A Bundle of Epic Horrors
ANNOUNCING THE EPIC MONSTER BUNDLE!
Recently we revealed the Expansions Bundle, complete with either a $10 discount or two free Epic Monsters. (If you missed that post, you can read it here - Expansions Bundle.) But people kept saying, “What about the other Epic Monsters?” We heard you. And so today we want to reveal the Epic Monster Bundle!
The Epic Monster Bundle contains Dimension Rift, Devourer of Worlds, Insidious and Spawn of the Sleeper. These four have a combined retail value of $75.00. They also have a combined Kickstarter price of $66.00. But with the new Epic Monster Bundle you will get all four of these terrors for only $59.00! Each Epic Monster will come individually packaged, and will also come with the cards and materials necessary to play them in all of our supported translations.
If you missed the update that detailed Spawn of the Sleeper and Insidious, you can check it out here - Spawn of the Sleeper and Insidious.
And now, here’s a look at Dimension Rift and Devourer of Worlds!
The air rips open before you, popping apart like a bloated corpse, and you stare into a place that cannot possibly exist. The ground is cracked and desolate, obtuse pillars of black stone jutting out of it at grotesque angles. There are markings on the stones: deep scratches that look almost like crude characters or markings. The sky is a bright but sterile, lifeless white. Everything is so. . . dead. So wrong.
You need to get out of here. Turning, you try to hurry back down the familiar corridor you came through. But as you do the dead white world eats away at the real one, eroding metal and sealing off your only escape. Desperately, you lunge forward. Your hand slaps into something flat, tall and angled. It shimmers slightly, like a shard of glass. Whatever it is doesn’t matter, though. Because in any case, it has trapped you here.
The ground rumbles beneath you, and a fissure breaks the earth right between your feet. Crying out, you jump to one side and spin around as the fissure widens, widens, and something starts to pull itself up out of the new chasm. A seething mass of tentacles boils over the edges of the opening, a terrible hum like electric bees accompanying it as it flickers spastically and speeds up and slows down.
Your ears ring with a high-pitched whine. The beast climbs onto its feet, its top half a fevered ball of movement. Raising your weapon, you open fire. The thing shatters into shards like a mirror, and then pulls itself right back together. Its whole body pauses eerily, vibrating softly as if it’s pressurizing to explode. And then it moves in a blur toward you and impales you on five different tentacles. As you look down at the wounds, blood pulsing around the thick segmented appendages sticking through your chest and stomach, you realize that reassembling trick would be pretty handy right about now. You’re going to die on a cold, alien world, and no one will even know where you went.
Dimension Rift is not just a monster: it is an unstable shard of broken space and time. It is a gateway to another dimension of blasted emptiness and death, where life was never meant to exist. No wonder, then, that it has birthed the creature that investigators see stalking them when their reality tears.
When Dimension Rift randomly appears on a tile with an investigator, that investigator is trapped in that other dimension. The investigator’s line of sight is limited to that tile only, and other investigators’ lines of site are blocked by the tile as well. It’s like the trapped investigator has ceased to exist. Which, in all honesty, will very likely be the case in short order.
DEVOURER OF WORLDS
The massive pinwheel of squirming horror descends down the shaft, its mouth gaping and its gargantuan tongue lolling. Snapping your head from side to side, you realize you are trapped. There’s nowhere to run. Its multitude of eyes stare blankly at everything and nothing as it spirals toward you. Gritting your teeth, you wait to be discovered.
But then the obscene thing stops. Puzzled, you look up. The horror begins to spin. Lazily at first, but then faster and faster. Looking to your right, you watch as a jug sails up into the air, straight into the thing’s mouth. Oh, no. You know what it’s doing now.
The vortex grows stronger and stronger. You grab onto a railing, but it’s no use. As the world warps and twists around you, you are sucked into this beast’s churning maw --
You find yourself sailing through infinite blackness. You are alone, yet you know that It is all around you. You see stars explode to life, then shrivel and die as the life force is sucked from them. You see planets erupt with sentient beings, only to have every one of those beings wither in endless pain and agony as their planet dissolves beneath their feet. Everything is swirling toward a point: the center of existence. You realize that somehow that center is this entity. This terrible, mindless thing waits, and it dreams. It is part of the sphere, and the sphere is part of it. It is the creator of chaos. It is the perpetuator of madness. It is the blind daemon sultan at the end of everything, dreaming and eating in its frothing pandemonium. It is the Devourer of Worlds. It is the cancerous insanity scratching just below the skin of reality. It was there at the beginning, and it will be there at the end. Closing your eyes, you scream, raking your fingernails across your face.
Everything is a lie. Order and time and matter are all meaningless fictions. Someday the Devourer will wake. And then everything will end.
You open your eyes, and find yourself in a completely different section of Kadath. You struggle to your feet, but shortly collapse again. Your legs are like jelly. Your whole body is shaking.
Was it all a nightmare? Surely. Surely it was.
Blood patters on the floor. Reaching up, you find the gouges left in your face from your fingernails. A chill runs through your body, and you wonder if you will ever be whole again.
Devourer of Worlds is a swirling vortex of madness. It creates reality, and it consumes it just as quickly. To encounter the Devourer is to come to the brink of sanity, and then to peek over the edge to see what’s on the other side. Once you’ve looked into that cloying abyss, you will never be quite the same again.
When investigators encounter Devourer of Worlds, it sucks them into a black hole of itself, consuming them whole. Time and space are distorted for the investigators, and they find themselves swept away to another dimension of darkness and death. Eventually they will return to our world of concrete fact and tangible substance, but they will also appear at a random location on the game board, thus destroying any strategy or plans that the investigators might have been building. Which is fitting, in its own way. Because just as the team’s careful maneuvering is crippled, there is a question of whether the investigator herself will ever recover from what she has seen, or from the gaping emptiness she now feels lingering below the surface of existence.
Epic Monsters are tough in every way imaginable. They are hard to kill, and will occupy the game board for a long time once they’ve arrived. They each have their own unique skills and mechanisms to make the investigators’ days a living nightmare. Adding an Epic Monster to a scenario will ratchet the game’s difficulty to the next level. But, once you win against one, the satisfaction you feel at your success will be enough reward to want to start all over again.
To add the Epic Monster Bundle to your pledge, click on “Manage Your Pledge” on the Kickstarter page, click “Change your pledge”, and then add $59 to your total before hitting “Continue”. We’ll figure out what your additional money was for when the pledge manager goes out after the campaign.
Can you believe we only have a few days left in this campaign? What do you say we really kick it up a notch in this last week? There are some incredible things still to come that you won’t want to miss, so stay tuned and keep spreading the word about Deep Madness!