Hi everyone, we are back to work and mostly recovered from the Seattle Indies Expo. What a show! The two of us (Rich and Iikka) were there all day from 9am until 7:30pm, demonstrating the game to a constant stream of people who wanted to try it out. We even had a few players finish the game by winning one of the new major quests! The overall tone of the feedback we received was overwhelmingly positive, and we caught a number of bugs that we have been fixing in the last several days. Big thanks to the Seattle Indies for organizing this event! You should check out all the other games that were at the show as well, there was some true indie spirit and imagination on display!
As for Sea of Stars development, we have now completed building the content as well as all the major features we'll be launching the game with, and are concentrating on overall polish. In about a week, we will start a new beta testing phase that will for the first time include the Mac OS X build. Our cyborg fish-slaves are hard at work to make it happen. Stay tuned!