All hands on space deck! The release of Infinite Space III: Sea of Stars is in sight!
After several release candidates, the game is now polished and ready for prime time.
Among the most exciting late developments, we received some last-minute art help from
the one and only Denis Loubet. He really gets the feel of the Infinite Space universe.
Thanks Denis! We have also made a brand new trailer video you can watch below.
The big day is Thursday, October 29th. Sea of Stars will be initially available on Steam
and the Indiegamestand store, with more portals to follow. Thank you all for your
support, in helping us make this game possible!
Hi everyone, we are back to work and mostly recovered from the Seattle Indies Expo. What a show! The two of us (Rich and Iikka) were there all day from 9am until 7:30pm, demonstrating the game to a constant stream of people who wanted to try it out. We even had a few players finish the game by winning one of the new major quests! The overall tone of the feedback we received was overwhelmingly positive, and we caught a number of bugs that we have been fixing in the last several days. Big thanks to the Seattle Indies for organizing this event! You should check out all the other games that were at the show as well, there was some true indie spirit and imagination on display!
As for Sea of Stars development, we have now completed building the content as well as all the major features we'll be launching the game with, and are concentrating on overall polish. In about a week, we will start a new beta testing phase that will for the first time include the Mac OS X build. Our cyborg fish-slaves are hard at work to make it happen. Stay tuned!
Greetings, astrogators! Today were are excited to announce that Sea of Stars will be one of the games featured at the Seattle Indies Expo
on Sunday, Aug 30th 2015. As the name suggests, SIX is a one-day exhibition for independent game developers to get together, socialize,
and show off their stuff. At SIX, you'll get to spend quality time with some of the friendliest and most down-to-earth devs around. SIX
takes place during the PAX event, at a venue few blocks away and is completely free! Check out the website here: http://www.seattleindies.org/six/
The Sea of Stars development has entered the final stretch. We're in the process of replacing the remaining unfinished and/or placeholder art, and polishing
up a number of special events and end game scenarios. Our Mac customers will be pleased to know that we're now planning to release simultaneously on both
Windows and Mac OS X. We don't like to set rigid schedules, but we should be feature-complete by the Expo - yet another reason to stop by and play the game!
As a teaser, below is one of the never before seen adversaries that have been added to the game recently.
Hail, dwellers of the purple void! We are pleased to announce another development update for Infinite Space III: Sea of Stars, as well as the release of the official soundtrack!
The game update concentrates on overall polish and UI improvements - we are developing additional content as well, but it will not be revealed until the game is finished. Among
the changes in today's version is a new game setup interface that allows you to name your captain and starting ship as well as select that ship's class. The tutorial has also
been improved, covering some new features and hooking up to a brand new "message log" that allows you to go back and read both the tutorial instructions and other important
messages at any time. As usual, there is a full change list at the Steam Community site.
The soundtrack's main feature is the "Sea of Stars Suite", a long medley of fully orchestrated music by Edwin Sykes. It is a new composition that includes and expands upon the many musical
themes encountered in the game. Edwin is an award-winning composer who has written a huge variety of music for film, concert and dance including feature films such as Tuesday,
Resurrecting the Streetwalker and The Hit Producer. He has composed music for all episodes of the radio show The Scarifyers (staring the late Nicholas Courtney, David Warner and
Terry Molly) for BBC radio 7. His concert music has been performed by members of the London Symphony Orchestra, Spiral Saxophone Quartet, The Ebony Quartet, The Paddington Brass Quintet and The Ariel Ensemble in San Francisco.
The soundtrack will be available for purchase on Steam for anyone who has installed the game. All Kickstarter backers at the $18 level and higher will receive their free copy shortly.
Hello, starship captains! Today's update brings two big changes: Loadout Options and Ship Hull Upgrades.
The first allows you access to any ship systems and weapon technology that is considered "off the shelf" at your location. At nearly any home world that offers trade, you can click on a system or weapon slot on your ship and see what loadout options are available. The selection depends on the world, and changes over time as each race develops new technology. You may need to sell an item or a few to earn credit before you can take advantage of this. (Tip: if you haven't found any better drives after a while, check back at Hope!)
Ship hulls can be upgraded at the ship's origin world - Hope for Terran ships, Loryx for the Zorg, and so on. Simply go to the home world and select your ship to see if upgrades are available. Larger ships like frigates and destroyers become available as time passes - as well as new "advanced" versions of Terran military ships with additional rear-firing weapon mounts. These upgrades are also paid for by store credit, so bring something to trade!