Tomorrow's the big day, Sea of Stars Early Release is going to be open to the public! We'll also start sending Steam keys to all the backers who haven't received theirs yet. There are more people in the lower tiers so this will probably take a few days, but don't worry, we'll get to you as soon as we can. We've already started receiving awesome feedback from the even-earlier-access, higher-tier backers that is going to ultimately make Sea of Stars a better game, so thank you guys!
While the official Steam Early Access date has been pushed back a week to 4/18, we have decided to give special early beta keys to our Kickstarter backers who pledged $25 or more for beta participation. These keys will start going out tomorrow, and will grant immediate access to the current work-in-progress version of the game on Steam. Backers in the lower tiers will start receiving keys after the Early Access launch next week.
Just a quick update for this month - All of our attention is on the upcoming beta release. It's so close you can almost taste the sweet flavor of searing proton beams! While the beta is of course not the same thing as a finished game, it's going to give you a good idea of how the game world operates and what it's like to battle various alien fleets. A large variety of items, weapons and ship upgrades already exists although some placeholder art can still be found. The combat simulator mode also allows you to play freely with all the ships and systems in the game.
During the beta phase, we will add to the content and implement some features that are currently unfinished, such as mission structure and a number of scripted events and story elements. The initial beta release simply drops you in the world and allows you to explore the sector for a period of time. We are planning to begin the beta on Friday, April 11.
Hi again, it's time for another update on Infinite Space 3: Sea of Stars! This month we have been busy basically tying up loose ends and turning all the separate bits into an actual game. For example, we have previously been testing the game by giving the player every ship available, and an assortment of items. Now that we can test ships and systems in the combat simulator, we're able to start the game the way it's intended - a clean slate. A beta release around the end of March seems quite doable if all goes well.
The star map generator is now following the final set of rules that determine where various items and lifeforms can be placed, so you will be able to make educated guesses on where you should travel next. Various parts of the user interface are also being polished.
A relationship matrix has been implemented that determines how alien races behave toward the player, or each other. Some actions you take in the game will have diplomatic consequences that can either help or hurt you. Some aliens may even ask you to join them in an alliance against their enemies.
In combat, a deadly type of starship has made a comeback: carriers! Each one can control a squadron of fighters, whose size depends on the carrier's capacity. The Tan Ru Fabricator (or "Shoe Box of Doom") is definitely one to be feared, with its complement of eight drones!
In other Digital Eel news, as Sea of Stars beta release draws closer, we have lowered the prices of Brainpipe and Data Jammers: FastForward on Steam and other portals to less than a fancy cup of coffee. Check them out!
Hello, everybody! This month, We have gone back to work on the combat portion of the game. Our artists have been busy making art for all the weapons, and I've been implementing them in the game. The visual effects are still being tweaked, but most of this content is now in.
I've also started work on the "Combat Simulator". Similar to the feature in Weird Worlds, the simulator allows you to set up encounters with alien fleets. You will have access to all ships, weapons and system upgrades in the game. For us, the simulator is also an invaluable tool for making sure the combat is reasonably balanced.
Today, we are also happy to announce that we have been accepted for distribution on Steam as well as several other gaming portals. Our public beta testing program will also be done through Steam. We expect this to start in a couple of months, stay tuned for further updates!
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Not only will you get the beta, a print of Sea of Stars artwork, and digital copies of all Digital Eel PC games(!), you will have the opportunity to add your name, or a name of your choice, to the roster of captain names. You will also receive a small physical artifact from the Infinite Space universe.Estimated delivery:Add $30 USD to ship outside the US
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Get all of the above, plus we will develop an in-game item such as a starship weapon, an artifact or a lifeform based on your idea. We will also include your name (if desired) in a special section of the credits, and the physical artifact you receive will be more impressive.Estimated delivery:Add $30 USD to ship outside the US
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Get all of the above, but rather than an item, event or character we will make a starship or space station based on your sketch or idea, and feature it prominently in the game. Not only that, we will send you a unique gold-plated metallic model of it when we're done. As an added bonus, you will get a signed custom prototype of our unreleased Infinite Space starship combat boardgame, "Eat Electric Death!"Estimated delivery:Add $50 USD to ship outside the US
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