Hi again, it's time for another update on Infinite Space 3: Sea of Stars! This month we have been busy basically tying up loose ends and turning all the separate bits into an actual game. For example, we have previously been testing the game by giving the player every ship available, and an assortment of items. Now that we can test ships and systems in the combat simulator, we're able to start the game the way it's intended - a clean slate. A beta release around the end of March seems quite doable if all goes well.
The star map generator is now following the final set of rules that determine where various items and lifeforms can be placed, so you will be able to make educated guesses on where you should travel next. Various parts of the user interface are also being polished.
A relationship matrix has been implemented that determines how alien races behave toward the player, or each other. Some actions you take in the game will have diplomatic consequences that can either help or hurt you. Some aliens may even ask you to join them in an alliance against their enemies.
In combat, a deadly type of starship has made a comeback: carriers! Each one can control a squadron of fighters, whose size depends on the carrier's capacity. The Tan Ru Fabricator (or "Shoe Box of Doom") is definitely one to be feared, with its complement of eight drones!
In other Digital Eel news, as Sea of Stars beta release draws closer, we have lowered the prices of Brainpipe and Data Jammers: FastForward on Steam and other portals to less than a fancy cup of coffee. Check them out!