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A three-dimensional follow-up to our classic indie space-roguelikes, Strange Adventures and Weird Worlds.
Created by

Digital Eel

1,764 backers pledged $36,661 to help bring this project to life.

Recent updates

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Sea of Stars Update - 5/10/2015

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Howdy, space travelers! Today's Sea of Stars update adds several new gameplay mechanics and other improvements. For example, we're very excited about a change that makes fighters (such as Ripcord O'Reilly) much more useful in combat - fighters in your flotilla will now "bail out" when critically damaged rather than blowing up, so you can use them more boldly and repair them after combat. Repair after combat, you say? Yes, ship damage is now persistent and repairs cost time. And speaking of time, there's now a button to wait at a star which comes in handy if you're trying to ambush something. You can find the complete change list at the Steam Community site below:

http://steamcommunity.com/games/seaofstars/announcements/detail/200752403358556359

Persistent Ship Damage
Persistent Ship Damage

Sea of Stars Update - 4/2/2015

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Greetings, Earthlings! Today's Sea of Stars update adds several new randomly occurring events, as well as other content and UI improvements. We're particularly fond of the new fire arc display that makes combat look at least 93% more futuristic! You may also discover a way to placate the volcanic attitude of your favorite silicon-based life forms, the Tchorak. You can find the complete change list at the Steam Community site below:

http://steamcommunity.com/app/269990/announcements

Fire Arcs!
Fire Arcs!

Sea of Stars Update - March 2015

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Hello, space cadets! Today's Sea of Stars update brings you perhaps the most alien of all the alien races in the game so far - the Ravians. Their take on starships and weapon technology is certainly unique - I think you'll be surprised and delighted! They are also featured in a major quest that can randomly occur. Other notable additions include the Hyperdrive, a device that provides an alternative way to travel between stars.
We have also released a brand new trailer video, showing off all the new additions to the game since the previous one. The variety of content that now exists in the game really makes a huge difference! Check it out below.
On Mac OS X front, we have some good news - Henry now has a version of the game running on the Mac! We're planning to release it as soon as possible after the Windows version reaches 1.0.

Sea of Stars Update - 2/2/2015

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Hello, Kickstarter folks! We have a new update out for Sea of Stars, bringing in all kinds of goodies. There are improvements to the interface and overall gameplay polish, as well as new content. One of your favorite Weird Worlds allies, the space-folding Zorg helmsman makes a comeback, and there is a new quest to obtain the ominously-named Thunderbucket - a name no doubt destined for fame. Homeworlds now make a better effort to defend against the invading Kawangi, meaning you might get to witness the destruction of Haven Station and the entire Terran fleet in person! Finally, the enemy AI has been improved and will no longer get quite as confused if you manage to find a cloaking device. 

Go here to read the full change list on the Steam Community page!

Sea of Stars Update - Happy New Year!

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Happy New Year from Digital Eel! While we were hoping to have released a 1.0 by now, we have been making good progress recently. The current, just-released version of the game now includes the first large "quest" event that randomly occurs and throws you into a desperate struggle to save your homeworld from an extra-galactic invader. You may get to save some other people's homes along the way too. Also, with the amount of content now exceeding what you can fit on the map, the mix of alien races appearing in each session is randomized to make the game different each time you play.

We're also very happy to announce that Henry Kropf, who recently helped us re-release Weird Worlds on Mac OS X, is now working on Sea of Stars for the Mac! If all goes well, we'll have it running by the time the PC version comes out, and released soon afterward if not at the same time.