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A three-dimensional follow-up to our classic indie space-roguelikes, Strange Adventures and Weird Worlds.
A three-dimensional follow-up to our classic indie space-roguelikes, Strange Adventures and Weird Worlds.
1,764 backers pledged $36,661 to help bring this project to life.

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Sea of Stars Update - 8/1/2015

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Greetings, astrogators! Today were are excited to announce that Sea of Stars will be one of the games featured at the Seattle Indies Expo on Sunday, Aug 30th 2015. As the name suggests, SIX is a one-day exhibition for independent game developers to get together, socialize, and show off their stuff. At SIX, you'll get to spend quality time with some of the friendliest and most down-to-earth devs around. SIX takes place during the PAX event, at a venue few blocks away and is completely free! Check out the website here: http://www.seattleindies.org/six/ 

The Sea of Stars development has entered the final stretch. We're in the process of replacing the remaining unfinished and/or placeholder art, and polishing up a number of special events and end game scenarios. Our Mac customers will be pleased to know that we're now planning to release simultaneously on both Windows and Mac OS X. We don't like to set rigid schedules, but we should be feature-complete by the Expo - yet another reason to stop by and play the game! As a teaser, below is one of the never before seen adversaries that have been added to the game recently.

Urluquai Battle Station
Urluquai Battle Station

Sea of Stars Update - 7/3/2015

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Hail, dwellers of the purple void! We are pleased to announce another development update for Infinite Space III: Sea of Stars, as well as the release of the official soundtrack! The game update concentrates on overall polish and UI improvements - we are developing additional content as well, but it will not be revealed until the game is finished. Among the changes in today's version is a new game setup interface that allows you to name your captain and starting ship as well as select that ship's class. The tutorial has also been improved, covering some new features and hooking up to a brand new "message log" that allows you to go back and read both the tutorial instructions and other important messages at any time. As usual, there is a full change list at the Steam Community site.  

The soundtrack's main feature is the "Sea of Stars Suite", a long medley of fully orchestrated music by Edwin Sykes. It is a new composition that includes and expands upon the many musical themes encountered in the game. Edwin is an award-winning composer who has written a huge variety of music for film, concert and dance including feature films such as Tuesday, Resurrecting the Streetwalker and The Hit Producer. He has composed music for all episodes of the radio show The Scarifyers (staring the late Nicholas Courtney, David Warner and Terry Molly) for BBC radio 7. His concert music has been performed by members of the London Symphony Orchestra, Spiral Saxophone Quartet, The Ebony Quartet, The Paddington Brass Quintet and The Ariel Ensemble in San Francisco.  

The soundtrack will be available for purchase on Steam for anyone who has installed the game. All Kickstarter backers at the $18 level and higher will receive their free copy shortly.

Sea of Stars Soundtrack
Sea of Stars Soundtrack

Sea of Stars Update - 6/3/2015

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Hello, starship captains! Today's update brings two big changes: Loadout Options and Ship Hull Upgrades.
 
The first allows you access to any ship systems and weapon technology that is considered "off the shelf" at your location. At nearly any home world that offers trade, you can click on a system or weapon slot on your ship and see what loadout options are available. The selection depends on the world, and changes over time as each race develops new technology. You may need to sell an item or a few to earn credit before you can take advantage of this. (Tip: if you haven't found any better drives after a while, check back at Hope!) 

Ship hulls can be upgraded at the ship's origin world - Hope for Terran ships, Loryx for the Zorg, and so on. Simply go to the home world and select your ship to see if upgrades are available. Larger ships like frigates and destroyers become available as time passes - as well as new "advanced" versions of Terran military ships with additional rear-firing weapon mounts. These upgrades are also paid for by store credit, so bring something to trade!

Go here to see the full change list.

Editing Ship Loadout
Editing Ship Loadout
 
Upgraded ship with an added tail gun
Upgraded ship with an added tail gun

Sea of Stars Update - 5/10/2015

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Howdy, space travelers! Today's Sea of Stars update adds several new gameplay mechanics and other improvements. For example, we're very excited about a change that makes fighters (such as Ripcord O'Reilly) much more useful in combat - fighters in your flotilla will now "bail out" when critically damaged rather than blowing up, so you can use them more boldly and repair them after combat. Repair after combat, you say? Yes, ship damage is now persistent and repairs cost time. And speaking of time, there's now a button to wait at a star which comes in handy if you're trying to ambush something. You can find the complete change list at the Steam Community site below:

http://steamcommunity.com/games/seaofstars/announcements/detail/200752403358556359

Persistent Ship Damage
Persistent Ship Damage

Sea of Stars Update - 4/2/2015

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Greetings, Earthlings! Today's Sea of Stars update adds several new randomly occurring events, as well as other content and UI improvements. We're particularly fond of the new fire arc display that makes combat look at least 93% more futuristic! You may also discover a way to placate the volcanic attitude of your favorite silicon-based life forms, the Tchorak. You can find the complete change list at the Steam Community site below:

http://steamcommunity.com/app/269990/announcements

Fire Arcs!
Fire Arcs!