums are available here: http://steamcommunity.com/app/269990
It has been quite a month! As I'm sure you have noticed, we have now shipped an "early access", work in progress version of the game not just to you guys but to the world at large! The response so far has been great, and the feedback we continue to receive from all of you is awesome - it has helped us track down numerous bugs and improve many aspects of the game that might not have received as much attention otherwise. There have already been four updates to the game since the first release to our Kickstarter backers, within just a couple of weeks! We look forward to continued involvement from this community as we develop the game further. Thank you so much!
Note that we now have an active forum on the Steam site for discussing the game. Be sure to check it out: http://steamcommunity.com/app/269990/discussions/